Bad Duck New Version Posted (FSX Freeware)

The standard [G] key or clicking on the crank handle in the VC should toggle the gear. You should see the crank turning and the gear indicator moving. The gear takes 30 seconds to fully retract. There is no sound when the gear is retracting or extending, I need to make a custom ratchet sound for it.

Does anyone else have the same problem?

I tryed that key and clicking on the handle and it never went up. Don't know what I did. I may just download again.
 
The standard [G] key or clicking on the crank handle in the VC should toggle the gear. You should see the crank turning and the gear indicator moving. The gear takes 30 seconds to fully retract. There is no sound when the gear is retracting or extending, I need to make a custom ratchet sound for it.

Does anyone else have the same problem?

I may be able to help you with the handle cranking sound, Paul...gimme some time...just let me know EXACTLY how long you want the sound duration.
 
I may be able to help you with the handle cranking sound, Paul...gimme some time...just let me know EXACTLY how long you want the sound duration.

That would be very much welcomed! I downloaded a few ratchet sounds and played with them but sound is a new thing for me to learn.
In the aircraft.cfg under [contact_points] these points determine the extension and retraction times by the 12th and 13th values respectively. In this case they are all set to 20 and 30 seconds.

point.0 = 1, -16.1456, 0, -4.9700, 1600, 0, 0.375, 30, 0.38, 2.5, 1.64, 20, 30, 1, 0, 0
point.1 = 1, 1.875, -5, -9.1215, 1800, 1, 1.2, 0, 0.34, 2.5, 1, 20, 30, 2, 0, 0
point.2 = 1, 1.8604, 5, -9.1273, 1800, 2, 1.2, 0, 0.34, 2.5, 1, 20, 30, 3, 0, 0

You can adjust these if you wish with the following consideration. The real duck requires 47 revolutions of the crank handle and it was not easy retracting so I just estimated these times to what seemed about right.

Due to the 100 frame animation setting in the stock code I was limited to only 25 revolutions of the crank handle (I didn't want to rewrite the gear code) to get the correct number of turns but you don't have to worry about it since the animation time will follow the settings in the CFG.

Thank you in advance,
Paul
 
981180_10200738644742100_902160998_o.jpg
 
Just making a parenthesis on Paul's excellent Duck to say that, Cirrus, your system as described in your sig, is capable of producing much higher quality images with excellent FPS. I believe it mas mentioned to you also in another thread. You should really check antializing and use Nvidia inspector to make your visuals much better. Check out any of the tuning guides like Nick Needham's or Kostas on the net.

Back on topic, I have enjoyed the previous version of the Bad Duck a lot. I hope I will find some time tonight to splash around with this latest incarnation. Thank you Paul for your generosity, persistence and amazing attention to detail.
 
Thank you all for your complements. I am very happy that everyone is able to enjoy the Bad Duck.

Thanks to Mike "Cirrus" an error in animation was found that I missed in my rush to get the duck posted. There are broken animation links in the -6 VC. I posted a replacement model file in the downloads section to correct this. Sorry for the inconvenience.
 
Thank you all for your complements. I am very happy that everyone is able to enjoy the Bad Duck.

Thanks to Mike "Cirrus" an error in animation was found that I missed in my rush to get the duck posted. There are broken animation links in the -6 VC. I posted a replacement model file in the downloads section to correct this. Sorry for the inconvenience.

Paul,
Is this replacement model file incorporated in the complete package or just a separate file? If separate, I am unable to locate it.
Thanks again :applause:
 
I thought this photo was awesome, and just had to share it here. This particular example is based in Anchorage, Alaska (Lake Hood) and is operated by Ketchum Air Services, flying again since 2007. In all, there are five 'Ducks' that fly in the world today, operated by owners Kermit Weeks, the Friedkin family (whose Duck is often displayed at Planes of Fame), the Tillamook Air Museum, Chuck Greenhill, and Ketchum Air Services.

 
As there's two other FSX ducks out there, it is practical to have easy-to-memorise name for Paul's anyway.

It seems to have stuck.

In an ironic kind of way.
 
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