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USS Oriskany SCB-27C/125A

Can the ship be converted to a scenery object for FSX with hard deck? Being curious as i saw a sneaky futuristic ship my hidden RCN port near Sach's.
 
Well, I meant I would love it to be finished or built by someone. A 27C Essex class is the essential missing carrier for Nam ops with the A-1D,S-3, A-3, A-4 and F-8, etc.
 
Not bad for an old Wubbula Wubbula Two carrier , on its scuttling it even scored a slot on the TV news and footage here in New Zealand , I too would love to see this one completed , a real traditional class carrier and boy with smaller deck it would put heckles up your spine landing on this one in FSX :cool:<input id="gwProxy" type="hidden"><input jscode="leoInternalChangeDone()" onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden"><input id="gwProxy" type="hidden"><input onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden">
 
It appears to be a full 3d model done in Sketchup. when the DAE file is imported into MDX it will convert to a mdl file and is visible in FSX if placed or configured for AICarriers. Problem is it is 1. not a hard deck. 2. Has crash boxes turned on and 3. is facing the wrong way and will drive sideways when you start it moving. It looks great as Static Scenery. The site has the Sketchup files so someone who knows what they are doing with modeling could most likely turn it into something that could be used to land on, but that is not me :0 I would guess the other ships on the site will be the same.

Dave
 
It appears to be a full 3d model done in Sketchup. when the DAE file is imported into MDX it will convert to a mdl file and is visible in FSX if placed or configured for AICarriers. Problem is it is 1. not a hard deck. 2. Has crash boxes turned on and 3. is facing the wrong way and will drive sideways when you start it moving. It looks great as Static Scenery. The site has the Sketchup files so someone who knows what they are doing with modeling could most likely turn it into something that could be used to land on, but that is not me :0 I would guess the other ships on the site will be the same.

Dave
I agree with you Dave. But I'd add 1 extra point which is to my point of view the most important one : materials.
By importing a Sketchup model, you will re-use materials (and textures) which are not thought for FSX, or this is the key point for FSX performances. Take 2 models using the same 3D mesh but with different way of mapping, of gathering textures, etc.... you will have performances that could be extremely different!
regards
Sylvain
 
I have worked a lot with sketchup lately. I downloaded the model and had a look. It basically uses plain flat colours for materials. It would be quite easy to convert it to a scenery bgl using Arno's MCX. If one wished to go further, the flat colours could be replaced by textures and material properties applied to control shine, transparency and reflectivity. It would still be a static scenery object though, not even sure if one could land on it, and certainly no chance of adding carrier functions.

If that would interest anyone I could work on it.
 
Converted the Sketchup models to scenery models and placed them off Catalina Island, they don't look too bad at all. Unfortunately they're only eyecandy for now. MDCX will export as a 3dsmax file also, seems to me these would be a good base for someone to start with if they can get the original modeler's permission to use them. I still can't make a complete box in GMax but I would think using these models would be much easier than starting from scratch, maybe not.

Many interesting military type vehicles in the Sketchup libraries, some good stuff there for scenery objects.

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The on the elevator and at the ramp pics are posed, if you try to land on these you crash.
 
It would still be a static scenery object though, not even sure if one could land on it, and certainly no chance of adding carrier functions.

If that would interest anyone I could work on it.

Absolutely. I have all the moving one's e.g. Javier's Nimitz, the Clem/Foch and SDB Big E - great stuff - but still have all my old Alphasim Enterprise scenery ported into all the fixed spots around the world. Why? Because i) you can start asap from them with a saved flight without all the hoops using a moving CV, ii) as it is an "airport" in FS (whereas a moving CV is "AI") you can have AI fly to and from the carrier and iii) for testing etc it is convenient that the fixed ones show up on the map and GPS so you don't spend time searching for it (when there is more time, it is fun to search for the moving ones with Sylvain's TACAN gauge). I use the RBCBO 3.0 gauges for the fixed scenery carriers which for any new aircraft takes a second to copy and paste into the panel.cfg and away you go.

There needs to be of course a hard deck and also there is the "ocean flatten" issue. But those have been overcome in the past . .
 
Id be more than happy and put my hand up to put my time effort and skills to glue and complete this model , come it research, model build or textures, no point wasting this current piece of work .
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Using MCX, I converted and rotated the carrier so it could be placed in aicarriers. I seems to have the wake attached at the center of the ship so it is not visible when moving. I know the wake is attached because before rotating the ship, the wake came out of the middle of the ship as it moved sideways. It definitely does not have a hard deck, so that will need to be implemented.

Dave
 
Do I have some memory that this was a Michael Davies project, in addition to the other Essex class he was wworking on a number of years ago? There was a static angle deck Essex for FS9, Willie would remember which one it was.

T
 
It seems that people have already tried the simple step of converting it to static bgl. My current skills would just advance this to some better texturing and material handling. I have never created a hard deck or anything else, I would have to learn that.

If there is will to go further by many people our efforts should be coordinated so that they are not duplicated.
 
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