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The Staff of SOH
Blondi,
I recall that a few of Carlos' aeroplanes had issues with the props. I think that it might have had something to do with the program he used to make the planes. I'm not sure, as planes made with FSDS v1 had no props at all when used as AI and no landing gear when used as static objects and FSDS v2 and later had the props and gear.
Hi Blondi,
Has it been CFS2-a-sized with MDLC?
If so post a link and I will take a look.
Regards,
B24Guy
Hi Blondi,
Found it at Simvation.
Prop works OK for me. Let me play with it and see what's up.
opps, I have not tried as AI yet.
Edit:
I don't think I can fix it.
Sorry.
Regards,
B24Guy
Hi All,
Well, I did manage to fix it. The start-up is a little funney but the AI have props and the main model has a VC view (no gauge panel though).
Regards,
B24Guy
Hi All,
Well, I did manage to fix it. The start-up is a little funney but the AI have props and the main model has a VC view (no gauge panel though).
Regards,
B24Guy
Unfortunately Babs isn't accepting any payloads including Martin's (Yep, I had the same idea) Until someone comes up with better fix, here is a texture that renders the offending prop blades invisible.
View attachment 55485
Hi All,
Well, I did manage to fix it. The start-up is a little funney but the AI have props and the main model has a VC view (no gauge panel though).
Regards,
B24Guy
Hi B24, I have 2 little problems with the installation on these props.First you give 4 choises but no explination as to what each does. Second You are showing hanging this on mount #6. This plane only has 2 hardpoints .neither on the nose.A little explination would help.Blondi:cost1:
From My Archives.....
"...Weapons :
wep_prop_3
wep_prop_3r
wep_prop_4
wep_prop_4r
These are all animated Propellors for use as payloads on
AI Aircraft made with FSDS. The reason for this is that
the differing methods used to animate FSDS Aircraft result
in your wingmen or opponents appearing without visible
propellors
These props are just designed to create the effect of a
moving propellor disc. They utilise the CFS1 Library props
that are contained in the cfs library included with CFS2..."
Give this a try and see what happens !
View attachment 55483
Happy New Year !
SC
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Hi All,
Well, I did manage to fix it. The start-up is a little funney but the AI have props and the main model has a VC view (no gauge panel though).
Regards,
B24Guy
...I do not find an explination for what these 4 files do or which one I should install. Also your instructions call for use of Mount 6.There are only 2 mounts in this DP.Also 2 Hardpoints,and neither of these are in the nose.How does this work???...
I only uploaded the file, Mr B - Dug it out of my deep dusty Archives.
If the originator didn't explain it in his Read_Me, I have NO CLUE what his intentions were.
Maybe when the snow flies I can dig into it and see what gives.... As I recall, there was a Spinning Prop add-on for that big German Glider-Turned-Transport a while back too.......
SC
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