dust on takeoff and landing

merlin2

Charter Member
Just wondering if it would be possible for someone to make a dust stream for use on take off and landing as an effect; it seems to me that one ought to be able to take an existing effect for landing on water and modify it (density, colour, etc.) to give this dust effect for desert areas.

with thanks
 
MERLIN

IIRC there is something here in the library exactly for that. I looked in my little squirrelbin and found that it was PSULLKEYS that made it for snow and dust. I have it as SNOW.ZIP. :salute:
 
MIA

Snow.Zip isn't showing up anywhere under Psully's archives, Fibber - could you please Re-Upload it to the Library under his name ?

Thanx
SC

:kilroy:
 
Nick's Prop Dust pack

Hi folks,

there was a pack of various effects hanging around called "Nick's Prop Dust". I think it could be downloaded over at FlightSim.com.

It caused a lot of excitment because the effects could be triggered with Green Ghost's effect controlling gauge, which had just been released at the time.

I have it archived on a CD because the fps impact was very negative, but the effect collection was very nice. Perhaps on a new pc the framerate impact is not so bad.

Cheers!
KH
:ernae:
 
about Green "Ghost's effect controlling gauge" did it work on Ai aircraft also?

wolfi
 
WOLFI

Re-reading the "Readme" for the gauges it states that it is for player aircraft only. I was also reading the Nibbio effects for vehicles and was wondering has anyone tried that one for aircraft, or if it woul work?
 
I have it installed in some of my planes. I did it a long time ago. So long that I forgot until last week I pressed L in the keyboard and dust came from the plane, although I was on a pavement runway!!

Discus:salute:
 
So the L key is actually for switching lights on and off.
CFS2 has the ability to use effect lights, in fact it makes no difference to CFS2 what the effect actually is.
So the L key can be used to trigger a dust effect or a wake effect, a smoke effect or even an explosive effect. Its all the same to CFS2.
Whilst the sim does monitor what sort ground surface you are on. There is no system to connect this to effects display apart from the gauge system, which can be programmed to do all kinds of magic.

As for AI, well the only way to apply effects to AI is via the DP [extra] section. There is no control over the effect. So this method is ok for vehicle dust, ship wake, aircraft exhaust and those great mission triggered flair and marker effects that Nibbio created. It would work for dust but the dust will follow the aircraft into the sky and be rather like exhaust smoke. Tried it with AI seaplanes, trying to get wake. Looks great on the water looks pretty silly in the sky.
 
so the effect must be built into the mdl....,mh... maybe it will work as tire, I've two types of tire , tires still and tires blured.
 
Dust effects are explained at MZ Hagochu site

Try this link http://members.jcom.home.ne.jp/hago/tips.htm
It will link you to the "tips" section at the Agochu CFS2 aircraft factory where explanations are given for different types of effects.
One little problem : they are written in japan language but you can translate them with the "google" translation tool, wich permits to understand (more or less) the explanations given by Agochu
 
Another idea, what if I place the green ghost gauge in the main model, not only into the virtual cockpit? I think I’ve to learn how to use the gauge, than try it-
wolfi
 
Terrific thread everyone - all this is news to me. But take care, you're giving me ideas. Could I Twitter from a 2D panel? Hmm ... now let me think.


Salute,
AC
 
Good work Wolfi!

Can CFS2 code recognize the difference between paved or unpaved runways?

I think unfortunately not, but for the WW2 airfields they are mostly unpaved I think. The build in effect can't be changed, the effect shown in the picture is a fast try to look how it looks and works, I need a good dust texture to work with, in the moment I work with the FX_1 texture to be found in the main texture folder.

wolfi
 
I think unfortunately not, but for the WW2 airfields they are mostly unpaved I think. The build in effect can't be changed, the effect shown in the picture is a fast try to look how it looks and works, I need a good dust texture to work with, in the moment I work with the FX_1 texture to be found in the main texture folder.

wolfi

So then it would be fantastic to have one effect for dust clouds on the mediterranean/afrikan zone and other for the more humid terrains such as UK, north of France, Germany, etc.. MED andAFR installs get one effect and ETO gets the other. Light planes like fighters could always have it, and heavy planes like bombers (I´m thinking in B17 and B24) wouldn´t need it as they used paved runways and tarmacs.

It´s all a compromise and it would be a permanent summer effect for fighters/fighter bombers in the ETO. If the ETO texture is light grey it would fit well even with winter textures.
 
Wolfi,

This is very interesting train of thought.

My suggestion for a dust bmp would be to recolour one of the hi rez cloud bmps (with plenty of alpha channel) & see how that looks.:wavey:
 
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