wilycoyote4
Charter Member
"Includes info missing from the published SDK. "
must study and pass along, many thanks




must study and pass along, many thanks





Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.





... I wish Lamont would update his website or upload his programs to Flightsim or elsewhere, he's done some good programs.

Hi Folks
re: FSDeveloper - Wiki - Catapult/Arrestor Operations (FSXA)
Assistance required.
Claims were made that the article's information was incorrect.
Despite requests for details, no information was forthcoming.
Any comments/corrections/feedback would be appreciated.
Many thanks
ATB
Paul
Rich -I am probably being dimmer than usual here but could you please elaborate on what you are talking about.

No kidding! That poor BT-1 went off the bow like it was shot from a cannon. The pilot and gunner suffered whiplash and I just got a nasty phone call from the Flight Surgeon....personally I would have left the cat launch off as FSX launches too fast and you would probably left your wings behind.
Rich
Rich -personally I would have left the cat launch off
as FSX launches too fast and you would probably left your wings behind.
A sudden interest in carrier landing has me wondering a few of things.
1) How important are moving ships? And in particular aircraft carriers?
2) If they are moving how can you navigate to them and find them in the fog? Aren't the navaids at a fixed location?
3) Since FSX Acceleration includes the ability to launch and trap (I think) are the third party programs that make this possible necessary?
There are many things that are possible in FSX that seem to be "expected" these days. Is moving ships one of those "must haves" or is/was this just a passing fad?
Just curious.
:ernae:
Rich -
AIUI, Sylvain has figured out how to address this.
Not sure if its related to the CatapultForceLimiter variable.
See FSDeveloper - Wiki - Catapult/Arrestor Operations (FSXA) - Configuring (FSXA)
3rd party cat/trap programmes? I don't use them anymore - I simply use the default Accel cat/trap function, but I know Rich, Expat, and other are big fans of RCBCO 3.0. The two ways I think these are still relevant in FSX are a) static carriers, and b) I believe RCBCO allows carriers launches for slower aircraft (default FSX Accel launch is fixed for F/A-18 sized aircraft) even on moving carriers. The latter function is reasonable consideration - for planes that are neither slow and light enough to launch without a catapult, nor fast and heavy to warrant getting rocketed out at 220 kts over the bow. I wish that the default Accel catapult had adjustable force - that would make things easy.