FSX Everglades are beautiful

I don't know what MSE Florida V2 is but it sounds like FREEflow Florida V2 that Bob Brown and I did just as FREEflow was being founded.
Florida V2.0 was the first scenery to be made for FSX. We converted V1.0 to make it comply with FSX. V2 did not have the coastlines and waterways that were in FREEflow Florida.
 
Years ago (30?) I took a bike trip to Florida (kicked out of work, told I had to use my vacation time), stopped at Naples. Nice place, continued to to the keys (eventually returned to Naples for a couple weeks).
Was March, got frost bite and sunburn on the same trip.
Going across alligator alley was so boring I fell asleep, woke when I ran into the rut along side the road (good thing was not near a culvert).
Shook me up enough I stopped at the first place, a general store/bait/tackle shop.
Also had airboat ride through the swamp, I jumped at the chance.
Never regretted it, on the way back my eyes were peeled for gators and anything else, gave me a new outlook.

When the FSX airboat showed up at FSNorthwest, I grabbed it and virtually headed back to Florida.
Still a favourite vehicle for the area.
I substituted the sound for (I think FS9) Icon A5, sounds closer to what I remember.
Guess I'll have to go looking for some detailed Florida scenery now.
 
Beaver Sound

I have FSX Acceleration, so I 'borrowed' the FSX's default DHC2 Beaver sound and it works good. I also used it in FS9 and it is ok there, too. Why get 30 mb of sound when you can reap some of the perks and use the default stuff (is only 10 mb).

I took a break yesterday, but have 'New' FDEs for the FS9 'Air Boat 1' and FSX 'FSX Air Boat'. The FS9 'Air Boat 1' works in FSX. The FS9 version is 'Bubba's Blue' and the FSX version of the air boat is 'Gator Bait'. Gator Bait won't work in FS9 due to model/texture (*.dds). It will be later today as I have an appointment at 2 pm. It is final. Just have to 'clean up' (ie: remove notes) and zip it up. I will then send to Mike Richards (the author) and he will decide where he will upload to. Stand by.
Chuck B
Napamule
 
YOU GUYS SUCK!! :icon_lol: I hadn't ever thought of checking out the Everglades till now, what a cool place and being a scenery person, I have to then check if there are ways to make any default area better, more realistic which usually gets me in trouble as it takes away from any project I am working on (missed commercial deadlines because of it, LOL). needless to say there is good sat imagery for the Everglades and the airpark and thinking of how much fun it might be cruisling thru the real deal (especially how cool the photoreal water will look under FSX water) with some tall grasses and animated gators (which I have), UUUUGGGGHHHHHH! It's now on my project list dang it!

I have MSEV2 Florida but haven't had the time to d/l and install, but I know it covers the Everglades from the images, but I wonder if the developer took the time to do the water mask for all of it, or just go around it, anyone have MSE Florida that can check?

And maybe for a little more realism you could add a few crocks out there in the Swamp submerged with just their eyes above water and at night (here is the cool part) those eyes could
be lit up with a bit of glowing red. Nice premise yes? A few croaking frog noises and the usual swam noises. That would do the Duck Dynasty proud. :icon_lol:
 
I made a short video (2:09) showing the Bubba Boat in Everglades, East of Homestead Field (X51). The dusk video is the same video 'instant replay' as day time. I just made it 'dusk'. You can do that to instant replay, you know. Otherwise I would run into trees I could not see.

I also had to reduce the number of trees by changing Auto Gen from 'Dense' to 'Normal'. Otherwise there are no 'gaps' between trees.

GaryGB: I am waiting for Mike to return email with 'ok'. Your forum post was from 2010 (ie: out dated). I am not sure if I have the FS9 or the FSX version. But it doesn't matter as you would only want it in FSX because only FSX has real Everglades 'swamp' land (ie: wet ground). FS9 doesn't have any 'wet land' in Everglades. Here is video link: http://youtu.be/JMXbtm_vI_A .
Chuck B
Napamule
PS: Edit: The correct entry in Cfg is 'Category=Airplane'. No need to make it a boat, per se. It has 'gear' (type 1 cnt pts) so it can go on land and not get stuck. This also makes it 'eligable' for 'Push Back'. Gear also retracts if you want to 'beach' it on waters edge.



I have a version made by M. Allen Richards, now whose version are you talking about making the changes to or is that another version of a swamp boat?
 
Pictures

Well, I guess you want pictures of the liveries involved? I just happen to have some. Shows them in FSX as FS9 does not have 'swamp' (wet) land. Just dry land. No point in running an 'air boat' on dry land!
Chuck B
Napamule
 
FDEs

The 'New & Improved' FS9 and FSX Air Boat files (zip) are available for download. They are an improvement all around compared to the original Air Boat flight dynamics (sorry Mike). But you have to try them to see. Shoot up a narrow, winding, river and find out if you like. Cheers.
Chuck B
Napamule
PS: Get them while you can as I THOUGHT I was given 'OK' (but perhaps I mis-understood) by Mr Richards and they might get removed. We'll see.
 
The 'New & Improved' FS9 and FSX Air Boat files (zip) are available for download. They are an improvement all around compared to the original Air Boat flight dynamics (sorry Mike). But you have to try them to see. Shoot up a narrow, winding, river and find out if you like. Cheers.
Chuck B
Napamule
PS: Get them while you can as I THOUGHT I was given 'OK' (but perhaps I mis-understood) by Mr Richards and they might get removed. We'll see.

Get 'em Where?
 
I don't know what MSE Florida V2 is but it sounds like FREEflow Florida V2 that Bob Brown and I did just as FREEflow was being founded.
Florida V2.0 was the first scenery to be made for FSX. We converted V1.0 to make it comply with FSX. V2 did not have the coastlines and waterways that were in FREEflow Florida.


MegaSceneryEarth V2.0 High res photo scenery
 
Air Boat Update

Gents,
They say 'haste makes waste' and it's true. In my haste to upload I seem to have made a couple of 'wastes'. Here is what I KNOW will make the boat behave much better. It was sitting too low in water, for one. The other prob was it crashed with cnt pts I uploaded. The Cfg for all the air boat I uploaded are IDENTICAL. So this update is for FS9 air boat and FSX air boat. Cheers.

//MOI's
empty_weight_roll_MOI= 13300.000
empty_weight_pitch_MOI= 25560.000
empty_weight_yaw_MOI= 48800.000
empty_weight_coupled_MOI=0.000
---------------------------------------------------------
[contact_points]
point.0=1, 7.480, -3.500, -4.880, 14500, 0, 2.000, 42.0, 1.000, 1.1, 1.000, 1.000, 1.000, 0.000
point.1=1, 7.480, 3.500, -4.880, 14500, 0, 2.000, 42.0, 1.000, 1.1, 1.000, 1.000, 1.000, 0.000
point.2=1, -9.000, -3.500, -4.860, 14500, 1, 2.000, 0.0, 1.000, 1.1, 1.000, 1.000, 1.000, 2.000
point.3=1, -9.000, 3.500, -4.860, 14500, 2, 2.000, 0.0, 1.000, 1.1, 1.000, 1.000, 1.000, 3.000
point.4=4, 7.680, -3.300, -4.136, 14500, 0, 0.512, 0.0, 0.440, 3.5, 1.000, 0.000, 0.000, 1.000
point.5=4, 7.680, 3.300, -4.136, 14500, 0, 0.512, 0.0, 0.440, 3.5, 1.000, 0.000, 0.000, 1.000
point.6=4, -10.00, -3.200, -4.136, 14500, 0, 0.512, 40.0, 0.450, 3.5, 1.000, 0.000, 0.000, 1.000
point.7=4, -10.00, 3.200, -4.136, 14500, 0, 0.512, 40.0, 0.450, 3.5, 1.000, 0.000, 0.000, 1.000
max_number_of_points=14
static_pitch=0.000
static_cg_height=4.180 //o=0.000000
gear_system_type=0

Hope you like. Enjoy.
Chuck B
Napamule
 
Gents,
They say 'haste makes waste' and it's true. In my haste to upload I seem to have made a couple of 'wastes'. Here is what I KNOW will make the boat behave much better. It was sitting too low in water, for one. The other prob was it crashed with cnt pts I uploaded. The Cfg for all the air boat I uploaded are IDENTICAL. So this update is for FS9 air boat and FSX air boat. Cheers.

//MOI's
empty_weight_roll_MOI= 13300.000
empty_weight_pitch_MOI= 25560.000
empty_weight_yaw_MOI= 48800.000
empty_weight_coupled_MOI=0.000
---------------------------------------------------------
[contact_points]
point.0=1, 7.480, -3.500, -4.880, 14500, 0, 2.000, 42.0, 1.000, 1.1, 1.000, 1.000, 1.000, 0.000
point.1=1, 7.480, 3.500, -4.880, 14500, 0, 2.000, 42.0, 1.000, 1.1, 1.000, 1.000, 1.000, 0.000
point.2=1, -9.000, -3.500, -4.860, 14500, 1, 2.000, 0.0, 1.000, 1.1, 1.000, 1.000, 1.000, 2.000
point.3=1, -9.000, 3.500, -4.860, 14500, 2, 2.000, 0.0, 1.000, 1.1, 1.000, 1.000, 1.000, 3.000
point.4=4, 7.680, -3.300, -4.136, 14500, 0, 0.512, 0.0, 0.440, 3.5, 1.000, 0.000, 0.000, 1.000
point.5=4, 7.680, 3.300, -4.136, 14500, 0, 0.512, 0.0, 0.440, 3.5, 1.000, 0.000, 0.000, 1.000
point.6=4, -10.00, -3.200, -4.136, 14500, 0, 0.512, 40.0, 0.450, 3.5, 1.000, 0.000, 0.000, 1.000
point.7=4, -10.00, 3.200, -4.136, 14500, 0, 0.512, 40.0, 0.450, 3.5, 1.000, 0.000, 0.000, 1.000
max_number_of_points=14
static_pitch=0.000
static_cg_height=4.180 //o=0.000000
gear_system_type=0

Hope you like. Enjoy.
Chuck B
Napamule



Chuck

I sent you a PM about the settings.
 
Better wake effects

I have "borrowed" some of the effects files and one from the grumman goose in order to create a better wake effect (IMO) then before.
I have combined some effects from the first airboat and the contact points from the 1st Aircraft.cfg and merged them into the 2nd aircrat.cfg file.

I have the best of both worlds in that the boat isn't sinking or taking on water like in the boat and the spray effects from the goose were added to the newer
aircraft.cfg file:

1zy7x52.jpg


A much better looking wake effect I think.

If you want the aircraft.cfg file that combines some of the 1st boat with the 2nd (latest) here ya go:

http://www.mediafire.com/view/b35bec54c14g5j2/aircraft.cfg
 
Boats won't resart

Neither of the boats will not restart with CRTL + E. When I shut them down and let the props come to a full stop and then CTRL + E, nothing happens.
 
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