Gary Burns' airfields problem

_486_Col_Wolf

Charter Member
Using Gary Burns' BoB airbases, (using a manual Install) as well as Achim's English Bases.

All ETO scenery is correctly installed and working but after writing an Royal Air Force mission, all AI wingmen try to land about three-quarters of a mile before the airfield, and all of them crash.

This happens no matter what plane I use so it's not aircraft related. Here's the kicker... after writing US missions all AI wingmen land properly. I also reinstalled all GSL files for both airfield scenery installs.

Is anyone else seeing this problem?
 
Reply...

486_Col_Wolf,

I apologize for not responding earlier. Your PM is still on my to-do list, but hopefully your thread will allow others to work on and help answer your question.

My apologies, good buddy! :wiggle:
 
Thanks Rami,

Here's some more info if it helps. My BoB Luftwaffe missions work fine. AI wingmen planes land at Achims French Bases with no problem. Some England bases further from the coast work but ones on the southern coast have this problem. I also noticed that the Cliffs of Dover hang in mid air, maybe this is part of the problem with 2 different altitudes in the scenery files?
 
Reply...

Thanks Rami,

Here's some more info if it helps. My BoB Luftwaffe missions work fine. AI wingmen planes land at Achims French Bases with no problem. Some England bases further from the coast work but ones on the southern coast have this problem. I also noticed that the Cliffs of Dover hang in mid air, maybe this is part of the problem with 2 different altitudes in the scenery files?

Do you have a copy of your scenery.cfg file?
 
Here it is

[General]
Title=CFS2 World
Description=CFS 2 Scenery data
Cache_Size=10M
Clean_on_Exit=TRUE
[Area.001]
Title=Default Scenery
Local=scenery
Active=TRUE
Layer=2
Required=TRUE
Remote=
[Area.002]
Title=Terrain
Local=Scenedb\world
Active=TRUE
Texture_ID=1
Layer=1
Required=TRUE
Remote=
[Area.003]
Title=CFS1 Library
Local=Scenedb\library
Active=TRUE
Layer=3
Remote=
Required=FALSE
[Area.004]
Title=Airport Facilities Data
Local=Scenedb\AFDFiles
Active=TRUE
Layer=4
Required=TRUE
Remote=
[Area.005]
Title=Scenery Ships
Local=Scenedb\Ships
Active=TRUE
Layer=5
Remote=
Required=FALSE
[Area.006]
Title=Aircraft Weapons
Local=Scenedb\weapons
Active=TRUE
Layer=6
Required=TRUE
Remote=
[Area.007]
Title=Vehicles
Local=Scenedb\veh
Active=TRUE
Layer=7
Required=TRUE
Remote=
[Area.008]
Title=Effects
Local=Scenedb\fx
Active=TRUE
Layer=8
Required=TRUE
Remote=
[Area.009]
Title=Runways
Local=Scenedb\runways
Active=TRUE
Layer=9
Required=TRUE
Remote=
[Area.010]
Title=Buildings
Local=Scenedb\inf
Active=TRUE
Layer=10
Required=TRUE
Remote=
[Area.011]
Title=FS2000_props
Local=Scenedb\fs2kprop
Active=TRUE
Layer=11
Required=TRUE
Remote=
[Area.012]
Title=DEM mesh
Local=SCENEDB\DEM mesh
Remote=
Active=TRUE
Required=FALSE
Layer=13
[Area.013]
Title=DEM mesh LOD8
Local=SCENEDB\DEM mesh LOD8
Remote=
Active=TRUE
Required=FALSE
Layer=14
[Area.014]
Title=Global_Exclude
Local=SCENEDB\Global_Exclude
Remote=
Active=TRUE
Required=FALSE
Layer=15
[Area.015]
Title=cfs2_eurw_LC_su_BETA4
Local=SCENEDB\cfs2_eurw_LC_su_BETA4
Remote=
Active=TRUE
Required=FALSE
Layer=16
[Area.016]
Title=Eurw
Local=SCENEDB\Eurw
Remote=
Active=TRUE
Required=FALSE
Layer=17
[Area.017]
Title=SC_Eurw_FeaturePack
Local=SCENEDB\SC_Eurw_FeaturePack
Remote=
Active=TRUE
Required=FALSE
Layer=18

[Area.020]
Title=8th AIRBASE'S
Local=SCENEDB\8th AIRBASE'S
Remote=
Active=TRUE
Required=FALSE
Layer=19
[Area.021]
Title=JHS_England
Local=SCENEDB\JHS_England
Remote=
Active=TRUE
Required=FALSE
Layer=21
[Area.022]
Title=Oldenburg
Local=SCENEDB\Oldenburg
Remote=
Active=TRUE
Required=FALSE
Layer=20
[Area.023]
Title=JHS_France_North
Local=SCENEDB\JHS_France_North
Remote=
Active=TRUE
Required=FALSE
Layer=22
[Area.024]
Title=JHS_France_South
Local=SCENEDB\JHS_France_South
Remote=
Active=TRUE
Required=FALSE
Layer=23
[Area.025]
Title=JHS_Germany
Local=SCENEDB\JHS_Germany
Remote=
Active=TRUE
Required=FALSE
Layer=24
[Area.027]
Title=JHS_BENL
Local=SCENEDB\JHS_BENL
Remote=
Active=TRUE
Required=FALSE
Layer=25
[Area.028]
Title=atlanticwall
Local=SCENEDB\atlanticwall
Remote=
Active=TRUE
Required=FALSE
Layer=26
[Area.029]
Title=EuroTargets
Local=SCENEDB\EuroTargets
Remote=
Active=TRUE
Required=FALSE
Layer=27
[Area.030]
Title=CFS2 BoB Scenery
Local=scenedb\CFS2BoB
Active=TRUE
Layer=12
Remote=
Required=FALSE
 
Reply...

Here it is

[General]
Title=CFS2 World
Description=CFS 2 Scenery data
Cache_Size=10M
Clean_on_Exit=TRUE

[Area.001]
Title=Default Scenery
Local=scenery
Active=TRUE
Layer=2
Required=TRUE
Remote=

[Area.002]
Title=Terrain
Local=Scenedb\world
Active=TRUE
Texture_ID=1
Layer=1
Required=TRUE
Remote=

[Area.003]
Title=CFS1 Library
Local=Scenedb\library
Active=TRUE
Layer=3
Remote=
Required=FALSE

[Area.004]
Title=Airport Facilities Data
Local=Scenedb\AFDFiles
Active=TRUE
Layer=4
Required=TRUE
Remote=

[Area.005]
Title=Scenery Ships
Local=Scenedb\Ships
Active=TRUE
Layer=5
Remote=
Required=FALSE

[Area.006]
Title=Aircraft Weapons
Local=Scenedb\weapons
Active=TRUE
Layer=6
Required=TRUE
Remote=

[Area.007]
Title=Vehicles
Local=Scenedb\veh
Active=TRUE
Layer=7
Required=TRUE
Remote=

[Area.008]
Title=Effects
Local=Scenedb\fx
Active=TRUE
Layer=8
Required=TRUE
Remote=

[Area.009]
Title=Runways
Local=Scenedb\runways
Active=TRUE
Layer=9
Required=TRUE
Remote=

[Area.010]
Title=Buildings
Local=Scenedb\inf
Active=TRUE
Layer=10
Required=TRUE
Remote=

[Area.011]
Title=FS2000_props
Local=Scenedb\fs2kprop
Active=TRUE
Layer=11
Required=TRUE
Remote=

[Area.012]
Title=DEM mesh
Local=SCENEDB\DEM mesh
Remote=
Active=TRUE
Required=FALSE
Layer=12

[Area.013]
Title=DEM mesh LOD8
Local=SCENEDB\DEM mesh LOD8
Remote=
Active=TRUE
Required=FALSE
Layer=13

[Area.014]
Title=Global_Exclude
Local=SCENEDB\Global_Exclude
Remote=
Active=TRUE
Required=FALSE
Layer=14

[Area.015]
Title=cfs2_eurw_LC_su_BETA4
Local=SCENEDB\cfs2_eurw_LC_su_BETA4
Remote=
Active=TRUE
Required=FALSE
Layer=15

[Area.016]
Title=Eurw
Local=SCENEDB\Eurw
Remote=
Active=TRUE
Required=FALSE
Layer=16

[Area.017]
Title=SC_Eurw_FeaturePack
Local=SCENEDB\SC_Eurw_FeaturePack
Remote=
Active=TRUE
Required=FALSE
Layer=17

[Area.018]
Title=8th AIRBASE'S
Local=SCENEDB\8th AIRBASE'S
Remote=
Active=TRUE
Required=FALSE
Layer=18

[Area.019]
Title=JHS_England
Local=SCENEDB\JHS_England
Remote=
Active=TRUE
Required=FALSE
Layer=19

[Area.020]
Title=Oldenburg
Local=SCENEDB\Oldenburg
Remote=
Active=TRUE
Required=FALSE
Layer=20

[Area.021]
Title=JHS_France_North
Local=SCENEDB\JHS_France_North
Remote=
Active=TRUE
Required=FALSE
Layer=21

[Area.022]
Title=JHS_France_South
Local=SCENEDB\JHS_France_South
Remote=
Active=TRUE
Required=FALSE
Layer=22

[Area.023]
Title=JHS_Germany
Local=SCENEDB\JHS_Germany
Remote=
Active=TRUE
Required=FALSE
Layer=23

[Area.024]
Title=JHS_BENL
Local=SCENEDB\JHS_BENL
Remote=
Active=TRUE
Required=FALSE
Layer=24

[Area.025]
Title=atlanticwall
Local=SCENEDB\atlanticwall
Remote=
Active=TRUE
Required=FALSE
Layer=25

[Area.026]
Title=EuroTargets
Local=SCENEDB\EuroTargets
Remote=
Active=TRUE
Required=FALSE
Layer=26

[Area.027]
Title=CFS2 BoB Scenery
Local=scenedb\CFS2BoB
Active=TRUE
Layer=27
Remote=
Required=FALSE

486_Col_Wolf,

There were several problems with your scenery.cfg file. First, the [Area.xxx] and layer numbers should nearly always match one another, except for the first two [Area.001] and [Area.002].

In this case, your BoB bases were layered BELOW Sander's scenery files, which was part of the problem, I'm sure. Also, you may have noticed that [Area.18] and [Area.19] didn't exist, this is also been corrected. Just copy and paste the corrected version and see if it makes a different for the airfields and the "floating" Cliffs.
 
Copied, pasted corrected version of scenery CFG. Still the same. Dover cliffs floating, planes nose down 3/4 mile before runway, skid on nose then crash. CFG file was obviously messed up but with that corrected what else could be wrong?
 
Hi 486_Col_Wolf,

Have you modified the airfield co-ordinates in the airbases.dat file? If not, the AI aircraft may be landing on the old CFS 1 locations instead of the Gary Burns/Achim ones.

Kevin
 
kdriver,

No, nothings been modified from the stock locations. Aircraft take off from the correct position at the fields so if anything had been changed I think this would have changed the take off point as well. Again, US and Luftwaffe aricraft take off and land on thier proper locations on Achims fields but not GB's fields and British planes do not work on either. This ones a real head scratcher LOL.
 
1. Go to Free Flight and select the Airfield in question. Note the Altitude....

2. Open your airbases.dat and see if it's the same...

Taxi around the airfield too, just to ensure you don't have a Floating or Sunken Runway that is mismatched with a Flatten Area.
 
Pen,

Actual alt was 153. Aibase.DAT had it at 109. However after the correction the same thing happens. I did notice that the airfield (Hawking) seems to be up on a mound. Also the Cliffs of Dover nearby "float" over the terrain. But this is not the only airfield it happens at. Seems to happen at all GB's 9 fields from the manual BoB install.
 
OK, now that that's fixed, check the Altitude of that Airfield in your mission file. The airfield information is stored in the Mission File. If that has not been updated there you'll still get the "Landing Short" problem.

If I remember corrrectly there's a Meters vs. Feet conversion you'll have to make between the Airbases.dat and the Mission File.
 
Mision file was still in ft. Was still incorrect at 109. Changed it to 152. Still the same. 3/4 mile before base they crash. They seem to nose doewn sharply then "dance" before they explode.
 
CW;

Could you please post the Airfield Entry section of the mission. It might help if I could see just what is there.
 
Its just a 4 waypoint test missin I've been using trying to solve this problem but here it is

[runway.0]
id=9032
heading=52
units_across=2
base_lat=N51* 14.00'
base_lon=E1* 19.15'
base_alt=+152
takeoff_start_pos=-600,0
takeoff_stop_pos=1600,200
landing_start_pos=5000,350
landing_touchdown_pos=600,0
landing_stop_pos=-250,0
 
Ok, that looks good. When you look at the runway in MB is the Icon in the middle of the runway or at one end of it?

Also, what does the last waypoint look like?
 
Its just a 4 waypoint test missin I've been using trying to solve this problem but here it is

[runway.0]
id=9032
heading=52
units_across=2
base_lat=N51* 14.00'
base_lon=E1* 19.15'
base_alt=+152
takeoff_start_pos=-600,0
takeoff_stop_pos=1600,200
landing_start_pos=5000,350
landing_touchdown_pos=600,0
landing_stop_pos=-250,0




That's the mission builder's generation for Burn's Hawkinge and the altitude doesn't match what i have in my airbases.dat:

id=9032
name=England - Hawkinge
base_lat=N51 14.00
base_lon=E1 19.15
base_alt=109
heading=52
allegiance=0
units_across=2
takeoff_start_pos=-600,0
takeoff_stop_pos=1600,200
landing_start_pos=5000,350
landing_touchdown_pos=600,0
landing_stop_pos=-250,0
 
Bearcat,

If you taxi around the field in free flight the altitude reads 152. We think this may be where the problem lies so we tried correcting it to 152. So far no luck.

Penn,

The icon is near the middle of the field...see pic and I'm not sure what you mean by "what does the last waypoint look like" so I included a pic of that too. After waypoint 3 if you warp you spawn about 5 miles out at 1200 ft.

View attachment 36160 View attachment 36159
 
Penn,

By the way, sorry I had to bail last night so quick. We had some bad thunderstorms roll through here and I had to get offline and shut down real quick.
 
No Problem CW, life happens...

Sorry I didn't elaborate that better.... I meant the text of the last WP in the Mission File....
 
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