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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Veneaviones Rockwell Turbo Commander 690B VC Upgrade

Last thing I heard was that someone was going to try tweaking the air file to make the engines work properly. There are some updates available @ flightsim.com (or there were at one time), but there were some minor issues with that update. There are also some pretty unusual issues with the textures showing, so short of a complete rebuild of the model using the FSX SDK there will always be some gauges showing up in the upper windows. I guess we'll have to keep hoping one of the developers will decide to tackle this one.
 
Last thing I heard was that someone was going to try tweaking the air file to make the engines work properly. <snip> I guess we'll have to keep hoping one of the developers will decide to tackle this one.

I sent Milton Shupe some performance charts to help with the air file. It is going to be tough to get the Garretts to operate properly w/ FSX code but apparently PMDG has done it to a certain extent with the J41 (I don't know first hand since I don't own it).

As we know Milton is a very busy man with a lot of demands on his time and talents. I have been loathe to contact him but since you brought it up, perhaps he will check in?

I too agree that this would be a fantastic aircraft for a top-notch developer to tackle. I believe we are rich in King Airs and Dukes so it's time for an FSX version of this tough and versatile bird.

Obie
</snip>
 
Reading through these post and all the work you all did on this plane. I'm wondering if there was any closure to having a downloadable package. If not is there a list of what to download and all to get this plane flying in FSX.
Again all your work is really appreciated.

Regards,
Ken

Hi Ken,

You might try the following files and see what you get. My version is such a Frankenstein (but a fairly complete well flying one) that I've forgotten what files I finally used.

AC690_FSX_FixItKit.zip
veneaviones_rockwell_turbo_commander_690bwl.zip
Turbo_Comm_VC

Regards,
Obie
 
I sent Milton Shupe some performance charts to help with the air file. It is going to be tough to get the Garretts to operate properly w/ FSX code but apparently PMDG has done it to a certain extent with the J41 (I don't know first hand since I don't own it).

As we know Milton is a very busy man with a lot of demands on his time and talents. I have been loathe to contact him but since you brought it up, perhaps he will check in?

I too agree that this would be a fantastic aircraft for a top-notch developer to tackle. I believe we are rich in King Airs and Dukes so it's time for an FSX version of this tough and versatile bird.

Obie
</SNIP>

Yes, I received them as well. The FM was done but the issue as expected is that the Garretts just do not want to play well. We worked on them, got some improvement and it is pseudo okay but nothing I would release with my name on it. :)

We experienced a similar Garrett issue with the S2Tracker Turbo with Garretts but Fliger747 pretty well has that one whipped. The engine response is very good with only one touchy spot which he is working on. Otherwise she is predictable and smooth.

The FM I did is basically not worth having unless the engines are good. Without the engine performance issue resolved, the flight characteristics cannot be tuned. Sorry guys. :-/
 
We experienced a similar Garrett issue with the S2Tracker Turbo with Garretts but Fliger747 pretty well has that one whipped.

Without the engine performance issue resolved, the flight characteristics cannot be tuned. Sorry guys. :-/

Thanks for trying Milton.

Fliger747... would you be interested in taking a shot at it?

Obie
 
It would be good to tap the know-how learned re the S2Turbo Tracker to improve the AC690 engine performance.

I have it set up to fly pretty normally and predictably. Can do around 300 KIAS max which is about right for the -10 upgraded versions. Think it was the fuel burn that was off the mark but even that can be tweaked with the fuel scalar.

Like Obie311, my bird is a Frankenstein with a number of payware gauges that others may not have or know how to swap out so this one may not lend itself to be so easily put into a "final" package. However, others should not be discouraged from putting together their own "home built" version with the various fixes in this thread - it's fun and also educational experimenting.
 
The 690 is an itch that is hard to scratch and just will not go away. Obie, thanks for your response. I managed to get the plane loaded, replaced the altimeter with one from Milton's 500 series. Loaded the alpha channels for text.vc4.bmp in PSP, and after trial and error layered it black. that cleaned the windows up pretty well. Still a couple of spears hanging out on the starboard window though.
Would be just great if one of the guys could fix the engines, that's for sure.
 
replaced the altimeter with one from Milton's 500 series. <snip>
Still a couple of spears hanging out on the starboard window though.
Would be just great if one of the guys could fix the engines, that's for sure.

I think there are several default FSX aircraft choices for the altimeter. Try the Baron, C208, maybe the KingAir (but most of that panel sucks) even the JetRanger. I am using the Iris PC-9 freeware altimeter in my latest iteration and it looks great. You can even use a different one on the co-pilot side for a more cobbled up look.

The spears in the port and starboard skylight windows are just a bad legacy from the portover. Don't know a solution for them. Wish a couple of the Veneaviones wizards would surface and offer us some wisdom. This is a great aircraft.

Obie
 
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