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New FSX Aircraft in development?

... MU-2 ,, didn't PAD (Priemier Aircraft Design) just release their freeware FSX MU-2 - i was suprised no one mentioned it
 
Thanks to Felix, I've got a neat program which allows me to 'capture' 3d meshes from FS9.. Good news is that I now have my Goshawk & Harrier in 3DS Max.. ;)

*Gasp*

So it's theoretically just capture, re-texture, re-animate and compile?!?

This would be the perfect solution for a personal-level conversion of FS8/9 scenery...
 
*Gasp*

So it's theoretically just capture, re-texture, re-animate and compile?!?

This would be the perfect solution for a personal-level conversion of FS8/9 scenery...

Yes, well, you may also have to deal with gauges and effects. :mixedsmi:
 
In models where they gauges already work fine, however, I could see that it might have uses...

The big difference, though, is that you still won't have a fully interactive VC in aircraft - every one of those functions would still need to be assigned, animated, connected to functions... There'd still be a heck of a lot of work on an aircraft. Less so on scenery, potentially.

Ian P.
 
Before the previous comment is too far gone, we really DO need a T-33 in FSX. Piglet's fs9 version might be too old (I noticed he has not converted it like many of his other ones), so perhaps a new FSX one? Would you please consider it?

Bill
 
With this new capture utility it sounds like the T-33 can be brought up to FSX standards if one was willing to do so.
 
Unless this is a different capture program from the one I'm familiar with, it's more trouble than it's worth. Easier to just go ahead and tweak the original source files. And if you don't have those, then it's not legal anyway.
 
Bill,

The program does raise questions regarding 'legitimate use' although for me, who has lost of LOT of early work (backing up one 500+ meg zip file full of gmax source to a CD wasn't my SMARTEST move!) means it's great.

Essentially it grabs the exterior model only, and the UV Mapping, however I still have to reanimate and remake the VC, but damn, that's a lot less work than starting from scratch. Wether the goshawk and harrier will make it into FSX is anyones guess, but it does open the door for me to rework some older classics up to current standards.. :)

I suppose though that with some more complex models, it can be more trouble than its worth though, fortunately my earlier work and 'complex' didn't really go hand in hand..lol
 
My T-33 was one of my last FSDS (I no longer use FSDS) planes. So IF I make a FSX T-Bird,
it will have to be all new.
Since I'm freeware, my schedule is guided by the Pig Spirits, and as such, there are no set planes or schedules for future releases.
So don't take this post as any future plans by me:wavey:
 
Tim, we'll be thrilled with whatever the Pig Spirits, or any other "spirits" decide...:costumes:
 
*Gasp*

So it's theoretically just capture, re-texture, re-animate and compile?!?

This would be the perfect solution for a personal-level conversion of FS8/9 scenery...

You left out one important step: re-assemble... :costumes:

You see, the 'capture program' only manages to grab the mesh by "draw calls," meaning for any given aircraft, you will have what amounts to a giant mish-mash of mesh, with completely unrelated parts welded together simply because they happened to share space on the same Material in the model... :isadizzy:

For scenery, it would be worse, since the only way to capture it would be from a top down view in the sim, then you'd have everything on screen captured into one gigantic mess of mesh... including a/i aircraft, terrain, et cetera...
 
Unless this is a different capture program from the one I'm familiar with, it's more trouble than it's worth. Easier to just go ahead and tweak the original source files. And if you don't have those, then it's not legal anyway.

I have to agree, yet another tool that "can" be used for ill gotten gains in the wrong hands, of which there are many in the community.
While I can see the benefits such as what David has pointed out, I can also see the many downsides.
 
Which is why I've not mentioned the name of said tool. :) From my point of view, it saves me valuable time because I don't have to recreate the mesh, and in my situation, I don't have my original source files...they were lost to the sands of time (and a silly mistake on my end.) BTW< didn't mean to hijack the thread.. :S which it seems I've done.
 
You left out one important step: re-assemble... :costumes:

You see, the 'capture program' only manages to grab the mesh by "draw calls," meaning for any given aircraft, you will have what amounts to a giant mish-mash of mesh, with completely unrelated parts welded together simply because they happened to share space on the same Material in the model... :isadizzy:

...

That sounds pretty much like pirating and hacker software to me.
 
Hmm, quite a tricky stance that one. Definately if you use it for illegal purposes such as grabbing other peoples software for your personal use or reverse engineering then yes, definately. Using it to retreive your own lost work, is another matter.

I'd compare it to say a tape player... it has the capability to record or capture copyrighted materials, much like this software. Many people used to tape music from the radio etc.

The illegal use aspect comes from the user, not the software. Damn those grey areas..lol.

Kind of like torrent software really. Whilst it is designed and developed for legitimate file sharing use, (and it is well used in that respect) the illegal activity of them often overshadows the legitimate use aspect, which is a shame, but such is life.
 
Hehe, I kinda doubt that whoever made this utility did it to retrieve his lost source files. I have the vague suspicion that it's purpose is to capture other people's work (which is usually subject to copyright rules) in order to reuse and/or modify it. This by common definition is called pirating and hacking.
There have been times where an uproar would have gone through the community and the creator had been a persona non grata in no time.
Such is life? Yes, it is. :kilroy:
 
Hehe, I kinda doubt that whoever made this utility did it to retrieve his lost source files. I have the vague suspicion that it's purpose is to capture other people's work (which is usually subject to copyright rules) in order to reuse and/or modify it. This by common definition is called pirating and hacking.
There have been times where an uproar would have gone through the community and the creator had been a persona non grata in no time.
Such is life? Yes, it is. :kilroy:

I'm not quite sure
http://fsdeveloper.com/forum/forumdisplay.php?f=87
http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX

It comes with a licence which prohibits hacking other's work.

I doubt very much that it was designed with hacking others' work in mind. It's developer is a leading developer of MS scenery add-ons and an MS MVP.

There is another utility that works with Blender. I believe it's a bit limited too. It's been mentioned in various dev forums too.

I always think it's a good idea to start models afresh if one accidentaly trashes one. The result is usually much better than the original and does not take much longer then converting an old model. I can see the benefit of this type of tool if one wants to update an old FS2004 scenery project to FSX standards.
 
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