Hello good people,I have some GMAX export questions that I hope one of you experts will have time to answer.
I have been attempting to fumble around with GMAX with the idea of creating some “Static” or custom infrastructure objects for CFS2.
So this is what I have done to get to the point that I am at with my questions.
I have created a object with GMAX no problem.
I have installed the required BGLCOMP_SDK pack. (For BGL/MDL Objects).
I have installed the required MakeMDL_SDK pack. (For BGL/MDL Aircraft).
I have installed the required FS2004 game pack for GMAX.
I have successfully exported the required *.xml and *.mdl files.
This is where my questions or problems start.
My understanding is that at this stage I need to take the *.xml file and drag/drop it over the BGLCOMP.exe file and it will create/spit out a useable object *.bgl.
So I do this and it does create the *.bgl.
So I place this *.bgl into my Scenery folder within CFS2.
I load up MB/CFS2 and attempt to find and place the infrastructure/object.
I find it and go to place it and I get this “Error – Can’t find the model “Object” in the library.
So at this stage I ask myself, hmmmm wth.
I opened up the *.xml file and noticed a few things here.
Example:
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<!-- Sample object placement. Remove comment markers to place object east of 34R at Sea Tac. -->
<!--
<SceneryObject lat="0.0" lon="0.0" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
<LibraryObject name="19CE4B9C408FDA01F25BE584257D01EE" scale="1.0" />
</SceneryObject>
-->
<!-- Inclusion of model data. Use the 'Name' of this object to place -->
<!-- it in other locations. -->
<ModelData name="19CE4B9C408FDA01F25BE584257D01EE" sourceFile="Object.mdl" />
</FSData>
The LibraryObject name and the ModelData name are the same and do not match file source name. Is this something that I need to change or? I have attempted to alter these and each time I try the BGLCOMP.exe does not create a new *.bgl file.
Do I have to have the SceneryObjects lat and lon information? Or can it some how be removed or needs to be removed?
So as you can see I have a lot to learn and I hope someone will be able to walk me through this nightmare.
Thanks in advance for anyone who is brave enough to help out.
Steve
Awesome!
