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Milviz P-38J/L "Red Bull" Redux - Released

This plane uses differential steering. No pedal control on the steering...

But if anyone would like to link it to rudder and cheat a bit and dont have nice set of braking rudder pedals and ground steering is hard. Very easy to change

Open aircraft.cfg file of the P-38. Then scroll down till you see the section for [contact points]

then see the first line (Contact Point.0 is normally the centre gear), then the 8th value will be 180 or 0 for differential steering (counting from 1 and not zero). change this value to 60 (or any value between 45 and 90) will give you steering with rudder (personally I like 60 - experiment with this value to find what is good for you).

PLEASE NOTE THIS IS AN EXAMPLE: DO NOT USE THESE LINES INTO P-38 Purely to illustrate how to change

example below of aircraft with differential steering
point.0=1.0, -37.0, 0.0, -1.00, 1575.0, 0.0, 0.75, 180.0, 0.22, 2.5, 0.7, 0.0, 0.0, 0.0, 0.0, 0.0 (the 180 value sometimes is also 0 (zero)- 180 and 0 give same effect)

example of same aircraft with rudder steering
point.0=1.0, -37.0, 0.0, -1.00, 1575.0, 0.0, 0.75, 60.0, 0.22, 2.5, 0.7, 0.0, 0.0, 0.0, 0.0, 0.0

Also make sure the 6th value is set to 0.
In this example, parameter 6 = 0.000 (center gear) and parameter 8 = 60.0 degrees deflection.

I do not own this plane but have used the above method on many a plane that do not have rudder steering and will do so till one day I can afford nice set of rudder pedals with braking.
until then this work a treat for me.
 
dumb question time..

I just picked this up last night. Great a/c.

With all the modern instrumentation I was looking for where to set the Nav1 for an ILS approach. Is this possible?
 
The downside to many aircraft that have tricycle landing gear is that there is often little or no rudder authority (control) on the ground, so differential braking and engine power are used for ground handling.
 
I get locked 30 fps with pretty much everything else (except in the worst hubs with high AI settings, like short moments in FSDT KLAX or so), but with RB P-38 FPS is fluctuating mostly between 23-28 FPS even in the normal scenery and when I tried this in ORBX England I got sometimes figures under 20 FPS.

25-30 FPS with Extreme PC tweaks enabled, ORBX, REX real time weather and also over Blue Sky Scenery with the sliders turned up. I drop into the teens at an airport with lots of eye candy. Bear in mind that these are 4096 skins with layers of bump, bump alpha, spec and spec alpha...graphics dependent maybe, but worth the expense. One could drop down to 2048 and gain performance, but I'm ok at average 27 FPS with the detail turned up....
 
Bernt Stolle did the Flight Dynamics for this one, but I have done any number of similar era aircraft. To my knowledge no WWII era fighter of bomber had nose wheel steering and virtually no taildragger of any size had tail wheel steering (some P 40 models may have had some sort of TWS). The most realistic implementation would be with both pedals and dual throttles. Pedals allow modulation of the brakes on either side. Dual throttles allow one to largely control the direction through differential thrust. Differential braking as set up in this plane (same as in F7F and A26) sends any braking to the wheel in proportion to the amount of rudder applied, ie. full rudder left would apply all the brake force to the left wheel. To reiterate, the P-38 did not have nose wheel steering, all direction control was through differential braking, differential thrust, and at higher speeds, rudder.
 
Hmm, is there going to be an update already for P-38? Package seems to be the same at least so far. There was a following announcement in the Avsim frontpage from today:
The Beechcraft Baron B-55- Light GA Twin Series from Military Visualizations has a Service Release to enhance RXP 3D GNS 430 / 530 support and user assigned radio stack versatility.

Additional updates for lighting were included with items suggested by MV clients to round out the Service Pack . Owners of the B55 are instructed to download their Beechcraft from the original point of purchase as it becomes available , the update is now ready for download on the Military Visualizations Product Page for clients who ordered it from there.

Also released this Weekend is an update for the P38 RedBull Redux , this Service Pack modifies the RXP GNS 430 / 530 Integration as well and in addition further enhances systems controls with extra mouse options.

The Update is available from the Milviz P-38 Civilian Redbull Redux Product Page now and from the original point of purchase as it is made available by the distributors
Nice to see B55 updated too :applause:
 
Did you read the manual on the avionics system? And just to be sure, we don't provide support here. You will have to go to our forums, register (providing proof of purchase) and then post...

The changes in the P-38 were extremely minor and wouldn't be noticed except by those who use RXP... and even then...
 
I've looked on the product page of the P38, but I can't find anything that leads you to an update. What am I missing.

Thanks
 
Bernt Stolle did the Flight Dynamics for this one, but I have done any number of similar era aircraft. To my knowledge no WWII era fighter of bomber had nose wheel steering and virtually no taildragger of any size had tail wheel steering (some P 40 models may have had some sort of TWS). The most realistic implementation would be with both pedals and dual throttles. Pedals allow modulation of the brakes on either side. Dual throttles allow one to largely control the direction through differential thrust. Differential braking as set up in this plane (same as in F7F and A26) sends any braking to the wheel in proportion to the amount of rudder applied, ie. full rudder left would apply all the brake force to the left wheel. To reiterate, the P-38 did not have nose wheel steering, all direction control was through differential braking, differential thrust, and at higher speeds, rudder.

Yeah would be great to use as such, but not everybody have heaps of cash laying around to facilitate FSX controls for differential braking. So yeah there will always be some plebs like myself who would like to use nose wheel steering on a plane (immaterial of how it operated in real life)
 
I repeat my question. Where does one set the Nav1 for an ILS approach?

On the GPS... it's just like the stock one. Tune the freqs with the outer and inner knobs

Untitled-105.jpg
 
Have other found this to be very FPS intensive model? I get locked 30 fps with pretty much everything else (except in the worst hubs with high AI settings, like short moments in FSDT KLAX or so), but with RB P-38 FPS is fluctuating mostly between 23-28 FPS...QUOTE]



I make 22-28...locked to 30. Bearing in mind this is a 4096 skin and the reflectives, that's not bad. You could drop to 2048 and pick up a bunch. I'm ok at my FPS and the level of detail at that high res....
Also fly two versions. One accurate steering with throttle and brake....the other is the lazy man version with tweaked code for nose wheel steering. I found that throttles were sufficient for steering and tapping the brakes too much made it a tad squirrely. If you are running Accusim 2 it will be even more sensitive. Keeps you one your toes...so to speak.

Now I gotta go back and tidy up those big screwheads for this model...I'll sharpen those up while we wait for the new model.

View attachment 84449
 
Has anyone dropped the resolution to 2048 or even 1024 to see if the FPS are indeed better? I'm interested in the plane (love the P-38) and am happy to run it at lower resolutions, but don't want any plane I can't fly at my locked 30 FPS, since all of the many planes I have already are able to do that.
 
Has anyone dropped the resolution to 2048 or even 1024 to see if the FPS are indeed better? I'm interested in the plane (love the P-38) and am happy to run it at lower resolutions, but don't want any plane I can't fly at my locked 30 FPS, since all of the many planes I have already are able to do that.

I did some testing with this 2048 skin. As you can see I jumped to 50 FPS. I was seeing spikes up to 57...on the ground in a fairly memory intensive environment. In the air I'm sure I'd see 60+. That ain't bad. If you can live with some loss of resolution that's a winner. Compare the stencil text on this screenshot to the previous (here) and you'll see the difference. Rivets aren't too bad. Even at 2048 this skin doesn't suck, as evidenced by this screenshot.

I'll stay with 4096, but I'd have to say that a 2048 skin would probably help put you in the sweet spot. Also, if I open Photoshop it kills my FPS. Also a big monitor will kill FPS. I run a 43" at 1920x1080. If I resize my window to half screen my FPS go up accordingly. I fly full screen un-windowed. If I can make 30 on average I'm pretty happy.

To fly high memory, I shut down my various programs, run my tweak software to clean up FSX and open with a clean system. I see the FPS jump up dramatically when I use this approach. Hope this helps. I can post up this blank 2048 skin if the guys at Milviz don't object.

View attachment 84532
View attachment 84535
skin reduced from 4096 to 2048. blurring of rivet detail and stencil

View attachment 84536
4096 skin. sharper rivet and stencil detail
 
gman, do you think you might be able to do one that is completely like the spinner texture (whole aircraft), of the highly polished look, in the first picture of this last post? You can keep it at 4096 if you wish, I have no issues! ;) Fantastic work!
 
gman, do you think you might be able to do one that is completely like the spinner texture (whole aircraft), of the highly polished look, in the first picture of this last post? You can keep it at 4096 if you wish, I have no issues! ;) Fantastic work!


This is the same skin with 100% alpha, same as the spinner. I could remove some of the oxidize/weathering streaks etc. and get a bit higher shine, but I think this really matches the actual Red Bull aircraft. I'd go back and put a bit of edge reflection on the flush rivets and detail up the access fasteners for the 4096 model. That's easy enough in the bump alpha and base bmp.
I'd add some heat glazing around the turbo stacks too. I've got a trick I use in the spec layer that makes it change colors as you move around the airplane.
I haven't gone back and done that yet, but I'd sure be tempted for the Milviz model.

View attachment 84538

View attachment 84540
4096 texture with high alpha
 
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