Hello Rich,
Pity - I have used that effect on all my AS Phantoms, and like-engined turbojet aircraft - it's really nice. Other nice effects I've borrowed are the Razbam F-102 AB (used on my F4D Skyray), and the AS F-104 used on a few others (AS XB-70, etc). Not knowing which of these or other payware a/c you have, I limited my focus on freeware. Had a hard time, since many of the freeware reheated engines are modern turbofans (F-14D, F-18, etc) and the effect just looks different from the old reheated turbojets - and/or are modelled for FSX in a way that doesn't easily adapt to old FS9 portovers like the AS F-8.
I ran out of time - so if you can live with blue instead of orange, here's what I did using the Rollus F-8 effects. Effect looks like this:
View attachment 83259
The aircraft itself is readily available from Simviation and/or Avsim. Edits I made to the lights section are as follows:
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight
light.1 = 9, -30.00, 0.00, 0.10, fx_crusaderF_BURN_ONE
light.2 = 9, -36.00, 0.00, 0.10, fx_crusaderF_BURN_TWO
light.3 = 9, -36.50, 0.00, 0.10, fx_crusaderF_TORCH_FLAM
light.4 = 9, -25.00, 0.00, 0.10, fx_crusaderF_GLITTER
....actually Rich, rather than "Crusader" for the atc id...you'd actually want a tactical callsign for max realism. For example, for VMF-323 (who was a Marine Corps squadron flying the F-8), it would be "Snake XX", where "XX" is a two digit number. VF-111, would be "Sundown XX".
These represent unit static callsigns used in peacetime-- things get more complicated during war. The best story I ever heard about the use of callsigns to win was a Gulf War story...apparently, during DESERT SHIELD (pre-war), we were bestowed KC-135s and KC-10 sorties with callsigns that were the names of oil companies (Citgo XX, Sunoco XX, Mobil XX, Gulf XX, etc.). At the same time, for fighter units, we were using callsigns like "Jaguar XX", "Python XX", "Tiger XX". The Iraqis decided to take advantage of this when DESERT STORM kicked off, and go after our tankers....Unfortunately for them, we swapped callsigns with the beginning of the war! Don't know if the story is true, but it sounds like something we'd do to win (back then the US had a policy of winning wars it was engaged in...).
Ah well, just my .02 cents.
Kent
I'm not sure I'd agree DS 1 was an example of US war-winning policy (given Saddam was left in power), much less that it was the last "well won" war - one could argue you'd have to go back to WWII for that, given the political hamstringing that charachterized Korea and Viet Nam ... but I digress.
I think you're confusing callsign (aka "ATC Airline=" in the flightsim.# section) with ATC type (in the "GENERAL" section). All Rich was saying is that when you're checking in with the AI ATC, making the edits he's making, the call will go " 'XYZ Callsign'
aircraft is type Crusader" - as opposed to the "Experimental" label FSX gives as the aircraft type.
Yes, I agree, better tactical callsigns are ideal, and can be created using Editvoicepack. I've never bothered, and instead used a simple "ATC AIRLINE=MARINE" or "ATC AIRLINE=NAVY", "ATC AIRLINE=AIRFORCE", plus a few of my favourite airlines for civie flying, which actually are "voiced in" properly. Eg: "ATC AIRLINE=SWISSAIR", "ATC AIRLINE=AIR FRANCE", "ATC AIRLINE=Iberia" works, as does, "ATC AIRLINE=SPEEDBIRD" for BA, etc. All those, in the AI ATC, will sound as "MARINE ###," NAVY ###", "SWISSAIR ###", "IBERIA ###", SPEEDBIRD ###", etc.
Hope that helps - cool that there are so many Cru fans out there ...
DL