"Leaked" new Iris Legacy Hornet

This sounds great ! I hope it has a auto start up function, because I seem to catch these darn things on fire with manual start .
 
Hi all,

I can confirm that there are 8 listed planes in our development queue that have all been assigned "Project Leads", meaning they have a developer working on them actively.

We also have a further 29 meshes in various stages of completion! Not all will see the light of day and some are old FS9 meshes that can be reworked down the track for an FSX release.

Currently our top listed Projects are:


1. Skip Stewart Airshows Prometheus (Project Lead - Owen Hewitt)
2. Raptor Driver (Project Lead - Tim Taylor)
3. Metroliner III (Project Lead - Jose Valdez)

Jose has indeed started shaping the body of the Legacy Hornet and we are excited to see where that goes!

Have a great day,

~K

 
lol it is not even in Alpha stage, give them a break ;)

^ +1

Basically that was a VERY early 2hr old pic that David grabbed from Jose when Jose 1st showed David the beginnings of his work. Remembering I posted the list of what is being worked on - the Hornet isn't in that top 3.

WIP pics are teasers, I wouldn't worry too much about the nose cone. ;-)

Thanks Jay!

~K
 
The folks at the FSDT Acceleration Hornet board pointed out that the edge of the radome cone thing is slanted, rather than vertical. Their thread, along with pictures, is here: http://www.fsdreamteam.com/forum/index.php?topic=6457.0. Just thought I'd point that out, in case Iris doesn't monitor that board.

Oh we know that! LOL! Let me explain why it looks like that. The screenshot was taken at the mesh and it is the final nose that'll be on the release product, but, I just selected a few nose tip polygons and gave them a different material color just to have a reference of space for the antennas and shape, etc., so the cross sections of the mesh run vertical. The mesh has to be mapped and textured and that's when we'll make the angled radome nose tip with paint over textures not material color as is. Also when mapped, it'll even show the very nose tip which is metal with it's screw in front. I do appreciate the attention and clarification though, if I ever get something wrong on the mesh, I'd love to correct it, so keep a sharp eye please, but i wouldn't worry about the radome nose tip until it gets mapped and textured. Could someone please explain this to the guys at fsdreamteam? Someone who's a member.

Thanks!

Jose Valdez.
 
Oh we know that! LOL! Let me explain why it looks like that. The screenshot was taken at the mesh and it is the final nose that'll be on the release product, but, I just selected a few nose tip polygons and gave them a different material color just to have a reference of space for the antennas and shape, etc., so the cross sections of the mesh run vertical. The mesh has to be mapped and textured and that's when we'll make the angled radome nose tip with paint over textures not material color as is. Also when mapped, it'll even show the very nose tip which is metal with it's screw in front. I do appreciate the attention and clarification though, if I ever get something wrong on the mesh, I'd love to correct it, so keep a sharp eye please, but i wouldn't worry about the radome nose tip until it gets mapped and textured. Could someone please explain this to the guys at fsdreamteam? Someone who's a member.

Thanks!

Jose Valdez.

Will do! Thanks for the reply.
 
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