For Kelticheart...
Kelti,
I sent you an e-mail when you sent me your prop textures and .dp file for the Junkers Ju-52. In that e-mail, I neglected to mention that Japlance already created a .dp file for it, which had passengers, cargo, and paratroopers.
Given the time that has elapsed since I sent it, I'm assuming it did not reach its intended target. So here is Japlance's .dp file for the Ju-52...
;Junkers Ju-52/3m Transport-Bomber Luftwaffe, damage profile
;Pierino Primavesi, December 2001
;JapLance 1.0 - October 2010
[BOXES]
box.0=%box_name.0%,-0.6,0.6,4.58,0.6,1.79,4.98
box.1=%box_name.1%,-0.7,0.38,4,0.7,1.89,4.58
box.2=%box_name.2%,-0.78,0.13,3.2,0.78,1.97,4
box.3=%box_name.3%,-0.91,-0.14,2.03,0.91,1.85,3.2
box.4=%box_name.4%,-0.94,-0.33,-0.52,0.94,2.68,2.05
box.5=%box_name.5%,-0.94,-0.25,-4.24,0.94,2.65,-0.52
box.6=%box_name.6%,-0.85,1.85,2.05,0.85,2.54,3.29
box.7=%box_name.7%,-3.75,-0.22,-3.2,-0.94,0.61,2.03
box.8=%box_name.8%,0.94,-0.22,-3.2,3.75,0.61,2.03
box.9=%box_name.9%,-7.15,0.14,-2.79,-3.75,0.84,1.55
box.10=%box_name.10%,3.75,0.14,-2.79,7.15,0.84,1.55
box.11=%box_name.11%,-10.53,0.46,-2.46,-7.15,1.03,1.05
box.12=%box_name.12%,7.15,0.46,-2.46,10.53,1.03,1.05
box.13=%box_name.13%,-13.35,0.74,-2.06,-10.53,1.18,0.48
box.14=%box_name.14%,10.53,0.74,-2.06,13.35,1.18,0.48
box.15=%box_name.15%,-15.01,0.94,-1.84,-13.35,1.31,0.12
box.16=%box_name.16%,13.35,0.94,-1.84,15.01,1.31,0.12
box.17=%box_name.17%,-0.8,0.1,-6.86,0.8,2.5,-4.24
box.18=%box_name.18%,-0.6,0.43,-9.16,0.6,2.35,-6.86
box.19=%box_name.19%,-0.45,0.76,-10.87,0.45,2.26,-9.16
box.20=%box_name.20%,-0.3,1,-12.46,0.3,2.13,-10.87
box.21=%box_name.21%,-4.6,1.93,-12.09,-0.28,2.15,-10.1
box.22=%box_name.22%,0.28,1.93,-12.09,4.6,2.15,-10.1
box.23=%box_name.23%,-0.08,2.14,-12.08,0.08,4.59,-10.84
box.24=%box_name.24%,-0.06,1.54,-13.4,0.06,4.59,-12.08
box.25=%box_name.25%,-4.72,-0.36,2.04,-3.1,1.28,3.21
box.26=%box_name.26%,-0.8,0.4,4.98,0.8,1.97,5.43
box.27=%box_name.27%,3.1,-0.35,2.04,4.72,1.27,3.21
box.28=%box_name.28%,-4.36,-0.27,-0.34,-3.16,1.13,2.04
box.29=%box_name.29%,3.16,-0.27,-0.34,4.36,1.13,2.04
box.30=%box_name.30%,-2.37,-1.89,0.4,-1.95,-0.53,1.76
box.31=%box_name.31%,-1.95,-1.33,-0.81,-0.96,-0.25,1.59
box.32=%box_name.32%,1.95,-1.89,0.4,2.37,-0.53,1.76
box.33=%box_name.33%,0.96,-1.33,-0.81,1.95,-0.25,1.59
box.34=%box_name.34%,-0.15,2.5,-6.44,0.15,2.8,-6.15
[SYSTEMS]
system.0=%system_name.0%,430,0
system.1=%system_name.1%,215,2
system.2=%system_name.2%,140,7
system.3=%system_name.3%,80,8
system.4=%system_name.4%,40,9
system.5=%system_name.5%,430,18
system.6=%system_name.6%,90,42
system.7=%system_name.7%,60,19
system.8=%system_name.8%,100,43
system.9=%system_name.9%,50,20
system.10=%system_name.10%,60,22
system.11=%system_name.11%,430,23
system.12=%system_name.12%,207,15
system.13=%system_name.13%,184,25
system.14=%system_name.14%,60,26
system.15=%system_name.15%,161,27
system.16=%system_name.16%,161,28
system.17=%system_name.17%,184,29
system.18=%system_name.18%,430,30
system.19=%system_name.19%,207,12
system.20=%system_name.20%,184,32
system.21=%system_name.21%,60,33
system.22=%system_name.22%,161,34
system.23=%system_name.23%,161,35
system.24=%system_name.24%,184,36
system.25=%system_name.25%,430,37
system.26=%system_name.26%,430,38
system.27=%system_name.27%,300,41
system.28=%system_name.28%,230,39
system.29=%system_name.29%,230,40
system.30=%system_name.30%,250,3
system.31=%system_name.31%,250,4
system.32=%system_name.32%,250,5
system.33=%system_name.33%,40,54
system.34=%system_name.34%,40,55
system.35=%system_name.35%,40,52
system.36=%system_name.36%,70,-1
[BOXMAPS.0]
; Box = Nose 1
boxmap.0=50,0
boxmap.1=20,4
boxmap.2=20,2
boxmap.3=10,7
[BOXMAPS.1]
; Box = Nose 2
boxmap.0=60,0
boxmap.1=10,4
boxmap.2=20,2
boxmap.3=10,7
[BOXMAPS.2]
; Box = Nose 3
boxmap.0=100,0
[BOXMAPS.3]
; Box = Nose 4
boxmap.0=65,0
boxmap.1=5,19
boxmap.2=5,22
boxmap.3=5,26
boxmap.4=5,33
boxmap.5=5,20
boxmap.6=10,8
[BOXMAPS.4]
; Box = Fuselage 1
boxmap.0=45,18
boxmap.1=20,43
boxmap.2=10,9
boxmap.3=5,19
boxmap.4=5,22
boxmap.5=5,26
boxmap.6=5,33
boxmap.7=5,20
[BOXMAPS.5]
; Box = Fuselage 2
boxmap.0=55,18
boxmap.1=20,43
boxmap.2=5,19
boxmap.3=5,22
boxmap.4=5,26
boxmap.5=5,33
boxmap.6=5,20
[BOXMAPS.6]
; Box = Cockpit
boxmap.0=60,-1
boxmap.1=40,8
[BOXMAPS.7]
; Box = Port Wing Root
boxmap.0=50,23
boxmap.1=25,15
boxmap.2=10,25
boxmap.3=5,26
boxmap.4=10,29
[BOXMAPS.8]
; Box = Starboard Wing Root
boxmap.0=50,30
boxmap.1=25,12
boxmap.2=10,32
boxmap.3=5,33
boxmap.4=10,36
[BOXMAPS.9]
; Box = Port Wing 1
boxmap.0=75,23
boxmap.1=10,25
boxmap.2=5,26
boxmap.3=10,29
[BOXMAPS.10]
; Box = Starboard Wing 1
boxmap.0=75,30
boxmap.1=10,32
boxmap.2=5,33
boxmap.3=10,36
[BOXMAPS.11]
; Box = Port Wing 2
boxmap.0=75,23
boxmap.1=10,25
boxmap.2=5,26
boxmap.3=10,29
[BOXMAPS.12]
; Box = Starboard Wing 2
boxmap.0=75,30
boxmap.1=10,32
boxmap.2=5,33
boxmap.3=10,36
[BOXMAPS.13]
; Box = Port Wing 3
boxmap.0=75,23
boxmap.1=10,25
boxmap.2=5,26
boxmap.3=10,29
[BOXMAPS.14]
; Box = Starboard Wing 3
boxmap.0=75,30
boxmap.1=10,32
boxmap.2=5,33
boxmap.3=10,36
[BOXMAPS.15]
; Box = Port Wing Tip
boxmap.0=80,28
boxmap.1=10,25
boxmap.2=10,29
[BOXMAPS.16]
; Box = Starboard Wing Tip
boxmap.0=80,35
boxmap.1=10,32
boxmap.2=10,36
[BOXMAPS.17]
; Box = Tail (fwd) 1
boxmap.0=60,37
boxmap.1=5,22
boxmap.2=5,19
boxmap.3=10,54
boxmap.4=10,55
boxmap.5=10,52
[BOXMAPS.18]
; Box = Tail (fwd) 2
boxmap.0=90,37
boxmap.1=5,22
boxmap.2=5,19
[BOXMAPS.19]
; Box = Tail (aft) 1
boxmap.0=90,38
boxmap.1=5,19
boxmap.2=5,22
[BOXMAPS.20]
; Box = Tail (aft) 2
boxmap.0=80,38
boxmap.1=10,42
boxmap.2=5,19
boxmap.3=5,22
[BOXMAPS.21]
; Box = Port Horizontal
boxmap.0=65,39
[BOXMAPS.22]
; Box = Starboard Horizontal
boxmap.0=65,40
[BOXMAPS.23]
; Box = Vertical Fin
boxmap.0=100,38
[BOXMAPS.24]
; Box = Rudder
boxmap.0=100,41
[BOXMAPS.25]
; Box = Engine1
boxmap.0=90,3
boxmap.1=5,2
boxmap.2=5,7
[BOXMAPS.26]
; Box = Engine2
boxmap.0=90,4
boxmap.1=5,2
boxmap.2=5,7
[BOXMAPS.27]
; Box = Engine3
boxmap.0=90,5
boxmap.1=5,2
boxmap.2=5,7
[BOXMAPS.28]
; Box = Port Nacelle
boxmap.0=20,23
boxmap.1=20,3
boxmap.2=20,2
boxmap.3=10,7
[BOXMAPS.29]
; Box = Starboard Nacelle
boxmap.0=20,30
boxmap.1=20,5
boxmap.2=20,2
boxmap.3=10,7
[BOXMAPS.30]
; Box = Port Gear 1
boxmap.0=100,27
[BOXMAPS.31]
; Box = Port Gear 2
boxmap.0=15,27
[BOXMAPS.32]
; Box = Starboard Gear 1
boxmap.0=100,34
[BOXMAPS.33]
; Box = Starboard Gear 2
boxmap.0=15,34
[BOXMAPS.34]
; Box = Dorsal Gunner
boxmap.0=80,52
[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=60,LIBRARY,fx_intsmoke,
effect.3=95,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,,
[EFFECTS.1]
; System = Oil Reservoir
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_oilleak_s,
effect.2=30,LEAK,,
effect.3=60,LIBRARY,fx_oilleak_m,
effect.4=80,LEAK,,
effect.5=100,BREAK,,
[EFFECTS.2]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LEAK,,
effect.2=60,LIBRARY,fx_coolant_m,
effect.3=60,LEAK,,
effect.4=100,BREAK,,
[EFFECTS.3]
; System = Pilot
effect.0=30,BLOOD,,
effect.1=31,LIBRARY,fx_pilwound,
effect.2=50,BLOOD,,
effect.3=99,LIBRARY,fx_pilkill,
effect.4=100,DEATH,,
[EFFECTS.4]
; System = Radio
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.5]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=60,LIBRARY,fx_intsmoke,
effect.3=95,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,,
[EFFECTS.6]
; System = Rear wheel
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.7]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.8]
; System = Cargo Bay
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=50,LIBRARY,fx_engfire_s,
effect.3=90,LIBRARY,fx_engfire_l,
effect.4=100,BREAK,,
[EFFECTS.9]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.10]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.11]
; System = Port Wing Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=50,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,1,
[EFFECTS.12]
; System = Port Fuel Tank
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=10,LEAK,,
effect.2=30,LIBRARY,fx_fuelleak_m,
effect.3=30,LEAK,,
effect.4=50,LIBRARY,fx_gasfire_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=80,LIBRARY,fx_gastank_m,
effect.7=100,LIBRARY,fx_struct_s.fx,
[EFFECTS.13]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.14]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.15]
; System = Port Gear
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.16]
; System = Port Wing Tip Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=50,LIBRARY,fx_contrail_s,
effect.2=70,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,4,
[EFFECTS.17]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.18]
; System = Starboard Wing Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=50,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,2,
[EFFECTS.19]
; System = Starboard Fuel Tank
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=10,LEAK,,
effect.2=30,LIBRARY,fx_fuelleak_m,
effect.3=30,LEAK,,
effect.4=50,LIBRARY,fx_gasfire_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=80,LIBRARY,fx_gastank_m,
effect.7=100,LIBRARY,fx_struct_s.fx,
[EFFECTS.20]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.21]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.22]
; System = Starboard Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.23]
; System = Starboard Wing Tip Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=50,LIBRARY,fx_contrail_s,
effect.2=70,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,5,
[EFFECTS.24]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.25]
; System = Tail (fwd) Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=60,LIBRARY,fx_intsmoke,
effect.3=95,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,,
[EFFECTS.26]
; System = Tail (rear) Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=60,LIBRARY,fx_intsmoke,
effect.3=95,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,,
[EFFECTS.27]
; System = Rudder
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.28]
; System = Port Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.29]
; System = Starboard Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.30]
; System = Engine One
Location = -3.8,0.45,1.2
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=10,DAMAGE,1,1
effect.2=30,LIBRARY,fx_engsmoke,
effect.3=30,DAMAGE,1,1
effect.4=45,LIBRARY,fx_engfire_s,
effect.5=60,LIBRARY,fx_engfire_m,
effect.6=60,DAMAGE,1,1
effect.7=90,LIBRARY,fx_engfire_l,
effect.8=99,LIBRARY,fx_struct_l.fx,
effect.9=100,BREAK,7,
[EFFECTS.31]
; System = Engine Two
Location = 0,1.25,4
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=10,DAMAGE,1,1
effect.2=30,LIBRARY,fx_engsmoke,
effect.3=30,DAMAGE,1,1
effect.4=45,LIBRARY,fx_engfire_s,
effect.5=60,LIBRARY,fx_engfire_m,
effect.6=60,DAMAGE,1,1
effect.7=90,LIBRARY,fx_engfire_l,
effect.8=99,LIBRARY,fx_struct_l.fx,
effect.9=100,BREAK,8,
[EFFECTS.32]
; System = Engine Three
Location = 3.8,0.45,1.2
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=10,DAMAGE,1,1
effect.2=30,LIBRARY,fx_engsmoke,
effect.3=30,DAMAGE,1,1
effect.4=45,LIBRARY,fx_engfire_s,
effect.5=60,LIBRARY,fx_engfire_m,
effect.6=60,DAMAGE,1,1
effect.7=90,LIBRARY,fx_engfire_l,
effect.8=99,LIBRARY,fx_struct_l.fx,
effect.9=100,BREAK,9,
[EFFECTS.33]
; System = Port Waist Gunner
effect.0=30,BLOOD,,
effect.1=31,LIBRARY,fx_pilwound,
effect.2=50,BLOOD,,
effect.3=99,LIBRARY,fx_pilkill,
effect.4=100,DEATH,,
[EFFECTS.34]
; System = Starboard Waist Gunner
effect.0=30,BLOOD,,
effect.1=31,LIBRARY,fx_pilwound,
effect.2=50,BLOOD,,
effect.3=99,LIBRARY,fx_pilkill,
effect.4=100,DEATH,,
[EFFECTS.35]
; System = Dorsal Gunner
effect.0=30,BLOOD,,
effect.1=31,LIBRARY,fx_pilwound,
effect.2=50,BLOOD,,
effect.3=99,LIBRARY,fx_pilkill,
effect.4=100,DEATH,,
[EFFECTS.36]
; System = Cockpit
effect.0=50,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[GUNSTATIONS]
; Port Waist Gunner
gunstation.0=0,54,2,0.06,830,2,0.01,1000,1,40,1d1*8,-1.6,1.6,-5.9,0,0,-90,-70,15,45,-60,0.35
; Starboard Waist Gunner
gunstation.1=0,55,2,0.06,830,2,0.01,1000,1,40,1d1*8,1.6,1.6,-5.9,0,0,90,-15,70,45,-60,0.35
; Dorsal Gunner
gunstation.2=0,52,1,0.066,710,2,0.03,1000,3,40,1d1*15,0,2.49,-7.9,0,0,180,-50,50,60,0,1.34
; Bomb Release
gunstation.3=3,20,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
[guns.0]
gun.0=1000,-0.05,0,0,0,0,1,1000
[guns.1]
gun.0=1000,0.05,0,0,0,0,1,1000
[guns.2]
gun.0=1000,0,0,-0.02,0,0,1,1000
[guns.3]
gun.0=14,0,0,0,0,0,0,14
[HARDPOINTS]
mount.0=-0.6,0.9,1.8
mount.1=0.6,0.9,1.8
mount.2=-0.6,1.2,0.5
mount.3=0.6,1.2,0.5
mount.4=-0.6,1.2,-0.5
mount.5=0.6,1.2,-0.5
mount.6=-0.6,1.2,-1.4
mount.7=0.6,1.2,-1.4
mount.8=-0.6,1.2,-2.5
mount.9=0.6,1.2,-2.5
mount.10=-0.6,0.9,-3
mount.11=0.6,1.2,-3.5
mount.12=0.6,1.2,-4.5
mount.13=0.06,1.2,-4.5
mount.14=0,0.55,-2.3
mount.15=0,0.75,0.7
mount.16=0,0.75,-0.7
mount.17=0,0.75,-2.1
mount.18=0,0.75,-3.8
mount.19=0,1.9,-6.65
mount.20=0,2.5,-7.3
mount.21=0,2.5,6.65
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
[PAYLOAD.0]
; Payload = Empty
mount.19=raf_gunner, 1, 14
mount.20=1tube, 1, 14
[PAYLOAD.1]
; Payload = 14x Passengers
mount.0=raf_gunner, 1, 14
mount.1=raf_gunner, 1, 14
mount.2=raf_pilot, 1, 14
mount.3=raf_pilot, 1, 14
mount.4=raf_pilot, 1, 14
mount.5=raf_pilot, 1, 14
mount.6=raf_pilot, 1, 14
mount.7=raf_pilot, 1, 14
mount.8=raf_pilot, 1, 14
mount.9=raf_pilot, 1, 14
mount.10=raf_gunner, 1, 14
mount.11=raf_pilot, 1, 14
mount.12=raf_pilot, 1, 14
mount.13=raf_pilot, 1, 14
mount.19=raf_gunner, 1, 14
mount.20=1tube, 1, 14
[PAYLOAD.2]
; Payload = Cargo
mount.15=wep_C47_cargo_boxes, 1, 14
mount.16=wep_C47_cargo_boxes, 1, 14
mount.17=wep_C47_cargo_drum, 1, 14
mount.18=wep_C47_cargo_drum, 1, 14
mount.19=raf_gunner, 1, 14
mount.20=1tube, 1, 14
[PAYLOAD.3]
; Payload = 14x Fallschirmjäger
mount.14=wep_paratrooper_1, 14, -1
mount.19=raf_gunner, 1, 1
mount.20=1tube, 1, 1
[MISC_DATA]
unit_family=2
category=9
allegiance=2
max_group_size=8
min_speed=100
cruise_speed=211
max_speed=265
min_alt=100
cruise_alt=2000
max_alt=5490
entered_service=1/1/36
crew=5
[STRINGS]
"box_name.0"=Nose 1
"box_name.1"=Nose 2
"box_name.2"=Nose 3
"box_name.3"=Nose 4
"box_name.4"=Fuselage 1
"box_name.5"=Fuselage 2
"box_name.6"=Cockpit
"box_name.7"=Port Wing Root
"box_name.8"=Starboard Wing Root
"box_name.9"=Port Wing 1
"box_name.10"=Starboard Wing 1
"box_name.11"=Port Wing 2
"box_name.12"=Starboard Wing 2
"box_name.13"=Port Wing 3
"box_name.14"=Starboard Wing 3
"box_name.15"=Port Wing Tip
"box_name.16"=Starboard Wing Tip
"box_name.17"=Tail (fwd) 1
"box_name.18"=Tail (fwd) 2
"box_name.19"=Tail (aft) 1
"box_name.20"=Tail (aft) 2
"box_name.21"=Port Horizontal
"box_name.22"=Starboard Horizontal
"box_name.23"=Vertical Fin
"box_name.24"=Rudder
"box_name.25"=Engine1
"box_name.26"=Engine2
"box_name.27"=Engine3
"box_name.28"=Port Nacelle
"box_name.29"=Starboard Nacelle
"box_name.30"=Port Gear 1
"box_name.31"=Port Gear 2
"box_name.32"=Starboard Gear 1
"box_name.33"=Starboard Gear 2
"box_name.34"=Dorsal Gunner
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Hydraulics Reservoir
"system_name.3"=Pilot
"system_name.4"=Radio
"system_name.5"=Fuselage Structure
"system_name.6"=Rear wheel
"system_name.7"=Rudder Cntrl Cable
"system_name.8"=Cargo Bay
"system_name.9"=Bomb Release
"system_name.10"=Elevator Cntrl Cable
"system_name.11"=Port Wing Structure
"system_name.12"=Port Fuel Tank
"system_name.13"=Port Flap
"system_name.14"=Port Ail. Cntrl Cable
"system_name.15"=Port Gear
"system_name.16"=Port Wing Tip Structure
"system_name.17"=Port Aileron
"system_name.18"=Starboard Wing Structure
"system_name.19"=Starboard Fuel Tank
"system_name.20"=Starboard Flap
"system_name.21"=Starboard Ail. Cntrl Cable
"system_name.22"=Starboard Gear
"system_name.23"=Starboard Wing Tip Structure
"system_name.24"=Starboard Aileron
"system_name.25"=Tail (fwd) Structure
"system_name.26"=Tail (rear) Structure
"system_name.27"=Rudder
"system_name.28"=Port Elevator
"system_name.29"=Starboard Elevator
"system_name.30"=Engine One
"system_name.31"=Engine Two
"system_name.32"=Engine Three
"system_name.33"=Port Waist Gunner
"system_name.34"=Starboard Waist Gunner
"system_name.35"=Dorsal Gunner
"system_name.36"=Cockpit
"payload_name.0"=Empty
"payload_name.1"=14x Passengers
"payload_name.2"=Cargo
"payload_name.3"=14x Fallschirmjäger
; DPED Version 1.21
What I would like is for a .dp file that combines yours, with the exhaust effects and the ability to drop bombs, and this one.
I have Oldwheat's side guntubes if you need them, those need to be added to the .dp file as well, it seems.
Here are the paratroopers: http://www.simviation.com/cgi-bin/syb2.cgi?section=military&file=bouload7.zip
They're not perfect, but it's the best solution we have at the moment.
Mixed cargo: http://www.sim-outhouse.com/downloads/download.php?lloc=downloads&FileID=8915
Martin Wright's RAF figures: http://www.btinternet.com/~mnwright/download/raf_figures.zip
Martin Wright's RAF gunners: http://www.mnwright.freeserve.co.uk/download/gunner.zip
Spitfire weapons pack: http://www.btinternet.com/~mnwright/cfs2/spitpak.htm
Attached are the side guntubes and associated weaponry.
Let me know if any other help is needed, and thank you!
Kelti,
I sent you an e-mail when you sent me your prop textures and .dp file for the Junkers Ju-52. In that e-mail, I neglected to mention that Japlance already created a .dp file for it, which had passengers, cargo, and paratroopers.
Given the time that has elapsed since I sent it, I'm assuming it did not reach its intended target. So here is Japlance's .dp file for the Ju-52...
;Junkers Ju-52/3m Transport-Bomber Luftwaffe, damage profile
;Pierino Primavesi, December 2001
;JapLance 1.0 - October 2010
[BOXES]
box.0=%box_name.0%,-0.6,0.6,4.58,0.6,1.79,4.98
box.1=%box_name.1%,-0.7,0.38,4,0.7,1.89,4.58
box.2=%box_name.2%,-0.78,0.13,3.2,0.78,1.97,4
box.3=%box_name.3%,-0.91,-0.14,2.03,0.91,1.85,3.2
box.4=%box_name.4%,-0.94,-0.33,-0.52,0.94,2.68,2.05
box.5=%box_name.5%,-0.94,-0.25,-4.24,0.94,2.65,-0.52
box.6=%box_name.6%,-0.85,1.85,2.05,0.85,2.54,3.29
box.7=%box_name.7%,-3.75,-0.22,-3.2,-0.94,0.61,2.03
box.8=%box_name.8%,0.94,-0.22,-3.2,3.75,0.61,2.03
box.9=%box_name.9%,-7.15,0.14,-2.79,-3.75,0.84,1.55
box.10=%box_name.10%,3.75,0.14,-2.79,7.15,0.84,1.55
box.11=%box_name.11%,-10.53,0.46,-2.46,-7.15,1.03,1.05
box.12=%box_name.12%,7.15,0.46,-2.46,10.53,1.03,1.05
box.13=%box_name.13%,-13.35,0.74,-2.06,-10.53,1.18,0.48
box.14=%box_name.14%,10.53,0.74,-2.06,13.35,1.18,0.48
box.15=%box_name.15%,-15.01,0.94,-1.84,-13.35,1.31,0.12
box.16=%box_name.16%,13.35,0.94,-1.84,15.01,1.31,0.12
box.17=%box_name.17%,-0.8,0.1,-6.86,0.8,2.5,-4.24
box.18=%box_name.18%,-0.6,0.43,-9.16,0.6,2.35,-6.86
box.19=%box_name.19%,-0.45,0.76,-10.87,0.45,2.26,-9.16
box.20=%box_name.20%,-0.3,1,-12.46,0.3,2.13,-10.87
box.21=%box_name.21%,-4.6,1.93,-12.09,-0.28,2.15,-10.1
box.22=%box_name.22%,0.28,1.93,-12.09,4.6,2.15,-10.1
box.23=%box_name.23%,-0.08,2.14,-12.08,0.08,4.59,-10.84
box.24=%box_name.24%,-0.06,1.54,-13.4,0.06,4.59,-12.08
box.25=%box_name.25%,-4.72,-0.36,2.04,-3.1,1.28,3.21
box.26=%box_name.26%,-0.8,0.4,4.98,0.8,1.97,5.43
box.27=%box_name.27%,3.1,-0.35,2.04,4.72,1.27,3.21
box.28=%box_name.28%,-4.36,-0.27,-0.34,-3.16,1.13,2.04
box.29=%box_name.29%,3.16,-0.27,-0.34,4.36,1.13,2.04
box.30=%box_name.30%,-2.37,-1.89,0.4,-1.95,-0.53,1.76
box.31=%box_name.31%,-1.95,-1.33,-0.81,-0.96,-0.25,1.59
box.32=%box_name.32%,1.95,-1.89,0.4,2.37,-0.53,1.76
box.33=%box_name.33%,0.96,-1.33,-0.81,1.95,-0.25,1.59
box.34=%box_name.34%,-0.15,2.5,-6.44,0.15,2.8,-6.15
[SYSTEMS]
system.0=%system_name.0%,430,0
system.1=%system_name.1%,215,2
system.2=%system_name.2%,140,7
system.3=%system_name.3%,80,8
system.4=%system_name.4%,40,9
system.5=%system_name.5%,430,18
system.6=%system_name.6%,90,42
system.7=%system_name.7%,60,19
system.8=%system_name.8%,100,43
system.9=%system_name.9%,50,20
system.10=%system_name.10%,60,22
system.11=%system_name.11%,430,23
system.12=%system_name.12%,207,15
system.13=%system_name.13%,184,25
system.14=%system_name.14%,60,26
system.15=%system_name.15%,161,27
system.16=%system_name.16%,161,28
system.17=%system_name.17%,184,29
system.18=%system_name.18%,430,30
system.19=%system_name.19%,207,12
system.20=%system_name.20%,184,32
system.21=%system_name.21%,60,33
system.22=%system_name.22%,161,34
system.23=%system_name.23%,161,35
system.24=%system_name.24%,184,36
system.25=%system_name.25%,430,37
system.26=%system_name.26%,430,38
system.27=%system_name.27%,300,41
system.28=%system_name.28%,230,39
system.29=%system_name.29%,230,40
system.30=%system_name.30%,250,3
system.31=%system_name.31%,250,4
system.32=%system_name.32%,250,5
system.33=%system_name.33%,40,54
system.34=%system_name.34%,40,55
system.35=%system_name.35%,40,52
system.36=%system_name.36%,70,-1
[BOXMAPS.0]
; Box = Nose 1
boxmap.0=50,0
boxmap.1=20,4
boxmap.2=20,2
boxmap.3=10,7
[BOXMAPS.1]
; Box = Nose 2
boxmap.0=60,0
boxmap.1=10,4
boxmap.2=20,2
boxmap.3=10,7
[BOXMAPS.2]
; Box = Nose 3
boxmap.0=100,0
[BOXMAPS.3]
; Box = Nose 4
boxmap.0=65,0
boxmap.1=5,19
boxmap.2=5,22
boxmap.3=5,26
boxmap.4=5,33
boxmap.5=5,20
boxmap.6=10,8
[BOXMAPS.4]
; Box = Fuselage 1
boxmap.0=45,18
boxmap.1=20,43
boxmap.2=10,9
boxmap.3=5,19
boxmap.4=5,22
boxmap.5=5,26
boxmap.6=5,33
boxmap.7=5,20
[BOXMAPS.5]
; Box = Fuselage 2
boxmap.0=55,18
boxmap.1=20,43
boxmap.2=5,19
boxmap.3=5,22
boxmap.4=5,26
boxmap.5=5,33
boxmap.6=5,20
[BOXMAPS.6]
; Box = Cockpit
boxmap.0=60,-1
boxmap.1=40,8
[BOXMAPS.7]
; Box = Port Wing Root
boxmap.0=50,23
boxmap.1=25,15
boxmap.2=10,25
boxmap.3=5,26
boxmap.4=10,29
[BOXMAPS.8]
; Box = Starboard Wing Root
boxmap.0=50,30
boxmap.1=25,12
boxmap.2=10,32
boxmap.3=5,33
boxmap.4=10,36
[BOXMAPS.9]
; Box = Port Wing 1
boxmap.0=75,23
boxmap.1=10,25
boxmap.2=5,26
boxmap.3=10,29
[BOXMAPS.10]
; Box = Starboard Wing 1
boxmap.0=75,30
boxmap.1=10,32
boxmap.2=5,33
boxmap.3=10,36
[BOXMAPS.11]
; Box = Port Wing 2
boxmap.0=75,23
boxmap.1=10,25
boxmap.2=5,26
boxmap.3=10,29
[BOXMAPS.12]
; Box = Starboard Wing 2
boxmap.0=75,30
boxmap.1=10,32
boxmap.2=5,33
boxmap.3=10,36
[BOXMAPS.13]
; Box = Port Wing 3
boxmap.0=75,23
boxmap.1=10,25
boxmap.2=5,26
boxmap.3=10,29
[BOXMAPS.14]
; Box = Starboard Wing 3
boxmap.0=75,30
boxmap.1=10,32
boxmap.2=5,33
boxmap.3=10,36
[BOXMAPS.15]
; Box = Port Wing Tip
boxmap.0=80,28
boxmap.1=10,25
boxmap.2=10,29
[BOXMAPS.16]
; Box = Starboard Wing Tip
boxmap.0=80,35
boxmap.1=10,32
boxmap.2=10,36
[BOXMAPS.17]
; Box = Tail (fwd) 1
boxmap.0=60,37
boxmap.1=5,22
boxmap.2=5,19
boxmap.3=10,54
boxmap.4=10,55
boxmap.5=10,52
[BOXMAPS.18]
; Box = Tail (fwd) 2
boxmap.0=90,37
boxmap.1=5,22
boxmap.2=5,19
[BOXMAPS.19]
; Box = Tail (aft) 1
boxmap.0=90,38
boxmap.1=5,19
boxmap.2=5,22
[BOXMAPS.20]
; Box = Tail (aft) 2
boxmap.0=80,38
boxmap.1=10,42
boxmap.2=5,19
boxmap.3=5,22
[BOXMAPS.21]
; Box = Port Horizontal
boxmap.0=65,39
[BOXMAPS.22]
; Box = Starboard Horizontal
boxmap.0=65,40
[BOXMAPS.23]
; Box = Vertical Fin
boxmap.0=100,38
[BOXMAPS.24]
; Box = Rudder
boxmap.0=100,41
[BOXMAPS.25]
; Box = Engine1
boxmap.0=90,3
boxmap.1=5,2
boxmap.2=5,7
[BOXMAPS.26]
; Box = Engine2
boxmap.0=90,4
boxmap.1=5,2
boxmap.2=5,7
[BOXMAPS.27]
; Box = Engine3
boxmap.0=90,5
boxmap.1=5,2
boxmap.2=5,7
[BOXMAPS.28]
; Box = Port Nacelle
boxmap.0=20,23
boxmap.1=20,3
boxmap.2=20,2
boxmap.3=10,7
[BOXMAPS.29]
; Box = Starboard Nacelle
boxmap.0=20,30
boxmap.1=20,5
boxmap.2=20,2
boxmap.3=10,7
[BOXMAPS.30]
; Box = Port Gear 1
boxmap.0=100,27
[BOXMAPS.31]
; Box = Port Gear 2
boxmap.0=15,27
[BOXMAPS.32]
; Box = Starboard Gear 1
boxmap.0=100,34
[BOXMAPS.33]
; Box = Starboard Gear 2
boxmap.0=15,34
[BOXMAPS.34]
; Box = Dorsal Gunner
boxmap.0=80,52
[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=60,LIBRARY,fx_intsmoke,
effect.3=95,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,,
[EFFECTS.1]
; System = Oil Reservoir
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_oilleak_s,
effect.2=30,LEAK,,
effect.3=60,LIBRARY,fx_oilleak_m,
effect.4=80,LEAK,,
effect.5=100,BREAK,,
[EFFECTS.2]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LEAK,,
effect.2=60,LIBRARY,fx_coolant_m,
effect.3=60,LEAK,,
effect.4=100,BREAK,,
[EFFECTS.3]
; System = Pilot
effect.0=30,BLOOD,,
effect.1=31,LIBRARY,fx_pilwound,
effect.2=50,BLOOD,,
effect.3=99,LIBRARY,fx_pilkill,
effect.4=100,DEATH,,
[EFFECTS.4]
; System = Radio
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.5]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=60,LIBRARY,fx_intsmoke,
effect.3=95,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,,
[EFFECTS.6]
; System = Rear wheel
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.7]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.8]
; System = Cargo Bay
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=50,LIBRARY,fx_engfire_s,
effect.3=90,LIBRARY,fx_engfire_l,
effect.4=100,BREAK,,
[EFFECTS.9]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.10]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.11]
; System = Port Wing Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=50,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,1,
[EFFECTS.12]
; System = Port Fuel Tank
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=10,LEAK,,
effect.2=30,LIBRARY,fx_fuelleak_m,
effect.3=30,LEAK,,
effect.4=50,LIBRARY,fx_gasfire_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=80,LIBRARY,fx_gastank_m,
effect.7=100,LIBRARY,fx_struct_s.fx,
[EFFECTS.13]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.14]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.15]
; System = Port Gear
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.16]
; System = Port Wing Tip Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=50,LIBRARY,fx_contrail_s,
effect.2=70,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,4,
[EFFECTS.17]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.18]
; System = Starboard Wing Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=50,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,2,
[EFFECTS.19]
; System = Starboard Fuel Tank
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=10,LEAK,,
effect.2=30,LIBRARY,fx_fuelleak_m,
effect.3=30,LEAK,,
effect.4=50,LIBRARY,fx_gasfire_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=80,LIBRARY,fx_gastank_m,
effect.7=100,LIBRARY,fx_struct_s.fx,
[EFFECTS.20]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.21]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.22]
; System = Starboard Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.23]
; System = Starboard Wing Tip Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=50,LIBRARY,fx_contrail_s,
effect.2=70,LIBRARY,fx_smkpuff_m,
effect.3=80,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,5,
[EFFECTS.24]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.25]
; System = Tail (fwd) Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=60,LIBRARY,fx_intsmoke,
effect.3=95,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,,
[EFFECTS.26]
; System = Tail (rear) Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_s,
effect.2=60,LIBRARY,fx_intsmoke,
effect.3=95,LIBRARY,fx_smkpuff_m,
effect.4=100,BREAK,,
[EFFECTS.27]
; System = Rudder
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.28]
; System = Port Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.29]
; System = Starboard Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.30]
; System = Engine One
Location = -3.8,0.45,1.2
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=10,DAMAGE,1,1
effect.2=30,LIBRARY,fx_engsmoke,
effect.3=30,DAMAGE,1,1
effect.4=45,LIBRARY,fx_engfire_s,
effect.5=60,LIBRARY,fx_engfire_m,
effect.6=60,DAMAGE,1,1
effect.7=90,LIBRARY,fx_engfire_l,
effect.8=99,LIBRARY,fx_struct_l.fx,
effect.9=100,BREAK,7,
[EFFECTS.31]
; System = Engine Two
Location = 0,1.25,4
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=10,DAMAGE,1,1
effect.2=30,LIBRARY,fx_engsmoke,
effect.3=30,DAMAGE,1,1
effect.4=45,LIBRARY,fx_engfire_s,
effect.5=60,LIBRARY,fx_engfire_m,
effect.6=60,DAMAGE,1,1
effect.7=90,LIBRARY,fx_engfire_l,
effect.8=99,LIBRARY,fx_struct_l.fx,
effect.9=100,BREAK,8,
[EFFECTS.32]
; System = Engine Three
Location = 3.8,0.45,1.2
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=10,DAMAGE,1,1
effect.2=30,LIBRARY,fx_engsmoke,
effect.3=30,DAMAGE,1,1
effect.4=45,LIBRARY,fx_engfire_s,
effect.5=60,LIBRARY,fx_engfire_m,
effect.6=60,DAMAGE,1,1
effect.7=90,LIBRARY,fx_engfire_l,
effect.8=99,LIBRARY,fx_struct_l.fx,
effect.9=100,BREAK,9,
[EFFECTS.33]
; System = Port Waist Gunner
effect.0=30,BLOOD,,
effect.1=31,LIBRARY,fx_pilwound,
effect.2=50,BLOOD,,
effect.3=99,LIBRARY,fx_pilkill,
effect.4=100,DEATH,,
[EFFECTS.34]
; System = Starboard Waist Gunner
effect.0=30,BLOOD,,
effect.1=31,LIBRARY,fx_pilwound,
effect.2=50,BLOOD,,
effect.3=99,LIBRARY,fx_pilkill,
effect.4=100,DEATH,,
[EFFECTS.35]
; System = Dorsal Gunner
effect.0=30,BLOOD,,
effect.1=31,LIBRARY,fx_pilwound,
effect.2=50,BLOOD,,
effect.3=99,LIBRARY,fx_pilkill,
effect.4=100,DEATH,,
[EFFECTS.36]
; System = Cockpit
effect.0=50,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[GUNSTATIONS]
; Port Waist Gunner
gunstation.0=0,54,2,0.06,830,2,0.01,1000,1,40,1d1*8,-1.6,1.6,-5.9,0,0,-90,-70,15,45,-60,0.35
; Starboard Waist Gunner
gunstation.1=0,55,2,0.06,830,2,0.01,1000,1,40,1d1*8,1.6,1.6,-5.9,0,0,90,-15,70,45,-60,0.35
; Dorsal Gunner
gunstation.2=0,52,1,0.066,710,2,0.03,1000,3,40,1d1*15,0,2.49,-7.9,0,0,180,-50,50,60,0,1.34
; Bomb Release
gunstation.3=3,20,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
[guns.0]
gun.0=1000,-0.05,0,0,0,0,1,1000
[guns.1]
gun.0=1000,0.05,0,0,0,0,1,1000
[guns.2]
gun.0=1000,0,0,-0.02,0,0,1,1000
[guns.3]
gun.0=14,0,0,0,0,0,0,14
[HARDPOINTS]
mount.0=-0.6,0.9,1.8
mount.1=0.6,0.9,1.8
mount.2=-0.6,1.2,0.5
mount.3=0.6,1.2,0.5
mount.4=-0.6,1.2,-0.5
mount.5=0.6,1.2,-0.5
mount.6=-0.6,1.2,-1.4
mount.7=0.6,1.2,-1.4
mount.8=-0.6,1.2,-2.5
mount.9=0.6,1.2,-2.5
mount.10=-0.6,0.9,-3
mount.11=0.6,1.2,-3.5
mount.12=0.6,1.2,-4.5
mount.13=0.06,1.2,-4.5
mount.14=0,0.55,-2.3
mount.15=0,0.75,0.7
mount.16=0,0.75,-0.7
mount.17=0,0.75,-2.1
mount.18=0,0.75,-3.8
mount.19=0,1.9,-6.65
mount.20=0,2.5,-7.3
mount.21=0,2.5,6.65
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
[PAYLOAD.0]
; Payload = Empty
mount.19=raf_gunner, 1, 14
mount.20=1tube, 1, 14
[PAYLOAD.1]
; Payload = 14x Passengers
mount.0=raf_gunner, 1, 14
mount.1=raf_gunner, 1, 14
mount.2=raf_pilot, 1, 14
mount.3=raf_pilot, 1, 14
mount.4=raf_pilot, 1, 14
mount.5=raf_pilot, 1, 14
mount.6=raf_pilot, 1, 14
mount.7=raf_pilot, 1, 14
mount.8=raf_pilot, 1, 14
mount.9=raf_pilot, 1, 14
mount.10=raf_gunner, 1, 14
mount.11=raf_pilot, 1, 14
mount.12=raf_pilot, 1, 14
mount.13=raf_pilot, 1, 14
mount.19=raf_gunner, 1, 14
mount.20=1tube, 1, 14
[PAYLOAD.2]
; Payload = Cargo
mount.15=wep_C47_cargo_boxes, 1, 14
mount.16=wep_C47_cargo_boxes, 1, 14
mount.17=wep_C47_cargo_drum, 1, 14
mount.18=wep_C47_cargo_drum, 1, 14
mount.19=raf_gunner, 1, 14
mount.20=1tube, 1, 14
[PAYLOAD.3]
; Payload = 14x Fallschirmjäger
mount.14=wep_paratrooper_1, 14, -1
mount.19=raf_gunner, 1, 1
mount.20=1tube, 1, 1
[MISC_DATA]
unit_family=2
category=9
allegiance=2
max_group_size=8
min_speed=100
cruise_speed=211
max_speed=265
min_alt=100
cruise_alt=2000
max_alt=5490
entered_service=1/1/36
crew=5
[STRINGS]
"box_name.0"=Nose 1
"box_name.1"=Nose 2
"box_name.2"=Nose 3
"box_name.3"=Nose 4
"box_name.4"=Fuselage 1
"box_name.5"=Fuselage 2
"box_name.6"=Cockpit
"box_name.7"=Port Wing Root
"box_name.8"=Starboard Wing Root
"box_name.9"=Port Wing 1
"box_name.10"=Starboard Wing 1
"box_name.11"=Port Wing 2
"box_name.12"=Starboard Wing 2
"box_name.13"=Port Wing 3
"box_name.14"=Starboard Wing 3
"box_name.15"=Port Wing Tip
"box_name.16"=Starboard Wing Tip
"box_name.17"=Tail (fwd) 1
"box_name.18"=Tail (fwd) 2
"box_name.19"=Tail (aft) 1
"box_name.20"=Tail (aft) 2
"box_name.21"=Port Horizontal
"box_name.22"=Starboard Horizontal
"box_name.23"=Vertical Fin
"box_name.24"=Rudder
"box_name.25"=Engine1
"box_name.26"=Engine2
"box_name.27"=Engine3
"box_name.28"=Port Nacelle
"box_name.29"=Starboard Nacelle
"box_name.30"=Port Gear 1
"box_name.31"=Port Gear 2
"box_name.32"=Starboard Gear 1
"box_name.33"=Starboard Gear 2
"box_name.34"=Dorsal Gunner
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Hydraulics Reservoir
"system_name.3"=Pilot
"system_name.4"=Radio
"system_name.5"=Fuselage Structure
"system_name.6"=Rear wheel
"system_name.7"=Rudder Cntrl Cable
"system_name.8"=Cargo Bay
"system_name.9"=Bomb Release
"system_name.10"=Elevator Cntrl Cable
"system_name.11"=Port Wing Structure
"system_name.12"=Port Fuel Tank
"system_name.13"=Port Flap
"system_name.14"=Port Ail. Cntrl Cable
"system_name.15"=Port Gear
"system_name.16"=Port Wing Tip Structure
"system_name.17"=Port Aileron
"system_name.18"=Starboard Wing Structure
"system_name.19"=Starboard Fuel Tank
"system_name.20"=Starboard Flap
"system_name.21"=Starboard Ail. Cntrl Cable
"system_name.22"=Starboard Gear
"system_name.23"=Starboard Wing Tip Structure
"system_name.24"=Starboard Aileron
"system_name.25"=Tail (fwd) Structure
"system_name.26"=Tail (rear) Structure
"system_name.27"=Rudder
"system_name.28"=Port Elevator
"system_name.29"=Starboard Elevator
"system_name.30"=Engine One
"system_name.31"=Engine Two
"system_name.32"=Engine Three
"system_name.33"=Port Waist Gunner
"system_name.34"=Starboard Waist Gunner
"system_name.35"=Dorsal Gunner
"system_name.36"=Cockpit
"payload_name.0"=Empty
"payload_name.1"=14x Passengers
"payload_name.2"=Cargo
"payload_name.3"=14x Fallschirmjäger
; DPED Version 1.21
What I would like is for a .dp file that combines yours, with the exhaust effects and the ability to drop bombs, and this one.
I have Oldwheat's side guntubes if you need them, those need to be added to the .dp file as well, it seems.
Here are the paratroopers: http://www.simviation.com/cgi-bin/syb2.cgi?section=military&file=bouload7.zip
They're not perfect, but it's the best solution we have at the moment.
Mixed cargo: http://www.sim-outhouse.com/downloads/download.php?lloc=downloads&FileID=8915
Martin Wright's RAF figures: http://www.btinternet.com/~mnwright/download/raf_figures.zip
Martin Wright's RAF gunners: http://www.mnwright.freeserve.co.uk/download/gunner.zip
Spitfire weapons pack: http://www.btinternet.com/~mnwright/cfs2/spitpak.htm
Attached are the side guntubes and associated weaponry.
Let me know if any other help is needed, and thank you!

