Robert John
Charter Member
wow I just can not believe the land in cfs2 is getting better and better.
Thank you.
RJ
Train lines with cuttings and embankments?.
Thank you.
RJ
Train lines with cuttings and embankments?.
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The Staff of SOH
wow I just can not believe the land in cfs2 is getting better and better.
Thank you.
RJ
Train lines with cuttings and embankments?.
Well Sander. This are marvellous news!!! It´s amazing! It gets better and better each day!!Wow, this is also a massive improvement for the coastlines. This is a shot approaching the English coast.
View attachment 92680
Hi there,
I'm from the Dark Side (FSX) but I do want to tell you guys that if this gets released as a package with detailed instructions, I will reinstall my CFS2 for sure!!
What the CFS2 community here has done for their sim is just awesome, and freeware at that!
This is just... Too much for words!
Dumonceau
Cheers!
The idea is to make a complete set with the "current state" of airfields/cities/landmarks/objects etc. included, instead of how it is now where you have to install 1000's of different zip's with separate "fix" zips etc., with links to even 10000 more zip's you have to install first, and can not be found on the original websites any more :isadizzy:
That's also the big challenge![]()
Big progress today; Streams and rivers now cut their way through the terrain better: instead of going over the fields & crops (the lines are now interacting with the terrain textures)
View attachment 92676View attachment 92678View attachment 92677
Even with this extra task, all of EURW compiles in 1:20h on my 3 yr old laptop; not bad![]()
Yes, I'm going to change the layer ordering in reverse, so roads/railroads cross underneath streams. Perhaps generate 3d Bridges at those points.
Sorry, not by me. With global generic synthetic scenery at this scale, with the limited choice of available land class values and
limited resolution, and limited source data, and the fact we only have the one single static season, this is just about as good as it gets (I'll bet FSX doesn't get it right either). I'm going to further enhance it by eliminating fields & crops running up hill sides and placing Rock textures on very steep slopes.
After that, it's going to be hand work (not by me!) to make further enhancements.
The main visual effect of the "riverbedding" as I've done now, is to break up the monotony of the landscape: instead of endlessly repeating agriculture, the fields are now grouped in smaller patches which makes everything look better and more credible in general.
Done.Is it possible to decompile this file? If it could be broken up into small geographic areas, a number of texture sets could be used for the one installation, e.g. EurW for northern Italy and Mediterranean for southern Italy.
In any case, you're doing a terrific job Sander.
Thanks,
Kevin
Big progress today; Streams and rivers now cut their way through the terrain better: instead of going over the fields & crops (the lines are now interacting with the terrain textures)
Even with this extra task, all of EURW compiles in 1:20h on my 3 yr old laptop; not bad
Still a few minor bugs to fix, and 2 more features to build in and we should be good to go.
Done.
Done.