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The Staff of SOH
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
It looks good and you are very proud of it I'm sure because you made it as you want it to be and you can keep making it better.
My first was nowhere near yours. It can be addictive and the learning curve is steep so we are expecting a lot from you in the near future.
Nice work, just keep on going. :ernae:
Did you save it as dae (collada) and read it into ModelconverterX and export it into a mdl/bgl there?
For some reason I can't make friends with Sketchup. I tried several 3D programs with MCX compatible export formats, but I always came back to GMAX.
Cheers,
Mark

Export from Sketchup as a collada file. Import into MCX use the mass texture editor to convert the textures to the required format for the sim you are using (I use either DDS for FSX or DXTBMP for FS9) Then export as a mdl, or bgl. or you could use an interim step and export as an mdl then use a bglcomp outside modelconvertorX.
All my models are created using sketchup and these are the general steps I use to create a useable mdl/bgl in my sim. (see HMS Invincible thread - I created using sketchup and MCX) there are also youtube tutorials in using modelconvertorX to create from sketchup.
Good looking model - vastly better than my first attempt...my texturing was all over the place!!
Keep it up!!![]()
Be careful, they are both there. Mass texture editor converts your textures, material editor assigns filenames to them and edits material properties (shine, reflection, transparency etc.). They are not the same thing and you need both to properly convert your model to mdl.
