Adrian Petford
Charter Member
Important Texture Update:
This patch fixes the blurriness in the VC panels that resulted from the mips being included in the first textures. Those were removed.
Also there are a few other minor tweaks in the office as well. The windshield glass channel has been aligned and some other stuff you probably won't notice.
The major difference in this new file is the re-structuring of the bump maps. I've done the bumps in a way that allows us to eliminate the spec files from the texture folders. The spec was causing a display anomaly at the top of the fuse and nacelles. I used an embedded alpha channel and NVIDIA Photoshop normal map filter to do the bump work in PSD rather than subbing that out to the Gimp and DXT1 Bitmap Editor. This solved some basic issues.
Hello Gman,
Thanks for your great textures.
Quick question: I have applied the patch and overwritten the two texture folders. Previously I was using the high-res 32-bit bump maps. Do I now have to recopy these original files into the patched texture.clean and texture.weathered folders?
Thanks,
Ade