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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Avia 57 on Floats Released - FSX Port Over

Milton Shupe

Staff Contributor
Staff member
I have just uploaded the Avia 57 on Floats specifically as an FSX Port Over Friendly Package, all FSX updates applied.
Sorry, I forgot the thumbnails.

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=33&id=15147

The AVIA 57 Float Plane for FSX as Portover - VERSION 1.0

*** THIS PACKAGE IS NOT FOR FS9 ***

*** FSX Portover Updates Included and Installed for You. ***

by Milton Shupe, Nigel Richards, John Smith, and James Banks with help from SOH members. Our gratitude goes out to several very helpful and interested Czech Republic aircraft enthusiasts who were instrumental in discovering rare information that was key to the design quality.

Pkg incl one Aircraft (Passenger / Cargo) with custom flight model and features era panels and gauges, easy-to-read clickable virtual cockpits, elegant cabin interiors, and beautifully crafted thematic exterior textures. Authentic Radial Custom sounds included with thematic variants. Special thanks to Bill "Lionheart" Ortis for use of the pilot figures.

This is the last in the series of Avia aircraft we have done. They are the Avia 51, 156, 56, and 57, all original Czech designs by Robert Nebesar.

This concludes our Avia series aircraft projects. Thanks to all the team and SOH members who have made this possible and fun. :jump:
 
Yet another awesome machine for the hanger. I did notice the water effects called for were not in the package and I'm not sure where to get them. Any suggestions?

[effects]
wake = fx_wakeju
water = fx_waterland_avia
waterspeed = fx_wtrspray_l

dirt = fx_tchdrt
concrete = fx_sparks
touchdown = fx_waterland
startup = fx_engstrt_avia57
windshield_rain_effect_available = 1
 
OMG Milton! The sound effects are wonderful. :salute::salute::salute::salute::salute::salute::salute::salute:
 
Hey Nigel. Long time no talk. I'm glad to see your sound engineerng skills continue to improve -- with age. Kind of like a fine bottle of Ouzo -- no wait! That can't be. There are no old bottles of Ouzo:cowboy:
 
It's a real Stunner!

avia57floats.jpg
 
Yet another awesome machine for the hanger. I did notice the water effects called for were not in the package and I'm not sure where to get them. Any suggestions?

[effects]
wake = fx_wakeju
water = fx_waterland_avia
waterspeed = fx_wtrspray_l

dirt = fx_tchdrt
concrete = fx_sparks
touchdown = fx_waterland
startup = fx_engstrt_avia57
windshield_rain_effect_available = 1

My apologies. A reminder never to package anything when recovering from a URI. :-/

I really thought some of these were default as the dates were the same as most of the effects.
One irritant is that people who modify effects like myself do not document their work or take ownership so it is hard to distinguish default from mod'ed.

Attached updated effects folder ... Thanks for the heads-up. :salute:
 
Only 3 liveries here

[h=2][/h] [fltsim.0]
title=Avia 57 Cargo Float
sim=Avia57F
model=Cargof
panel=Cargof
sound=
texture=Goodman
panel_alias =
kb_checklists=Avia57_check
kb_reference=Avia57_Ref
atc_id=Lou
atc_id_color=0x00000000
atc_parking_code =
atc_airline=
atc_flight_number=
ui_variation=Cargof
ui_manufacturer=Avia
ui_type=Avia 57 Floats
description=Avia 57\nMilton Shupe\nNigel Richards Sound and Textures
visual_damage=0
atc_heavy=0
atc_id_font=Verdana,-11,1,600,0


[fltsim.1]
title = Avia 57 Cargo FloatAF
sim = Avia57F
model = Cargof
panel = Cargof
sound=
texture = Rift valley
panel_alias =
kb_checklists=Avia57_check
kb_reference=Avia57_Ref
atc_id = Joe
atc_id_color = Rift
atc_parking_types =
atc_parking_code =
atc_airline=
atc_flight_number=
ui_variation = Rift Valley Safaris
ui_manufacturer = Avia
ui_type = Avia 57 Floats
description=Avia 57\nMilton Shupe\nNigel Richards Sound and Textures
visual_damage =



[fltsim.2]
title = Avia 57 Cargo FloatWA
sim = Avia57F
model = Cargof
panel = Cargof
sound=
texture = Swan Breweries
panel_alias =
kb_checklists=Avia57_check
kb_reference=Avia57_Ref
atc_id = Swan
atc_id_color =
atc_parking_types =
atc_parking_code =
atc_airline=
atc_flight_number=
ui_variation = Swan Breweries
ui_manufacturer = Avia
ui_type = Avia 57 Floats
description=Avia 57\nMilton Shupe\nNigel Richards Sound and Textures
visual_damage =

Milton only 3 of 4 named liveries show up in FSX .....need the 4th one that ain't declared in the Aircraft.cfg file


Edit some how I can find them but they are not listed in this aircraft config.
 
[fltsim.0]
title=Avia 57 Cargo Float
sim=Avia57F
model=Cargof
panel=Cargof
sound=
texture=Goodman
panel_alias =
kb_checklists=Avia57_check
kb_reference=Avia57_Ref
atc_id=Lou
atc_id_color=0x00000000
atc_parking_code =
atc_airline=
atc_flight_number=
ui_variation=Cargof
ui_manufacturer=Avia
ui_type=Avia 57 Floats
description=Avia 57\nMilton Shupe\nNigel Richards Sound and Textures
visual_damage=0
atc_heavy=0
atc_id_font=Verdana,-11,1,600,0


[fltsim.1]
title = Avia 57 Cargo FloatAF
sim = Avia57F
model = Cargof
panel = Cargof
sound=
texture = Rift valley
panel_alias =
kb_checklists=Avia57_check
kb_reference=Avia57_Ref
atc_id = Joe
atc_id_color = Rift
atc_parking_types =
atc_parking_code =
atc_airline=
atc_flight_number=
ui_variation = Rift Valley Safaris
ui_manufacturer = Avia
ui_type = Avia 57 Floats
description=Avia 57\nMilton Shupe\nNigel Richards Sound and Textures
visual_damage =



[fltsim.2]
title = Avia 57 Cargo FloatWA
sim = Avia57F
model = Cargof
panel = Cargof
sound=
texture = Swan Breweries
panel_alias =
kb_checklists=Avia57_check
kb_reference=Avia57_Ref
atc_id = Swan
atc_id_color =
atc_parking_types =
atc_parking_code =
atc_airline=
atc_flight_number=
ui_variation = Swan Breweries
ui_manufacturer = Avia
ui_type = Avia 57 Floats
description=Avia 57\nMilton Shupe\nNigel Richards Sound and Textures
visual_damage =

Milton only 3 of 4 named liveries show up in FSX .....need the 4th one that ain't declared in the Aircraft.cfg file


Edit some how I can find them but they are not listed in this aircraft config.


Here ya go Gentlemen;


[fltsim.3]
title = Avia 57 Cargo FloatFB
sim = Avia57F
model = Cargof
panel = Cargof
sound =
texture = Fishing Buddies
panel_alias =
kb_checklists=Avia57_check
kb_reference=Avia57_Ref
atc_id = Budd
atc_id_color =
atc_parking_types =
atc_parking_code =
atc_airline=
atc_flight_number=
ui_variation = Fishing Buddies
ui_manufacturer = Avia
ui_type = Avia 57 Floats
description=Avia 57\nMilton Shupe\nNigel Richards Sound and Textures
visual_damage =


Edit :Great screenshots dvj - makes it all worthwhile!
 
Another little problem to report. Only the Port nacelle and float is illuminated by the landing lights. Starboard completely dark.
 
Another little problem to report. Only the Port nacelle and float is illuminated by the landing lights. Starboard completely dark.


This should do the trick:

[lights]

//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

light.0 = 3, -37.58, 0, 1, fx_navwhi
light.1 = 3, -33.59, -0.20, 9.53, fx_navred57
light.2 = 3, -33.59, 0.20, 9.53, fx_navred57
light.3 = 4, 7.16, 0, 3.26, fx_vclight
light.4 = 10, 2.48, 0, 4.24, fx_cabinlites
light.5 = 10, -2.44, 0, 4.12, fx_cabinlites
light.6 = 10, -6.22, 0, 3.87, fx_cabinlites
light.7 = 10, -11.44, 0, 3.54, fx_cabinlites
light.8 = 5, 8.3, -14.0, -2.9, Newll ,
light.9 = 5, 8.3, 14.0, -2.9, Newll ,

the culprit was the missing comma at light.9.

Thanks!
 
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