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The Staff of SOH
What exactly do you mean by "AI format"?
Basically any aircraft can be used for AI, but you want to use the ones that have less detail/ LODs and fewer texture sheets.
The basics are, indeed, identical. The lack of FSX format AI files is not due to lack of need, however. They are very sorely needed indeed.
:help:
I was wondering what the effect was of just removing the VC from a copy of a model - does it just "not load it", or does it start looking for it, i.e. is it linked in any way from the main aircraft MDL file of an FSX format aircraft?
Ian P.
* Make a seperate folder for the AI plane you will use, rename it, rename its Registry bits, so it is its own plane
Bill,
This is really good info. Many thanks. However, I'm not sure what you mean by "rename its Registry bits". Do you mean you have to do something with "regedit" or are you talking about the name of the aircraft in the .cfg file?
Thanks,
Rick
Sometimes called the "header" sections.Yep, Registry bits in 'bill talk' means the actual aircrafts section in the aircraft.cfg file. The exact aircraft section with the texture and panel and N-number and all that,
Bill
Were the conditions IFR, Warrant? You have to tell FS AI flights that their plan is IFR as oppose to VFR when you create them, but if you "sock in" an airport that only has VFR flights available at it, they should all start departing IFR instead. If it's an uncontrolled airport, they file IFR when airborne.
There's a flag near the start of each AI flightplan to say whether the plan is IFR or VFR, though. What are you using to crate your plans?
* Create basic textures from its textures, such as DXT5 instead of DXT32bit, make them half size, such as 512 square instead of 1024 square.