Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Please see this thread for updates. Update Thread
SOH ADMINISTRATIONI'm in the process of creating a mission and i was wondering whether it possible to create a facility that is already damaged/looks like it is destroyed, for example, an oil tank that is on fire or a ship that is sinking. If so, how could it be done?
cool! i am giving those ideas a go now!
you know if the damage effects will last for 2-3 hours+?
O-1: In a truly simple mission, I have placed bombs, vehicle mines and lastly naval mines with no destructive effect on the targets.
Bombs go bang ok, but no effect on the target.
In the case of the vehicle, a Hetzer, it appears that the Hetzer is firing with explosions occuring down range of it; no effect on the Hetzer.
The ship, a German cargo vessel, sails past the mine place directly on its course, and the mine goes off, bang, AFTER the ship has passed it by several hundred yards.
What am I missing here? I have looked inside the xml files and not had any epiphanies.
Should the targets have goals attached to them? Or not?
I am in ETO 1.4
O-1 --I spoke just a bit too soon I guess.
Got the naval, tank and vehicle mines doing what they should and destroying targets as you might expect and resolving the goals as well.
Bombs, however, don't seem to resolve the "target must be destroyed" goal the same way. Visually, the target is flattened and I even created a mission-specific version of bomb_explosion.xml to hit particular elements of the rail yard which worked. When you fly over the target, it's DESTROYED, but the mission goal is still registering 100%, unlike the mines.
Again, what am I missing?