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Chantilly-les-Aigles airbase, first grinding !

I think also you could invert the alpha in dxbmp, this would make it see through. I did this with bradwell bay a few months ago but I cant remember the exact way, but I will be doing the winter textures this week so will have a better idea then. I started off saving as a targa file because it can have an alpha layer in the file but then used a bmp for the main texture and a bmp for the alpha. Will get back to you over the weekend when my minds fresh.
 
Congratulations René

Hello René,

Pretty nice work in Gmax ! if your last issues are with the Alpha layers you are close to the solution I'm used to managed Alpha layers but only with the DTX BMP program, for the terrain textures I save the files in the DXT3 format, you can generate the layer by selecting the black colour around and when the Alpha layer bmp file is done you have to select "Apply", there is a magnifying tool which helps you to control what it gives on the texture...

Best regards
...et avec tout mes encouragements
:engel016:
 
Hello René,

Pretty nice work in Gmax ! if your last issues are with the Alpha layers you are close to the solution I'm used to managed Alpha layers but only with the DTX BMP program, for the terrain textures I save the files in the DXT3 format, you can generate the layer by selecting the black colour around and when the Alpha layer bmp file is done you have to select "Apply", there is a magnifying tool which helps you to control what it gives on the texture...

Best regards
...et avec tout mes encouragements
:engel016:
Merci Alain mais...qui est René ? :kilroy:
I don't have DXT or DTX I have just Photoshop, Paint and Picasa !
 
Bravo Andre!! It looks very good indeed. :salute:

Yes, it's good, but not for me. It's not really the job I want.
And I can't remake the job because I can't find again the way with Photoshop. Grrrr!:mix-smi:
I tried with DXTBmp but .....Grrrr !
If I'd succeeded with Photoshop once, "yes I can".
 
Sorry Andre !

And keep cool while handling softwares :icon_lol:
If you have precised questions around DxtBmp let me know.
If you export your photoshop work in bmp format it's easy
creating an Alpha layer. I will be on the forum tomorrow.

Alain
:engel016:
 
Hi all,

Well, here Dxtbmp with my Airbase from Photoshop .bmp.
View attachment 34131
Now what can I do with it ?
If I can to have an answer in French because the English technical's words is more difficult for me.
So sorry.
 
Sorry Dewoitine,

No French from me but luckily there's no technobabble involved:

Go to 'File' > 'Save as' > 'DDS Texture' and select 'DDS DXT 3'-format (that's what I do anyway). The program will use the two files (Texture and Alpha) to build one .dds file. Place that file in the appropriate folder in your CFS3-directory and you should be fine!
 
Hi, If the black alpha is showing up as black in the game then you click alpha-invert alpha, alpha-apply alpha to image, file-save as-dds texture(of your choice).

Try that and if it doesnt work then it will be plan b.


English to French translation



Salut, Si l'alpha noir est noir apparaît-elle comme dans le jeu puis vous cliquez sur l'alpha-alpha inverti, alpha-alpha s'applique à l'image, fichier-enregistrer en tant que texture dds (de votre choix).

Essayez cela et si le travail ne marche pas, alors cela sera le plan B.
 
Thank you all...
Here is how I proceed :

1) photo.bmp to Photoshop,
2)create "background" and "copy 1" (Alpha 1) then edge the two.(edge or flatten ?)
3)close in .bmp file,
4)open Dxtbmp : file=open=.bmp file,
5)Save as : DDS texture=DDS DXT3

and nothing.(soupir)sigh !
 
André

I won't bore the simmers with my french, even if allready bore them with my odd English...
I send you a private message.

Regards
:engel016:
 
What i started doing in the end was to make my main texture as one layer then make the alpha as another layer then save the main texture and then save the alpha layer as a separate texture.
then open up main texture in dxtb and then import the saved alpha texture(not a real alpha file just normal pic. bmp or jpeg). use this to replace the automatically generated one, and then you can invert it if you need to, that is just swapping the blk for white and white for blk. then you do what I said in the last post.
If in the game it looks no good, then you can edit the alpha by clicking alpha-send alpha to editor.
then edit it in your paint sh then save and import into dxtb by clicking import or something like that.
You need to fiddle with it to get the hang of it.


Ce que je regarde faire en fin de compte était de faire ma texture principale une couche alors faire l'alpha comme une couche, puis enregistrez la texture principale et puis enregistrez la couche alpha comme une texture distincte.

puis ouvrez la texture principale dxtb et ensuite importer la texture alpha enregistré (pas un fichier alpha réel tout à fait normal pic. bmp ou jpeg). l'utiliser pour remplacer le généré automatiquement, et vous pouvez l'inverser si vous avez besoin, ce n'est qu'un échange de la blk pour le blanc et le blanc pour blk. alors vous faites ce que je l'ai dit dans le dernier post.

Si dans le jeu, il ne regarde pas bon, alors vous pouvez modifier l'alpha en cliquant sur l'alpha-alpha envoyer à l'éditeur.

puis le modifier dans votre sh peinture puis enregistrez et l'importation dans dxtb en cliquant sur l'importation ou quelque chose comme ça.

Vous avez besoin de jouer avec lui pour obtenir la main de celui-ci.
 
Pb with SOH messages, I continue in the Thread...

Excuses-moi si je détailles trop mais je ne sais pas à quel moment il y a un pépin dans tes manips...
- En haut à droite dans le petit carré figurent tous les outils pour manipuler les fichiers Alpha.

- Dans DXTBMP donc, ouvrir le fichier texture en couleur au format .BMP puis charger l'Alpha .BMP Noir et Blanc (256 niveaux de gris)
- Une fois le fichier Alpha importé et visible dans la petite prévisu il faut l'appliquer à la texture en couleur comme indiqué dans mon dessin sur le Forum.---> Menu Alpha / Apply alpha to image ...
- Généralement le dessin change alors de couleur, dans le cas d'un aérodrome le contour et tout les pixels Alpha peut apparaitre gri s (mais ce n'est pas le cas général) L'application de l'Alpha peut être controlé par l'outil loupe en haut à droite, il apparait alors sous forme de damier gris et blanc...

- Enregistrement : File / Save as / DDS texture, Puis dans la fenêtre de dialogue dans la ligne Type choisir DXT3
(ou DXT1 je pense que cela dépend de la génération du .MOS avec GMAX)

Si tu rencontres toujours des soucis, je peux te proposer une télémaintenance
C'est gratuit et ouvert aux particuliers. Le logiciel s'appelle TEAMVIEWER
http://www.teamviewer.com/fr/index.aspx

A bientôt
:engel016:
 
Hi all,
I think that my airbase is now made and it is going to need that I put trees, aircraft, dispersal (PMU houses).
Thank you very much in all those who helped me.View attachment 34274
But if you think that is no good, tell me.
 
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