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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Advanced Radar System (ARS) Gauge on AVSIM today

Navy Chief

Senior Member
Looks interesting!

<table align="center" bgcolor="#aaccee" border="0" cellpadding="2" cellspacing="2" width="100%"><tbody><tr><td colspan="2" align="left">[FONT=verdana, sans-serif]Category: Flight Simulator X - Gauges[/FONT] </td> </tr> <tr> <td align="left" width="*"> [FONT=verdana, sans-serif]New! [/FONT] [FONT=verdana, sans-serif]Advanced Radar System (ARS) [/FONT]</td> <td align="right" nowrap="nowrap"> </td> </tr> </tbody></table> [FONT=verdana, sans-serif]Images related to this file:
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[FONT=verdana, sans-serif] [/FONT] [FONT=verdana, sans-serif] File Description:
This Advanced Radar System (ARS) Version 1.0 displays AI traffic of FSX in a range of 5, 10, 20, and 40 miles.The ARS contains an AI tracking function, which allows you to follow a selected AI automatically in terms of course and speed. In this mode the ARS is coupled with the autopilot of your aircraft. The ARS feeds the autopilot with the AI heading and speed data. The tracking mode can be switched on or off. An air fuel gauge is included in the ARS package also, which allows you to perform an air re-fuel procedure for your aircraft. A air refueling can be done from each AI aircraft if you have decided to use it as your tanker. The decision will be done via a select function from the ARS panel and in addition via a dedicated activation on the air fuel panel.For installation, look at the ARS_DOC folder. (the folder is now included in the zip !!!!!!!!!! It was not in the previous upload. Sorry!) COPYRIGHTS This gauge is freeware. All rights are reserved and no part of the package may be duplicated or distributed without the expressed, written permission of the author. CREDIT goes to: Bob Familton for his review of the documentation and testing for SP1 FSX.
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[/FONT] <table align="center" bgcolor="#aaccee" border="0" width="50%"><tbody><tr> <td width="25%">[FONT=verdana, sans-serif]Filename:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]ars_v1.00.zip[/FONT]</td> </tr> <tr> <td width="25%">[FONT=verdana, sans-serif]License:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]Freeware[/FONT]</td> </tr> <tr> <td width="25%">[FONT=verdana, sans-serif]Added:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]2nd February 2011[/FONT]</td> </tr> <tr> <td width="25%">[FONT=verdana, sans-serif]Downloads:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]224[/FONT]</td> </tr> <tr> <td width="25%">[FONT=verdana, sans-serif]Author:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]Dietmar Loleit[/FONT]</td> </tr> <tr> <td width="25%">[FONT=verdana, sans-serif]Size:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]1075kb[/FONT]</td></tr></tbody></table>
 
Pilot: "where's the aircraft I'm tracking - the radar says it's dead ahead?"

Ground: "I don't know - get your head our of your ARS and look around ..."

sorry - couldn't resist ...

So - how would A2A refueling work? How close to the AI refueling tanker would I have to fly to? I'm curious about this particular feature. Need to hunt around for a good AI VC-10 or HP Victor ...

There's been a number of these A2A refueling gauges - wondering how this compares with other similar solutions ....

dl
 
Yup, great gadget!
Had contact with the author to include a manual after the first upload. Very fast reply, and very fast re-upload!

Comes very much in handy then flying long cross-Atlantic flights.
 
Pilot: "where's the aircraft I'm tracking - the radar says it's dead ahead?"

Ground: "I don't know - get your head our of your ARS and look around ..."

sorry - couldn't resist ...

So - how would A2A refueling work? How close to the AI refueling tanker would I have to fly to? I'm curious about this particular feature. Need to hunt around for a good AI VC-10 or HP Victor ...

There's been a number of these A2A refueling gauges - wondering how this compares with other similar solutions ....

dl
Not sure how that one works but we designed one several years ago at Alphasim (Herbert Pralle did the coding) that was based on proximity. The tankers were identified and only they showed on the radar as a result. They were distinguished in a special way. You found them and flew very close nearby for a set amount of time. That triggered the fuel tanks taking on a percentage of fuel. We never implimented it in any projects but it did work. When I saw "AI refueling" in the ARS manual I wondered if ... well, never mind. There's always several ways to do something.
:ernae:
 
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