Vertigo Studios closing doors

Truth be told (as a software engineer put it to me) we programmers dont actually like to be called coders. For me personally i see 3 levels of skill.

Coder: 14 year old kid playing monkey-see-monkey-do and cant understand what he is really doing. IOW, just scripting.(i dont despise youth here....I have met and helped out some who are much younger than me but i consider them my superiors in skill and imagination)

Programer: Midway...like myself. Knows enough about digital signal processing and memory management to do the same thing in most programming and scripting languages.

Engineer: The top. Can think in binary if need be. Assembly is nothing to him. (Exageration mode off but you get the idea)


Thanks for that. I'll try to remember this!


SimConnect is only used for reading/writing data to the sim beyond what XML can do, as well as accessing weather, simulation state, and controlling simobjects other than the user aircraft. Most systems that dont require any of the core simulation variables to be over written can be done in XML or C++ as they are just simple logic code that can use the basic gauge system to handle inputs and outputs.


Yes, I think that's how I initally understood SimConnect.

Given what you said, I guess my question in my previous post has some merit, i.e. does this addon really need to use it?

Cheers

Paul
 
Only if they are going into the realm of accusim levels of engine simulation and for special modifications to the flight control system and other things like landing gear behavior and such...
 
Most systems that dont require any of the core simulation variables to be over written can be done in XML or C++ as they are just simple logic code that can use the basic gauge system to handle inputs and outputs.
Try writing animation code to show the relative wind direction in XML, ultimately all programming is 'simple logic', doesn't mean everyone can do it.
 
Very sorry to hear this news. Best wishes to everyone at Vertigo and I hope you are able to find a good person to take over the coding for your projects. :salute:
 
awww, that's too bad. I like the Hellcat, Bearcat and Hawk a lot, and was looking forward to the B-25....
 
there goes my hope for a Vertigo F3F...

ah well - I know only too well how life can intervene in positive and negative ways -

good luck to the Vertigo Association - I hope things get better for their people soon
 
I'm outta' work, but can't code...

Deano, Bruce, other Vertigo Studio folks....thanks and good luck. (I really hope you find that "coder"!)
 
Bummer.....

I was kicking around picking up my first Vertigo product sometime this month; the Grumman Bearcat F8F. I see they will still sell the products; Have most of the bugs been hammered out on this one by now?

Tommy
 
If many recent FSX projects seem to be really "code centric" (using modern weapon system for instance) , I thought that warbirds modeling could be less "coding-dependant"...
Accusim-like system is not the standard, so I thought that expected coding skill for airplanes with needles and screws was more about FSX SDK implementation (with few c++ gauges may be...) which is easier to find.
I guess I was wrong... sadly...

The trend is sadly going towards ever increasing complexity, or at least the demand for it.
 
This is really a bummer. I was so looking forward to their B-25. I've been a fan and buyer of most of their products.
 
The trend is sadly going towards ever increasing complexity, or at least the demand for it.

Agreed. not every developer has the skill or knowledge to implement all the so called features the picky consumers in this community ask for. I have a couple of aircraft from VS and what stands out to me are the graphics. I am happy with that and default FSX functionality, no need for any out of the box coding.
 
Agreed. not every developer has the skill or knowledge to implement all the so called features the picky consumers in this community ask for. I have a couple of aircraft from VS and what stands out to me are the graphics. I am happy with that and default FSX functionality, no need for any out of the box coding.

agreed - it would be nice if everyone was cool with whatever instead of being all about what this or that plane doesn't do..or have..

it seems in fact that most of that stuff is less about the subject and more about the individual making the criticism..as one who is wanting all to note that their knowledge is somehow superior to the modelers (not in every case certainly - but often enough to create a rash among developers)
 
In my younger days, I programmed commercially for 10+ years in various languages but fortunately took on larger roles in management. Although I could pick up "coding" XML or C++, why would I in the FS world. Documentation of interfaces and handshakes among all the required programs are poor if available at all, and finding anyone to mentor or provide guidance is time consuming or impossible. For FS, it's a thankless, time consuming, and exacting job that has many critics on complex systems that most don't understand or use anyhow. :) You can't pay talented people enough to do this IMO.

Most do not want procedural simulators and even if they did, they hardly have the time to use them properly. The projects just take too long and cost too much. If we were more happy with the basics of simulation, these products could be produced much faster and we would get more of them. Given that, I feel for the former "coder" (no disrespect intended), and for Vertigo whose products have so much respect.

Long live Vertigo. :)
 
Coding for FSX eh?

A few weeks ago I spent (or you could say wasted) four hours using simconnect trying to get the eyepoint position out of FSX before I realised it was impossible. Oh what fun!

XML though can be used for most FSX processing. But you need C code if you want custom sounds or you need to save something to a file. And you need Simconnect if you want to write directly to some FSX variables which you can't with XML (eg payload and fuel)
 
For someone who's microwave still has four blinking 0000s where the time should be all this c-++ xml simconnect talk is like some alien language. Not Klingon maybe Romulan:confused:.
 
For someone who's microwave still has four blinking 0000s where the time should be all this c-++ xml simconnect talk is like some alien language. Not Klingon maybe Romulan:confused:.


1.) Press TIME.

2.) Enter the current time via the keypad.

3.) Press TIME again.

You're now a coder.
 
For someone who's microwave still has four blinking 0000s where the time should be all this c-++ xml simconnect talk is like some alien language. Not Klingon maybe Romulan:confused:.

LOLOL !!! There you go. What's in a 'name' anyway.
The 14-year old 'coders' of today are certainly NOT on par with the 40-year old coders (aka programmers) of 40 years ago....... when I was learning Assembler, Cobol, PL/1 and later on Pascal and C. Back then the CODERS were the better people, even though system designers were higher up the corporate ladder.

I tend to focus on what people actualle are ABLE to, indifferent of what they are called or call themselves.

And I got my microwave to show the correct time (until they bloody change to Summer time), but cannot model, code or even draw an aircraft for FSX ! SO hats off to ALL who can ! :applause:
 
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