This is an idea that has been bouncing around in my head for the last year or so.....it's just too bad I don't have the talent and skills to put it into action.
Build a sim model with a very very basic external model, reserving all the polys for the VC...and model it to the extreme. 50,000 poly VC with loads of detail, full size texture sheets for interior parts. Only model those external parts that can be truly seen by the pilot when he/she is sitting in his/her seat, buckled in. Like, if the pilot can open the door and see the left side fixed landing gear, model the left side landing gear, but not the right side since the pilot can not see it.
That's my idea. A super detailed, super crisp VC that is as accurate as possible in scale, detail, function. VC Extreme.
OBIO
Build a sim model with a very very basic external model, reserving all the polys for the VC...and model it to the extreme. 50,000 poly VC with loads of detail, full size texture sheets for interior parts. Only model those external parts that can be truly seen by the pilot when he/she is sitting in his/her seat, buckled in. Like, if the pilot can open the door and see the left side fixed landing gear, model the left side landing gear, but not the right side since the pilot can not see it.
That's my idea. A super detailed, super crisp VC that is as accurate as possible in scale, detail, function. VC Extreme.
OBIO