MCDesigns
Charter Member
I have been enjoying Eds airfields and after installing Buzzy field, I remembered I had several photoreal base files that I never did anything with. One was Old Acton Airfield in Acton, Maine, not far off from Buzzy Field and not far from some of Eds other Maine sceneries. So I decided to spend some time on it as a change of pace and one thing lead to another and viola, LOL.
Old Acton Airfield in reality is a private field, but I took some creative license with it since I liked the area and the layout. All objects are custom, no default libraries and have been optimized when needed. I see only a 2 FPS drop when looking at the field. The photoreal has water masking, and night textures, including the town of Acton and I added road traffic thru the town since I like that kinda thing. I also added autogen and tried to keep the same landclass definitions for the same area, but I added more pines since they look better. I use default textures, have no interest in FTXG, so even though the photoreal is blended, not sure how it will look with FTXG or GEX. I also have default mesh, so not sure how it will play with any addon mesh. Should work in DX10 since that is what I use.
Anyhoo, got a few more things to tweak, but should be uploaded on Monday (my least fav part, the packaging and uploading process) it's a big file due to the photoreal and textures, so I haven't figured out where I will upload it yet.
Here are a couple of images
Love the approach
the picnic area
beef, it's for dinner
Old Acton Airfield in reality is a private field, but I took some creative license with it since I liked the area and the layout. All objects are custom, no default libraries and have been optimized when needed. I see only a 2 FPS drop when looking at the field. The photoreal has water masking, and night textures, including the town of Acton and I added road traffic thru the town since I like that kinda thing. I also added autogen and tried to keep the same landclass definitions for the same area, but I added more pines since they look better. I use default textures, have no interest in FTXG, so even though the photoreal is blended, not sure how it will look with FTXG or GEX. I also have default mesh, so not sure how it will play with any addon mesh. Should work in DX10 since that is what I use.
Anyhoo, got a few more things to tweak, but should be uploaded on Monday (my least fav part, the packaging and uploading process) it's a big file due to the photoreal and textures, so I haven't figured out where I will upload it yet.
Here are a couple of images
Love the approach

the picnic area

beef, it's for dinner

