There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.
If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.
Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.
The Staff of SOH
Super grappig Kees, ik vroeg me hetzelfde af ;-)
Looking good now, still wondering why there's white on top. Besides, I would say it's green(ish).....
R.
my daughter laughed and said "why is that aircraft blue on top?"
sometimes being colorblind is a bit of a nuisance...
Sounding great TuFun. If I could offer some advice it would be to try and treat both engine sounds all through the rpm ranges separately for each engine. I'm hearing alot of phasing which happens when you use the same sounds for both engines. You can hear it coming on strong at the 2:34 mark of your vid there. Phasing happens when two identical sounds are playing. The tell tale signs are that washy phasing sound and a big loss of low frequencies.
A few things you could try would be to change the pitch of all the rpms on one engine either through your FS sound editor if your using something like FS Sound Studio or to have another complete set of sounds for the other engine with a change in pitch for all the rpm ranges for that engine. Although it doubles the assets you'll be sure not to run into any phasing problems. Alot of developers still don't pay attention to phasing and most multi engine aircraft in flight sim suffer from it sadly. Also don't do what some devs do and use all stereo samples for inside and out. Stereo for the inside and mono for the out. Mono files will adhere to proper attenuation and spatial movement in the 3D soundscape. Lots of layers and use of 3D sound cones will really add to the experience and by keeping the audio of one engine to one side of the plane and not the other, the sounds of the engines won't mix into each other which is another trick for reducing phasing for the exterior.
You've got some great samples there to work with by the sounds of it and you're making great progress. I know as well as most who visit this thread the work that goes into something like this and it's very much appreciated. Don't forget to give your ears a rest once in a while too.
Great work again dude and looking forward to hearing and flying the finished plane.