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Victory! The CFS2 world is ours.

wow I just can not believe the land in cfs2 is getting better and better.
Thank you.
RJ

Train lines with cuttings and embankments?.
 
Hi there,

I'm from the Dark Side (FSX) but I do want to tell you guys that if this gets released as a package with detailed instructions, I will reinstall my CFS2 for sure!!

What the CFS2 community here has done for their sim is just awesome, and freeware at that!

This is just... Too much for words!

Dumonceau
 
wow I just can not believe the land in cfs2 is getting better and better.
Thank you.
RJ

Train lines with cuttings and embankments?.

Re-meshing the lines did not make the feature set for the first release. Have to draw the line somewhere, so to speak :mixedsmi:
 
Cheers! :icon29:

Hi there,

I'm from the Dark Side (FSX) but I do want to tell you guys that if this gets released as a package with detailed instructions, I will reinstall my CFS2 for sure!!

What the CFS2 community here has done for their sim is just awesome, and freeware at that!

This is just... Too much for words!

Dumonceau

The idea is to make a complete set with the "current state" of airfields/cities/landmarks/objects etc. included, instead of how it is now where you have to install 1000's of different zip's with separate "fix" zips etc., with links to even 10000 more zip's you have to install first, and can not be found on the original websites any more :isadizzy:

That's also the big challenge :)
 
Cheers! :icon29:



The idea is to make a complete set with the "current state" of airfields/cities/landmarks/objects etc. included, instead of how it is now where you have to install 1000's of different zip's with separate "fix" zips etc., with links to even 10000 more zip's you have to install first, and can not be found on the original websites any more :isadizzy:

That's also the big challenge :)

Sander,

My CFS2 disks are standing by!! The SOH CFS2 community is really an advocate of this sim!

I'm dreaming of getting into a Spit of 349 (Belgian) Sqn and blasting some He-111's and Ju-88's out of the sky!

Question, without extra aircraft, how big of an install would the world wide CFS2 be??

EDIT: and will the water, sun and sky textures also be upgraded? I mean, the screenies you people post look almost as good as FS9 with enhancements!!

Take care!

Dumonceau!
 
Big progress today; Streams and rivers now cut their way through the terrain better: instead of going over the fields & crops (the lines are now interacting with the terrain textures)
View attachment 92676View attachment 92678View attachment 92677

Even with this extra task, all of EURW compiles in 1:20h on my 3 yr old laptop; not bad :)

This should please Shessi !! (It certainly pleases me).
icon26.gif


Cheers
BuV
 
A huge limitation of CFS2 is that it is frozen to one season. We overcome that by having different installs for each needed season, so missions can be run in the correct scenery environment. It is possible to make a different landclass for each season, that could simulate dry areas, or other seasonal differences. But a landclass tile is about 1km in size. To make a convincing riverbed, we could resort to larger and varied line widths with an appropriate texture. Other differences could be displayed as VTP1 polys, which have the same size limitation of about 4.5 meters per pixel... the same as FS9.

Dick
 
Oh! BV, it certainly does mein freund...;)

Sander,
Yes, I couldn't agree more that the varied types and levels of texs, meshes and scenery make it a nightmare to get right. Rami's excellent work with his ETO install instructions, is a masterpiece, and works! I do appreciate that it will be a lot of hard work, but with these stunning upgrades it will do it justice and look just.......:icon_eek:

Cheers

Shessi
 
Yes, I'm going to change the layer ordering in reverse, so roads/railroads cross underneath streams. Perhaps generate 3d Bridges at those points.



Sorry, not by me. With global generic synthetic scenery at this scale, with the limited choice of available land class values and
limited resolution, and limited source data, and the fact we only have the one single static season, this is just about as good as it gets (I'll bet FSX doesn't get it right either). I'm going to further enhance it by eliminating fields & crops running up hill sides and placing Rock textures on very steep slopes.
After that, it's going to be hand work (not by me!) to make further enhancements.
The main visual effect of the "riverbedding" as I've done now, is to break up the monotony of the landscape: instead of endlessly repeating agriculture, the fields are now grouped in smaller patches which makes everything look better and more credible in general.

Roger that!

Fine by me Sander, one more question and then I'll stop being a pain: can those wide river beds be reduced to show up as regular streams instead of small lakes or do we face again the same problems you mentioned above?
I know it's impossible creating seasonal changes while CFS2 is running, the only way to do it is changing set of world textures before loading it each time.

I never meant that, sorry if I conveyed such idea.

Thank you again!

Cheers!
KH
:ernae:
 
worldlc.bgl

Is it possible to decompile this file? If it could be broken up into small geographic areas, a number of texture sets could be used for the one installation, e.g. EurW for northern Italy and Mediterranean for southern Italy.

In any case, you're doing a terrific job Sander. :applause:

Thanks,
Kevin
 
Is it possible to decompile this file? If it could be broken up into small geographic areas, a number of texture sets could be used for the one installation, e.g. EurW for northern Italy and Mediterranean for southern Italy.

In any case, you're doing a terrific job Sander. :applause:

Thanks,
Kevin
Done.
 
Big progress today; Streams and rivers now cut their way through the terrain better: instead of going over the fields & crops (the lines are now interacting with the terrain textures)

Even with this extra task, all of EURW compiles in 1:20h on my 3 yr old laptop; not bad :)

Still a few minor bugs to fix, and 2 more features to build in and we should be good to go.

What??

:isadizzy:

Oh, I get it. You've got autocoast doing that during compilation. That's brilliant. Exactly what I would have done if I had the brains.

Great work, Sander.:salute:
 
What an accomplishment!


This is terrific news indeed!

I always had this texture problem in Italy! Finally!

The only way I could get around it was to have two installs, one for the north and one for the center/south/islands.

Thank you!
KH
:ernae:
 
next breakthrough

And today, I've made the routine to place rocks on steep slopes, and remove fields that are running up the hills. It's not very sophisticated and I still need to play around with the threshold values to see what works best, but here's a before-after preview of the result (somewhere in Switzerland)
View attachment 92781
 
Sander

These is awesome! It´s a new world for CFS2! This will make an split before and after this great steps. Thanks for posting the pictures of your progress.

Cheers, Discus
 
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