Val rear canopy

Just A Suggestion...

In case the Akemi canopy refuses to open, try modifying the [Contact Points] section of the Aircraft.cfg file thusly - Cut and paste the following AFTER you make a backup of the original CFG file:
~~~~~~~~~~~~~~~~~~~~~~~~~~~

[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
point.0=1, -22.80, 0.00, -2.35, 1600, 0, 0.25, 90.0, 0.30, 2.5, 0.90, 3.0, 3.0, 0
point.1=1, 1.55, -5.72, -7.30, 2200, 1, 1.25, 0.0, 0.50, 2.5, 0.79, 0.0, 0.0, 2
point.2=1, 1.55, 5.72, -7.30, 2200, 2, 1.25, 0.0, 0.50, 2.5, 0.79, 0.0, 0.0, 3
point.3=2, 0.00, -20.00, -1.25, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 5
point.4=2, 0.00, 20.00, -1.25, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 6
point.5=2, -20.25, 0.00, -1.66, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 9
point.6=2, 2.41, 0.00, -2.08, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 4
point.7=1, -22.80, 0.00, -2.475,1600, 0, 0.00, 90.0, 0.30, 2.5, 0.90, 0.0, 0.0, 0

static_pitch = 11.74 //degrees (pitch when loaded on ground)
static_cg_height = 6.36 //(feet) altitude of CG when at rest (altitude when loaded on ground)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is the portion of Nibbio's fix that allegedly cures the 'No Open Canopy' challenge.....

Let us know if it works !
SC
:kilroy:
 
In case the Akemi canopy refuses to open, try modifying the [Contact Points] section of the Aircraft.cfg file thusly - Cut and paste the following AFTER you make a backup of the original CFG file:
~~~~~~~~~~~~~~~~~~~~~~~~~~~

[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
point.0=1, -22.80, 0.00, -2.35, 1600, 0, 0.25, 90.0, 0.30, 2.5, 0.90, 3.0, 3.0, 0
point.1=1, 1.55, -5.72, -7.30, 2200, 1, 1.25, 0.0, 0.50, 2.5, 0.79, 0.0, 0.0, 2
point.2=1, 1.55, 5.72, -7.30, 2200, 2, 1.25, 0.0, 0.50, 2.5, 0.79, 0.0, 0.0, 3
point.3=2, 0.00, -20.00, -1.25, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 5
point.4=2, 0.00, 20.00, -1.25, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 6
point.5=2, -20.25, 0.00, -1.66, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 9
point.6=2, 2.41, 0.00, -2.08, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 4
point.7=1, -22.80, 0.00, -2.475,1600, 0, 0.00, 90.0, 0.30, 2.5, 0.90, 0.0, 0.0, 0

static_pitch = 11.74 //degrees (pitch when loaded on ground)
static_cg_height = 6.36 //(feet) altitude of CG when at rest (altitude when loaded on ground)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is the portion of Nibbio's fix that allegedly cures the 'No Open Canopy' challenge.....

Let us know if it works !
SC
:kilroy:

Sorry SC, Still no go. Gunner canopy still closed and rear gunner still facing forward.
 
In Akemi's Val the rear gunner animation is tied to the canopy (SHIFT+C). When you open the canopy, the rear gun deploys.

Wow!! Thanks Jap Lance!! Who would of ever thought that the "Toggle Main Exit" Key would make it happen!! Thanks again very much.
 
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