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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

2048x2048 compared to 4096x4096

Mathias, might you please be so kind as to adjust the user's FSX.cfg file only when the user actively asks you to do so? (As you know, the FSX.cfg contains a lot of information--and users might not wish to have that file altered without their explicit action.)

Looking forward to the Bf108.

Thanks,
Mike

Hi Mike

Although I dont know what the 'tool' with the 108 will do exactly, I do know that any change to the graphics settings that we make in FSX causes the sim to revert to the basic 1024 textures. That, IMHO, is a bit of a pain.

Most changes that you make in FSX stay in ones FSX.cfg. But the texture size (and BTW the LOD, which I prefer to keep at 7.0 or sometimes higher) have always reverted - with any change - back to the default levels.

I stand to be corrected, but that has been my experience.

Cheers

Paul
 
Many thanks for the reply Mathias.

I have a different card and set up. I think that it just goes to show how everyones experience can vary a bit with different set-ups in FSX!

Anyway, I must let you get back to releasing that very nice 108! ;)

Cheers

Paul

I don't think the card matters that much, even my hopelessly outdated Nvidia 7600GT handles mipmaps quite good (and this one is cutting edge compared to the ones I used before with FSX, LOL). Key is to choose anisotropic filtering method in FSX as it's supererior to bilinear and trilinear filtering methods, and to adjust your driver's mipmap usage to high quality settings.
 
Mathias,
I have to assume that when you discuss "blurries" you're talking specifically about aircraft as opposed to the blurries almost everyone experiences with ground textures. If that is the case then I have to say that the "only" times I've ever had a problem with the blurries was when an aircraft texture set contained mips. . . .thus the reason I convert all my aircraft textures to eliminate any mips. I don't have a single airplane (freeware or payware) that contains mips for that very reason, so while I hear what you're saying and you seem to have some knowledge of the use of mips and subscribe to their use. . . .I have never found them useful.

I do use NVidia Inspector, it does a great job of setting up FSX for my system and never use DX10 as I have found it to be very overrated in what it brings to the sim experience at the present time.
 
Hehe, if you prefer edgies over blurries by all means, strip the mips off.
Just, if that was the technically correct procedure, hard- and software developers wouldn't bother developing them in conjunction with rendering technics that allow a smooth transition from near to far, from straight ahead views to obligued angles, they'd just strip them off and do something else rather than spending ressources on anti-aliasing and texture filtering. :icon_lol:
 
Hehe, if you prefer edgies over blurries by all means, strip the mips off. . . . . . .
Well, that's what I'm saying Mathias, I don't have blurries, nor do I have edgies. You seem to be saying that without the mips I'll have the edgies but I promise you, that isn't the case. I'll leave it at that because I can tell this will go nowhere really. Thanks!:salute:
 
The important lesson here is that, in the future, developers may have to start offering texture sets with and without mip maps as option for the end user. It's not always that easy for the end user to batch convert some of these texture sets. When I do a repaint, I usually provide both types of texture sets, and let the end user decide which is best for their use.

Tommy
 
The better approach would be to have a tool that did it automatic. Given an option of choices to their likings.

I for one, won't ever do as you mention. My repaints are already a huge amount of work as it is.
 
Paul, I get best results with the following settings, both with ATI Firepro 5700 and my weak Nvidia 7600GT
- Texture_Max_Load as requested
- FSX: DX10 preview enabled (my ATI card only), filtering method: anisotrop, anti-aliasing box checked.
- Graphics card: anti-aliasing and anisotropic filtering application controlled, mipmaps to "quality".

As easy as that, no other tweaks, no Bojote voodoo, no NickN tweaks, never ever experience blurries.

Mathias, just tried these settings, Brilliant!, no blurries on default aircraft with mips and aircraft without mips no longer have jagged lines at certain angles, better yet FPS seems to have jumped up a little and is more stable.

Sorry to drag this old thread up, I've only just got around to trying your settings and very pleased with the results.

Kindest

Michael
 
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