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Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
didnt they say they where useing the n3n as a breaking in/familiarty plane so they could get to gribs with FSX, then depending on how that went do some others?
I don't think Jan Visser does anything "without any bells and whistles" and he's currently busy with the Maam-Sim N3N so we'll just have to be patient!
And that's a whole lot of work ;-)a FSX conversion from FS9 just involves adding a keyframes to a few parts (ailerons, rudder, elevator), doing some XML editing as FSX's formatting differs from FS9's, tagging animations, FSX compilant materials and extensive use of the attachpoint tool as well as cooking basic spec and bump maps.
very true.Mesh and texture mapping will stay untouched, so you can go 2048 on the main textures whenever you want. Remember, repaint compatibility is a key element of conversions.
And that's a whole lot of work ;-)
You must apply the new FSX materials to all textured parts, and to make all swithces work in FSX will be quite a job as well. To have at least the FS9 functionality in FSX as well (which would be a requirenment), the XML code must be converted (and applied) to the applicable parts and animations.
Anyway, sounds like a lot of fun TBH!
We have quite a lot going on at Maam-Sim for a while now (certainly not only the N3N...) so i'm afraid the Sabre is on the backburner for still some time to come. There's an almost finished F-86 upgrade package in the works with the hardwing model, external model and VC upgrades plus completely new handpainted textures for camo or other colored Sabres sporting super detailed panellining, rivets, legends, etc., by graphics artist Don Feeley. PSD layered repaint kit included too.
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Uncertain still when i will be able to find the time to finish it all up and release the upgrade package. Good news is that there's a fair chance of a native FSX version coming to your hangar this year.
@Bjoern : that's a great offer, thanks mate ! :salute:
But like Ferry mentioned, it would be a pity to loose all FSX dedicated bells & whistles during the conversion process. Maybe we could still do with the internal textures as they are now, but we certainly don't want to miss out on the higher resolution textures for the external model. Then again, since we have a handpainted, layered texture set for the external model now that might turn out not to be such a hard job to accomplish.
We'd probabely have to loose the photoreal bare-metal textures and go with the possibilities FSX can provide regarding bare-metal texturing. As some of the recently released models have proven to be a big step forward compared to FS9.
But, hey, i'll talk your offer over with my mates, we could sure do with your help !
Thanks again, Bjoern, much appreciated ! I'll be in touch with you shortly.
Cheers,
Jan
I see this mentioned sometimes by other painters, what exactly is "cooking"??. . . . .as well as cooking basic spec and bump maps. . . . . .
I see this mentioned sometimes by other painters, what exactly is "cooking"??
I believe "cooking" is a term for creating the bump maps onto the model, within the modeling program?
Available in this repaint?Thank you! Zsolt