LOOK WHAT I'M FLIYING (?)...

UH UH

Since the pic lacks a bow-wave I'm afraid you ran aground :) But that idea will of course add yet another dimension to our beloved CFS-2. We can have real sea-battles then. Good work.
Finn
 
We can have real sea-battles then
experiments have so far proved unsuccesssful. Player boats appear to be unsinkable, we have tried player vehicals too and also found a similar problem. It may be the way that the CFS2 combat sim works. When an aircraft is hit and takes damage it is rendered unflyable and you either bail out or hit the ground, then the sim exits to an appropriate screen. Since boats and tanks are already on the surface there is no bailing out and no plummeting to a speedy end.
 
experiments have so far proved unsuccesssful. Player boats appear to be unsinkable, we have tried player vehicals too and also found a similar problem. It may be the way that the CFS2 combat sim works. When an aircraft is hit and takes damage it is rendered unflyable and you either bail out or hit the ground, then the sim exits to an appropriate screen. Since boats and tanks are already on the surface there is no bailing out and no plummeting to a speedy end.

In theory, they are seaplanes... The biggest problem I found, until now, is engine control. But I still didn't use them at any mission.
 
PSullyKeys put a lot of hours into trying to set up player vessel dp files to make them sink when hit by enemy fire. They burn and explode but just will not sink. I am not saying it is impossible but as yet we haven't found a way that works.
 
Don't know if this would work, or if it has already been tried, just thinking out loud dudes.

If there are contact points 0,0 at ground level for an aircraft on an airfield, and 0,0 for the waterline of a ship/boat/vessel, then the bottom of the hull, or keel is the negative distance down, say for example -10 feet down. Can the airfile (or shipfile) be set up so that it cruises along at the bottom keel level, then if the ship is damaged the waterline level 0,0 drops down to the bottom keel level (or further if we need to take into account the height of the masts) ?

Plausible ? :isadizzy:

Or should I head back to repaints ?????? :173go1:
 
I'll try to put it at 1 feet high...

seems more to be an altitude problem than a contact point one...
 
Just thinking...

I remember traying to take off from a short runway in Norway with a fully loaded He111H and after running out of runway (silly me) the plane continued into the water and sunk, and then exploded. But only after partially sinking into the water. So... Somewhere in the code there is a window that lets you sink and another that trigger an effect. May be it could be changed to an oil spill....

Just a thought.

Cheers, Discus
 
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