I've been working today with Piglet's excellent A-1J Skyraider added with RealEngine. RE truly adds nice realism to the otherwise fabulous model. RE is actually quite simple to set up, actually biggest and most tedious work is editing panel.cfg and aircraft gauges to get the model display temperatures calculated by Real Engine's algorithms (in Skyraider's case editing means oil and cht gauges in A-1.cab file). Both of the edits are practically just copy-paste as instructions are quite clear with RE so the difficulty level is low. Then you can adjust engine parameters and cowling/cowling flaps cooling properties and even flaps or landing gear speed limits according to your likeness. You do this simply in the sim using RE's nice GUI: it builds the ini file for the aircraft, so there is no need to edit values manually and you can test your settings on the fly without need to restart the aircraft or the sim.
RE doesn't do anything to the model properties, it uses parameters just to calculate correct values for the cht and/or oil temp and then making possible engine failures if you exceed certain rpm/mp values for certain time or overheat your machine. So, besides the RE settings, I've also edited somewhat aircraft.cfg and .air-file to get the performance more towards the real. Though Piglet's Skyrider is wondeful plane to fly, it is a bit slow compared to the real life counterpart. A-1 should cruise just under 200 mph with rather mild engine settings (31.5 inch 2200 rpm). With default settings this was impossible to attain. I believe original aircraft.cfg file (and possibly .air too) is created with a program called AirWrench which calculates properties based on real physical qualities of the plane and sometimes software like that doesn't hit the goal perfectly and Skyraider is thus somwehat underperforming. So far all this work seems to bring quite nice results and it cruises now more easily without having too much top speed or other fighter/racer like qualities. I will see if I dig deeper into .air and aircraft.cfg files and get engine function also more correct. Based on the information I've gathered Skyraider top rpm is 2900, not 2800 (this is easy to change) and maximum power of 2700 hp should be attained with 53.5 inch at around 9000 ft. I'm not sure how Piglet's model gives the maximum power out as it allows engine to run all the way to 63.5 inch as "emergency boost". Because values for emergency boost in .cfg are so far a bit vague to me and I don't precisely know how Piglet's A-1 delivers its correct nominal 2700 hp: is it at about 55 inch/2800 (redline in the gauges and quite close the real life values) and 63.5 inches is actually boost over the 2700 nominal power (let's say 2900 hp for short time), or does the model deliver 2700 hp at 63.5 inch/2800 which would be clearly wrong? So, I've just so far tried to make performance more correct and adjusted RE to fit real performance values and only TO/MIL power adjusted somewhat suiting better to Piglet's model.
So all in all this has been a fun adventure so far and I will continue tweaking at least for a while. By all means not the least fun part with this was digging in to information to get as accurate as possible performance data so that RE could deliver temperature values as precisely as possible. Google and www.avialogs.com are your friends here. Real Engine is a wonderful addon for quite basic aircraft, which hasn't that deep system or fault modeling, so it really adds touch of "Accusim" to our beloved freeware planes. If I'm completely happy with the final results, I'll share at least my real engine .ini file for others to use with the Skyraider. I'm not sure about the edited gauges, .air file or aircraft.cfg, because I think that I should at least have Tim's permission to do that and he's not around anymore.
You can download RE V1.4 here:
http://www.fs2000.org/2012/09/30/fs2004fsx-realengine-v1-4-aircraft-limitations/
RE doesn't do anything to the model properties, it uses parameters just to calculate correct values for the cht and/or oil temp and then making possible engine failures if you exceed certain rpm/mp values for certain time or overheat your machine. So, besides the RE settings, I've also edited somewhat aircraft.cfg and .air-file to get the performance more towards the real. Though Piglet's Skyrider is wondeful plane to fly, it is a bit slow compared to the real life counterpart. A-1 should cruise just under 200 mph with rather mild engine settings (31.5 inch 2200 rpm). With default settings this was impossible to attain. I believe original aircraft.cfg file (and possibly .air too) is created with a program called AirWrench which calculates properties based on real physical qualities of the plane and sometimes software like that doesn't hit the goal perfectly and Skyraider is thus somwehat underperforming. So far all this work seems to bring quite nice results and it cruises now more easily without having too much top speed or other fighter/racer like qualities. I will see if I dig deeper into .air and aircraft.cfg files and get engine function also more correct. Based on the information I've gathered Skyraider top rpm is 2900, not 2800 (this is easy to change) and maximum power of 2700 hp should be attained with 53.5 inch at around 9000 ft. I'm not sure how Piglet's model gives the maximum power out as it allows engine to run all the way to 63.5 inch as "emergency boost". Because values for emergency boost in .cfg are so far a bit vague to me and I don't precisely know how Piglet's A-1 delivers its correct nominal 2700 hp: is it at about 55 inch/2800 (redline in the gauges and quite close the real life values) and 63.5 inches is actually boost over the 2700 nominal power (let's say 2900 hp for short time), or does the model deliver 2700 hp at 63.5 inch/2800 which would be clearly wrong? So, I've just so far tried to make performance more correct and adjusted RE to fit real performance values and only TO/MIL power adjusted somewhat suiting better to Piglet's model.
So all in all this has been a fun adventure so far and I will continue tweaking at least for a while. By all means not the least fun part with this was digging in to information to get as accurate as possible performance data so that RE could deliver temperature values as precisely as possible. Google and www.avialogs.com are your friends here. Real Engine is a wonderful addon for quite basic aircraft, which hasn't that deep system or fault modeling, so it really adds touch of "Accusim" to our beloved freeware planes. If I'm completely happy with the final results, I'll share at least my real engine .ini file for others to use with the Skyraider. I'm not sure about the edited gauges, .air file or aircraft.cfg, because I think that I should at least have Tim's permission to do that and he's not around anymore.
You can download RE V1.4 here:
http://www.fs2000.org/2012/09/30/fs2004fsx-realengine-v1-4-aircraft-limitations/