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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Moving Ships - what's the big deal

Tarps, sorry my blunder I gave you the track for the WIP Victorious 1944 model which while being the same track it has the wrong ship entry, delete trafficVic44.bgl and replace with this one trafficVic.bgl both ships should then appear at and start moving at around the same time on different tracks.

Rich
 
Just to be clear on what I use to launch and catch, Before I installed Accel I did indeed use RCBCO for carrier work and very good it is too.

Since installing Accel that is all I use since you have to catch a wire to have a arrested landing, with RCBCO you just need to touch anything harder than air as far as I can tell and launch from anywhere, I may well be wrong ?????

A lot of my carrier models are tail draggers some of which are ports and I have them all landing properly.
 
Just tried this and oddly enough it works a treat on the Swordfish launches at around 65 kts which is about right so I will keep it in and try a few more, the Swordfish without this fix used to launch at over 170 kts.

Many thanks to all concerned FSX is like the first forays into CFS2 when it was first released no clues from Ms

wilycoyote4 at the FSDreamTeam forums tried, and it seemed to lower the cat launch speed for him in the T-45.

I haven't tried myself, though.

Here's the thread: http://www.fsdreamteam.com/forum/index.php?topic=4396.msg39857#msg39857
 
Tried the cat speed fix on the Sea Gladiator works there too down from 175 kts to 70 kts, so it seems to work ok on those 2 at least, they are my slowest flyers.
 
Tried the cat speed fix on the Sea Gladiator works there too down from 175 kts to 70 kts, so it seems to work ok on those 2 at least, they are my slowest flyers.

Hi,
It's a very interesting point!
I used to tried it in the past, with the Zephyr, without any significant result... but FSX may use a reference speed badly defined into the aircraft.cfg that "distorted" my tests...

Last, I have to check the T45C manual, but, according to what I understood, the manual reference launch speed is given with the carrier speed included : it is the min true air speed authorized (with a margin of 10 or 15 knts), so, in the T54 case, we're expecting a speed lower than 135knts, aren't we?

Thank you for this thread!!
Regards
S.
 
Hi sparouty, It will probably need a lot more testing to get a answer but for me at the moment it works losing 100 kts unwanted speed on 2 aircraft so will try some jets and faster props to see what happens.

We left the cat launch off the Swordfish because of the stupidly high launch speeds depending how tests go it may be made available.
 
Tarps, sorry my blunder I gave you the track for the WIP Victorious 1944 model which while being the same track it has the wrong ship entry, delete trafficVic44.bgl and replace with this one trafficVic.bgl both ships should then appear at and start moving at around the same time on different tracks.
Rich
Still no Victorious in Manila Bay with your attached bgl file. I have the file in Microsoft Flight Simulator X\Scenery\World\Scenery, same location as the Ark Royal bgl, Ark shows up no problem, Vic is a no-show. Also tried it in Microsoft Flight Simulator X\Addon Scenery\Scenery, again no luck. I am starting the flight at 10:00 AM per your original instructions. I hate it when I can't get stuff to work right. :banghead:
 
Tarps, re vic try this go into the Victorious folder in boats open the sim.cfg and change

title=Victorious_1940 to title=Victorious_1944 I outsmarted myself not recording changes let me know if it works

Will tidy things up tomorrow

Rich
 
Rich, we're good to go now. Changing the name in the ship's .cfg file did the trick.
Thanks for the troubleshooting. :salute:
 
I tried the new config

[Realism]
CatapultForceLimiter=0 //Enables the catapult systems to generate the required force for any type of aircraft

F/A-18 Sludge / Combat v1.2
35 285 GW / 175 knots with carrier speed at 25 knots
Full military power

T-45 v2 Beta Dino
13 310 GW / 140 knots with carrier speed at 25 knots
Full military power

F-14D Dino
69 426GW / 195 knots with carrier speed at 25 knots
Full military power
 
I tried the new config

[Realism]
CatapultForceLimiter=0 //Enables the catapult systems to generate the required force for any type of aircraft

F/A-18 Sludge / Combat v1.2
35 285 GW / 175 knots with carrier speed at 25 knots
Full military power

T-45 v2 Beta Dino
13 310 GW / 140 knots with carrier speed at 25 knots
Full military power

F-14D Dino
69 426GW / 195 knots with carrier speed at 25 knots
Full military power



Ah! Nice find. It will be nice to set the cat stroke. Some of the old salts were grummbling about swallowing their plates when the cat fired.
A excellent thread, everyone, several mysteries solved and bugs kluged.:applause:
 
From what I understand of it FSX sorts out the launch speed for all aircraft with no individual setting for each aircraft.

A very good mod pity it took over 3 years to emerge
 
Tarps, check if you can still get the 3 Victorious saved flights with the Cessna's in the Med etc.

It may be changing title=Victorious_1940 to title=Victorious_1944 may disrupt things, I have redone trafficvic.bgl as trafficVic_40.bgl.

Remove trafficvic.bgl and replace with this one and reverse the title change back to title=Victorious_1940



Rich, we're good to go now. Changing the name in the ship's .cfg file did the trick.
Thanks for the troubleshooting. :salute:
 
Rich, you were right, I had lost the Vic in the Cessna flights but she reappeared when I changed the cfg name and substituted the new bgl. :salute: Got kinda confusing there for a bit.
 
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