gius
Charter Member
Hi to all,
i have a question: is it possible to cover a ground poly made by fssc with another, this one made with Ground2k? i have realized a photoreal ground layout of Berlin with fssc ground polys, but i am unable to "refine" the borders of that area with Ground2k: i have tried tweaking scenery library layers and G2k layers but no results. I will post some screens tomorrow...
Thanks for the help
Gius
i have a question: is it possible to cover a ground poly made by fssc with another, this one made with Ground2k? i have realized a photoreal ground layout of Berlin with fssc ground polys, but i am unable to "refine" the borders of that area with Ground2k: i have tried tweaking scenery library layers and G2k layers but no results. I will post some screens tomorrow...
Thanks for the help
Gius
Hi Guis,
regarding the oustanding efforts
). Few new overboosted game have sceneries at some altitudes with this look and have not these accurate locations and mesh, admitting we have to work with the blur,must better to suggest than really show about terrain texture,I advice you to rework an existing city bmp and make it at the 40's Berlin colour, if that could be defined...,instead of make an huge flatten that will not done a good result in anyway