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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Dornier 328

Bjoern

worst developer ever
328_Rel_Cirrus.jpg





http://code.google.com/p/fsx-dornier-328/



Read the Wiki!
Read the Wiki!
Read the Wiki!
Read the Wiki!
Read the Wiki!





P.S:
Yes, the model blows, as does the temporary VC, but I'l nonetheless claim the following achievements...

- First FSX native model of a Do 328
- First (freeware) implementation of landing light splashes - Lotus style
- First user flyable aircraft with the new Skywork livery
- First aircraft not to use .fx files for lights
 
Congratulations to your first FSX aircraft release, Björn!
Well done, Sir!
Now sit back and enjoy the fame for a couple of days. :)
 
Now sit back and enjoy the fame for a couple of days. :)

First the fame, then the hatemail because the model blows and then the "I want updates" criers.

Oh well, all for the fame, lol. :d

(Your rudder spring tab code still works and works and works and works, btw! Thanks again!)



You beat me with these two.

Hey cool, didn't know you were after the .fx less lights as well!

I my be the first one, but you'll surely as heck beat me in terms of quality. ;)
 
Hey cool, didn't know you were after the .fx less lights as well!

I my be the first one, but you'll surely as heck beat me in terms of quality. ;)

Hehe, we'll see. I don't like fx lights implementation in FSX. They like to disappear behind geometry at some angles, beside, 3d mesh with proper textures and materials looks just as good as fx sprites.
 
Hehe, we'll see. I don't like fx lights implementation in FSX. They like to disappear behind geometry at some angles, beside, 3d mesh with proper textures and materials looks just as good as fx sprites.

Exactly.

Modeled lights also aren't excessively visible at daylight like the .fx ones, which is a big plus in terms of realism and you can selectively "illuminate" surrounding parts with them.
 
Well done on popping your FSX modelling cherry,Bjorn ;p Downloading now with a view to testing her out over the Xmas break. I was only thinking to myself the other day that


WE NEED A NATIVE FSX Do328

hehehe


















































now....get to work on that MiG-23/DC-8/etc etc etc!!! Merry Christmas...and say hello to the laydees in Madrid for me!!!!:d
 
Can't seem to find a .air file? Without it the model wont display. I've pmed Bjoern but so far no reply.
 
now....get to work on that MiG-23/DC-8/etc etc etc!!!

Not a chance. I'm just getting started with the 328!



Anyways, I forgot the panel for controlling the lights (exterior and more) on my main PC. And since I won't have access to FSX itself for the next 2+ weeks, the replacement I've programmed on a train (hardcore, eh?) is included in the fixed download now, but untested in FSX. It should work 'though.



P.S:
Jeez, this vodka hits really hard. Dad, what did you do to me? :icon_lol:
 
I wonder if the modeled lights can be used for scenery objects equally well. 3D solutions (red/blue or shutter glasses) don't work with .fx style effects which are rendered in a 2D only manner. Flying at night over lighted areas makes my eyes hurt as a result, so all landings are done with 3D turned off. Positioning of lights on aircraft is also affected in 3D. That means this Do-328 will look much better than many aircraft.
 
Thanks again, guys!


Someone has already put the paintkit to use:
http://www.fsdeveloper.com/forum/showpost.php?p=148931&postcount=18
:d



I wonder if the modeled lights can be used for scenery objects equally well.

The lighting technique, courtesy of Bill Leaming's (Eaglesoft) brilliant mind, was meant for scenery use. I just thought that they were of excellent use for aircraft as well.

Check this thread out, it shows the basics:
http://www.fsdeveloper.com/forum/showthread.php?t=19286
 
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