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Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Im not sure for FSX Multiplayer + dogfight and this kind of tools. Sim is open. You can create what You want. You can edit what You need. So no problem to create cheets , super bombs, missiles ect. => reason for me, only sim with closed struture is good idea to Combat MP like: RoF, DCS, IL-2 (CoD) series ect. FSX only - for civil traffic (Single, Multi), combat missions (but coperation, Multi), missions with AI. Not for dogfights in my opinion.
Well I'm thinking of buying the CS pack to put on the skysim hawk and a few others however I was just wondering how hard/easy it is to add them to your aircraft?
Very ez. You have a Loader you can put on your decktop . That will open up a window that will show all the drivable or planes you have. You find the plane you want push enter and that is IT. you can unload the weapons the same way. Very ez.
flyer01:salute:
They do not appear on the aircraft model, no. The weapon is generated when fired, then visibly tracks to the target (if guided).
The other "issue" with what flyer01 says is that if you add weapons that way and do not modify the xml file, your, say, Spitfire, will have about four each of about eight different kinds of missiles and six different guns. If you want to change that, you'll have to manually edit the XML file.
Ian P.
This is one of the reasons that I still say this is only a half-way house. It's where Tacpack will initially be better as well, even if only with the VRS Hornet (which can already do what this does anyway, but the VRS pack is locked to one aircraft, where this can be used with anything).
Cheers,
Ian P.
I'm not part of there customer support. But this is what I did to get the sound to work. Or you can just take the sound wav. out until thy get a patch for this.
CS is working on this.
To get your gun sound to stop after you shoot the guns.
Go to C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Captain_Sim\weapon\loader\cfg
Back up your unit dat file .
Then open it in notepad and find loopEnd="1.3059" on your guns.
just change the loopEnd="1.3059" to loopEnd="0.000" .
Do this to all your guns AND JUST YOUR GUNS. lol
This will Stop the guns sound from staying on. Thy are still not the way thy should be but much better.
I had to take this also out of the sound folder or it will stay on sometimes------ csweapon_mg_bullet_land1. wav
I hope this helps. It worked on my PC.
flyer01:salute: