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The Staff of SOH
Good coders are the lifeline of every software house. My friend is a graphic artist mostly doing work for gaming business and he has said that guys like him are replacable and those who game studios hang on are good coders developing the engine. Now, if you think the volumes most of the flight sim addons are selling, you really can't pay that much for a coder. Most of the payware business is not generating business that much. So, in the end you need to find some one who takes it as a hobby and is interested in doing coding in their free time. And as flight sims popularity stands today, it may be difficult at least among younger folks. If I've understood correctly, VS coder (at least one of them) practically split and refused to work more and because of that their Bearcat patch was first delayed and then canceled. And now, most likely all developement is shut down, because it is no use for modelers to continue work.
I'm not surprised about that. Not at all.
Let's hope the rest of the team finds suitable use for their skills. Or manages learning the coding part.
I must admit, I too am often puzzled by the use of the term 'coder'.
I know a lot of the newer addons have systems and features (and with Vertigo, things such as payload editors) that require extra work, such as additional gauges to make them function (be it C++ or XML), but I generally thought it was down to the 3D modeller to do this, since I thought they would have to do the XML code for the virtual cockpit gauges, and anything else the 3D model needs to function in FS.
Coders develop modules, often using SimConnect, which model systems and behaviour which the 3D model and its gauges cannot implement. Milviz's VC lighting system on their new 737 is an example: the Milviz 737 has very complex xml coding to run the cockpit animations - of which there are nearly 500 - but the lighting system is an entirely different system of custom-written graphics code which xml simply cannot do. FSX will work with external modules to provide functions and features earlier versions of FS could only dream of.
You want aircraft with complex systems? You need a coder. Modelling is just a small portion of the work with today's bleeding-edge releases.
Coders develop modules, often using SimConnect, which model systems and behaviour which the 3D model and its gauges cannot implement. Milviz's VC lighting system on their new 737 is an example: the Milviz 737 has very complex xml coding to run the cockpit animations - of which there are nearly 500 - but the lighting system is an entirely different system of custom-written graphics code which xml simply cannot do. FSX will work with external modules to provide functions and features earlier versions of FS could only dream of.
You want aircraft with complex systems? You need a coder. Modelling is just a small portion of the work with today's bleeding-edge releases.
Thanks for the explanation hairyspin.
I had forgotten about the importance of SimConnect (and it's power to things you could not do before) in a lot of addons, and the fact that it needs to have someone write the code for the modules to work.
But having said that, I guess I was thinking more of the developers who have systems etc. modelled in their aircraft, but don't use SimConnect. (And there seems quite a few of the addons I own).
I can't remember off hand if the Vertigo use SimConnect for their aircraft (I guess they do, hence the need for a coder), and I can of course understand something like the Milviz 737 having to have lots of custom code and animations where SimConnect needs to be used in order to achieve this. Then of course you have the likes of Accusim & Accufeel which need SimConnect in order to work.
But I guess it all depends on what level you want to model things, and how clever you are at using existing techiques and methods if you can't write code for SimConnect!
Obviously, SimConnect is an exellent thing to have in FSX, but I suppose developers could always ask themselves if the things they are modelling actually need to use it, hence the need for a dedicated coder!
Cheers
Paul