G7 S2F FSX carrier ops

it works.

just add the landing light entry to the **existing** [lights] section like this, there are already beacons in the section:


[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.1= 2, 10, -1.6, 1.00, fx_t45_vclight //fx_WoP3_P51_vclight_fluor
light.2= 2, 10, 1.6, 1.00, fx_t45_vclight //fx_WoP3_P51_vclight_fluor
light.3= 5, 15.60, -1.25, -2.00, fx_shockwave_landing_light_small_old // fx_shockwave_landing_light_small
light.4=1, -24.307, -11.204, 10.849, fx_shockwave_beacon_rotating_red // fx_beacon ,
light.5=1, -24.307, 11.204, 10.849, fx_shockwave_beacon_rotating_red //fx_beacon ,

use .fx files you have.


Sorry, I'm just not getting the landing light cone effect like we have in the S2F23.

I tried troubleshooting all sorts of light combos adding th .fx in each of the shockwave entires^ I took all the lights out and just added the one that was used in the
S2f lights entry (that one works for the S2 but not this muffin top.) So...... what now?

BTW all the beacon lights work even with that lights section removed.

EDIT: It's sorted now here is what I ended up with a lights entry:
[lights] <<<<< ORIG
Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 3.64, 0, 1.00, fx_vclight ,
light.1 = 3, -29.27, 0, -0.65, fx_navwhi ,
light.2 = 4, 9.70, 0, -1.0, fx_vclight ,
light.4=1, -24.307, -11.204, 10.849, fx_beacon ,
light.5=1, -24.307, 11.204, 10.849, fx_beacon ,
light.1= 5, 15.60, -1.25, -2.00, fx_shockwave_landing_light_small.fx


Strange but true!!! It works. I just added that last line to the original lights section.
 
you have two 'light.1=' entries. rename the last one 'light.6' the .fx extension is not needed. just go to your effects folder and confirm the effects called from the [lights] section exist.



Sorry, I'm just not getting the landing light cone effect like we have in the S2F23.

I tried troubleshooting all sorts of light combos adding th .fx in each of the shockwave entires^ I took all the lights out and just added the one that was used in the
S2f lights entry (that one works for the S2 but not this muffin top.) So...... what now?

BTW all the beacon lights work even with that lights section removed.

EDIT: It's sorted now here is what I ended up with a lights entry:
[lights] <<<<< ORIG
Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 3.64, 0, 1.00, fx_vclight ,
light.1 = 3, -29.27, 0, -0.65, fx_navwhi ,
light.2 = 4, 9.70, 0, -1.0, fx_vclight ,
light.4=1, -24.307, -11.204, 10.849, fx_beacon ,
light.5=1, -24.307, 11.204, 10.849, fx_beacon ,
light.1= 5, 15.60, -1.25, -2.00, fx_shockwave_landing_light_small.fx


Strange but true!!! It works. I just added that last line to the original lights section.
 
you have two 'light.1=' entries. rename the last one 'light.6' the .fx extension is not needed. just go to your effects folder and confirm the effects called from the [lights] section exist.

It's all hosed up again.....I had the cone effect light and now I don't have the red rotation beacon lights on the tails.
I think the cone effect is gone again too.

I don't have the WOP P51 light you mentioned ^.


EDIT AGAIN:

//[lights] <<<<< ORIG
Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 3.64, 0, 1.00, fx_vclight ,
light.1 = 3, -29.27, 0, -0.65, fx_navwhi ,
light.2 = 4, 9.70, 0, -1.0, fx_vclight ,
light.4=1, -24.307, -11.204, 10.849, fx_beacon ,
light.5=1, -24.307, 11.204, 10.849, fx_beacon ,
light.6= 5, 15.60, -1.25, -2.00, fx_shockwave_landing_light_small.fx


[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.1= 2, 10, -1.6, 1.00, fx_t45_vclight //fx_WoP3_P51_vclight_fluor
light.2= 2, 10, 1.6, 1.00, fx_t45_vclight //fx_WoP3_P51_vclight_fluor
light.3= 5, 15.60, -1.25, -2.00, fx_shockwave_landing_light_small_old // fx_shockwave_landing_light_small
light.4=1, -24.307, -11.204, 10.849, fx_shockwave_beacon_rotating_red // fx_beacon ,
light.5=1, -24.307, 11.204, 10.849, fx_shockwave_beacon_rotating_red //fx_beacon ,
light.6= 5, 15.60, -1.25, -2.00, fx_shockwave_landing_light_small.fx


I don't know what of this mess I don't need (I'm afraid to delete the wrong entire(s). But for now I have ALL the lights including the cone light working.
 
if you have double //, it will comment out the whole lights section.


//[lights] <<<<< ORIG

should be

[lights]

also do a text search for 'light' in your aircraft.cfg file to verify no other lights section exist.



It's all hosed up again.....I had the cone effect light and now I don't have the red rotation beacon lights on the tails.
I think the cone effect is gone again too.

I don't have the WOP P51 light you mentioned ^.


EDIT AGAIN:

//[lights] <<<<< ORIG
Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 3.64, 0, 1.00, fx_vclight ,
light.1 = 3, -29.27, 0, -0.65, fx_navwhi ,
light.2 = 4, 9.70, 0, -1.0, fx_vclight ,
light.4=1, -24.307, -11.204, 10.849, fx_beacon ,
light.5=1, -24.307, 11.204, 10.849, fx_beacon ,
light.6= 5, 15.60, -1.25, -2.00, fx_shockwave_landing_light_small.fx


[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.1= 2, 10, -1.6, 1.00, fx_t45_vclight //fx_WoP3_P51_vclight_fluor
light.2= 2, 10, 1.6, 1.00, fx_t45_vclight //fx_WoP3_P51_vclight_fluor
light.3= 5, 15.60, -1.25, -2.00, fx_shockwave_landing_light_small_old // fx_shockwave_landing_light_small
light.4=1, -24.307, -11.204, 10.849, fx_shockwave_beacon_rotating_red // fx_beacon ,
light.5=1, -24.307, 11.204, 10.849, fx_shockwave_beacon_rotating_red //fx_beacon ,
light.6= 5, 15.60, -1.25, -2.00, fx_shockwave_landing_light_small.fx


I don't know what of this mess I don't need (I'm afraid to delete the wrong entire(s). But for now I have ALL the lights including the cone light working.
 
if you have double //, it will comment out the whole lights section.


//[lights] <<<<< ORIG

should be

[lights]

also do a text search for 'light' in your aircraft.cfg file to verify no other lights section exist.

O.k. by process of elimination, this is the lights config that works ergo I will keep:

[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.1= 2, 10, -1.6, 1.00, fx_t45_vclight //fx_WoP3_P51_vclight_fluor
light.2= 2, 10, 1.6, 1.00, fx_t45_vclight //fx_WoP3_P51_vclight_fluor
light.3= 5, 15.60, -1.25, -2.00, fx_shockwave_landing_light_small_old // fx_shockwave_landing_light_small
light.4=1, -24.307, -11.204, 10.849, fx_shockwave_beacon_rotating_red // fx_beacon ,
light.5=1, -24.307, 11.204, 10.849, fx_shockwave_beacon_rotating_red //fx_beacon ,
light.6= 5, 15.60, -1.25, -2.00, fx_shockwave_landing_light_small.fx

Thanks for your patience and help. I knew It was close but with your ]Perseverance, you helped me thru my conundrum.
AMEN!
 
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