it works.
just add the landing light entry to the **existing** [lights] section like this, there are already beacons in the section:
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.1= 2, 10, -1.6, 1.00, fx_t45_vclight //fx_WoP3_P51_vclight_fluor
light.2= 2, 10, 1.6, 1.00, fx_t45_vclight //fx_WoP3_P51_vclight_fluor
light.3= 5, 15.60, -1.25, -2.00, fx_shockwave_landing_light_small_old // fx_shockwave_landing_light_small
light.4=1, -24.307, -11.204, 10.849, fx_shockwave_beacon_rotating_red // fx_beacon ,
light.5=1, -24.307, 11.204, 10.849, fx_shockwave_beacon_rotating_red //fx_beacon ,
use .fx files you have.
Sorry, I'm just not getting the landing light cone effect like we have in the S2F23.
I tried troubleshooting all sorts of light combos adding th .fx in each of the shockwave entires^ I took all the lights out and just added the one that was used in the
S2f lights entry (that one works for the S2 but not this muffin top.) So...... what now?
BTW all the beacon lights work even with that lights section removed.
EDIT: It's sorted now here is what I ended up with a lights entry:
[lights] <<<<< ORIG
Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 3.64, 0, 1.00, fx_vclight ,
light.1 = 3, -29.27, 0, -0.65, fx_navwhi ,
light.2 = 4, 9.70, 0, -1.0, fx_vclight ,
light.4=1, -24.307, -11.204, 10.849, fx_beacon ,
light.5=1, -24.307, 11.204, 10.849, fx_beacon ,
light.1= 5, 15.60, -1.25, -2.00, fx_shockwave_landing_light_small.fx
Strange but true!!! It works. I just added that last line to the original lights section.