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C-47 from Manfred Jahn and team

Important Texture Update:
This patch fixes the blurriness in the VC panels that resulted from the mips being included in the first textures. Those were removed.
Also there are a few other minor tweaks in the office as well. The windshield glass channel has been aligned and some other stuff you probably won't notice.

The major difference in this new file is the re-structuring of the bump maps. I've done the bumps in a way that allows us to eliminate the spec files from the texture folders. The spec was causing a display anomaly at the top of the fuse and nacelles. I used an embedded alpha channel and NVIDIA Photoshop normal map filter to do the bump work in PSD rather than subbing that out to the Gimp and DXT1 Bitmap Editor. This solved some basic issues.

Hello Gman,

Thanks for your great textures.

Quick question: I have applied the patch and overwritten the two texture folders. Previously I was using the high-res 32-bit bump maps. Do I now have to recopy these original files into the patched texture.clean and texture.weathered folders?

Thanks,


Ade
 
Texture Patch

A question for Gman:


I use the stock (Manfred J) texture folder and none of your clean or weathered textures,

1. Is your basic clean texture essentially the same as the stock texture folder?

2. Would using your clean texture folder (w/patch) be an improvement over the stock (Manfred J) texture?
If so, what is there to gain? What differences will I see?

Thanks.

:salute:
 
Hello Gman,

Thanks for your great textures.

Quick question: I have applied the patch and overwritten the two texture folders. Previously I was using the high-res 32-bit bump maps. Do I now have to recopy these original files into the patched texture.clean and texture.weathered folders?

Thanks,


Ade

No need to copy the earlier 32 bit files into the new patch. I reworked the bump maps in such a way that the 32 bit files are not needed.
If you like the old look better feel free to continue using that setup of bumps and spec, but keep the new patch cockpit textures.
 
I use the stock (Manfred J) texture folder and none of your clean or weathered textures,

1. Is your basic clean texture essentially the same as the stock texture folder?

2. Would using your clean texture folder (w/patch) be an improvement over the stock (Manfred J) texture?
If so, what is there to gain? What differences will I see?

Thanks.

:salute:

The clean and weathered texture from my files change the appearance of the cockpit. The clean cockpit is similar to Manfreds stock file, but with gray seats, sound padding and light weathering on all of the panels. The weathered cockpit has leather seat and a well used look.
The major difference is theexterior bump files which have more detail in wing rivets and skin stress.

There is no gain in performance between the files, just appearance.
 
I don't know what kind of stuff you guys are smoking but when I tried the C-47 link, all I got was "Linkid 17617 does not exist Go Back"
There has to be a better way
Helldiver
 
No need to copy the earlier 32 bit files into the new patch. I reworked the bump maps in such a way that the 32 bit files are not needed.
If you like the old look better feel free to continue using that setup of bumps and spec, but keep the new patch cockpit textures.

Thanks for the reply Gman... now off to give your new textures a spin!

Thanks again,


Ade
 
I don't know what kind of stuff you guys are smoking but when I tried the C-47 link, all I got was "Linkid 17617 does not exist Go Back"
There has to be a better way
Helldiver

Not sure which link you mean, but here is the link for the basic Manfred Jahn C-47 download.
http://www.sim-outhouse.com/sohforums/local_links.php?catid=34&linkid=17656

The server has been getting hit pretty hard, it may have been a glitch. I ran a test download on it and it's good to go. Give it another shot...if no joy bump me back here.
 
The patch makes the VC a lot better - thank you very much for that!

Really lovin this plane, could just sit and listen to the engines all day :)

Three operational questions:
- turning on carb heat also turns on prop deice and inertial separators; can this automatism be switched off?
- are auto feather and overspeed governors modelled?
- how do I feather a prop manually?
 
Having some fun...

rKPG6.jpg




Good brakes... goooood brakes!!!

Silver Bullet Dak on tour.

 
Thanks gmain for yet more work to this beauty. Sorry to be such a dunce though, but i dont understand how to have the 'weathered' VC textures showing. Any help appreciated
Ta!
 
My turn to express my appreciation to Manfred and team for both this C-47 and the equally fabulous C-117. Have not been able to fly anything else for the last several days. Thanks, as well, to gman for the texture options and to those, like Jan Kees, for the great paint jobs. Absolute FSX state-of-the-art workmanship from you all!
Terry
 

Good brakes... goooood brakes!!!

Silver Bullet Dak on tour.




That is very impressive short landing Tufun. Gotta ask, how did you stop so short with the tail wheel still in the air? Was you approach speed almost
at stall speed? I will attempt to recreate that landing like in your video here and see if I can land like that....way cool :cowboy:


EDIT: I just attempted to land in the same manner you did (A two point touch down - aka two pointer). I used the Piedmont version. For a minute there
I was thinking you had tinkered with the brake settings and put some Midas super brakes on the old bird. I managed to land same way you did.
 
That is very impressive short landing Tufun. Gotta ask, how did you stop so short with the tail wheel still in the air? Was you approach speed almost
at stall speed? I will attempt to recreate that landing like in your video here and see if I can land like that....way cool :cowboy:


EDIT: I just attempted to land in the same manner you did (A two point touch down - aka two pointer). I used the Piedmont version. For a minute there
I was thinking you had tinkered with the brake settings and put some Midas super brakes on the old bird. I managed to land same way you did.


I saw this video... and thought...

 
I saw this video... and thought...




All I can say is that is a SLICK two point landing. Yeee Haaaaa!!!! :applause:

Glad I wasn't just walkin' out one of those porta potty doors (frame 23) when it landed near by or I may of wanted to go back in ...real quick :cool:
 
Important Update: MJ C-47 Texture Patch_001

If you have installed the MJ C-47 Texture Basepak by Gman5250, be sure to update your DAK with the current patch. I've addressed the last of the display issues and packaged everything into a single download with all of the updated files.

Link here: http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=3&id=17658

This patch has the interior fixes and the new bump and spec files for complete continuity with the Manfred Jahn Douglas C-47 V2 release. If you downloaded this patch, please update with the current download and install. Readme instructions are included.

This should be the final patch.
Feel free to bump me here if you have any questions.
 
I was reluctant to use the 32bit bumps for performance reasons. Your new version looks and performs great! Thank you for your hard work Gman! Much appreciated.
 
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