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Night lighting in CFS2?

Blood_Hawk23

Charter Member
Are we able to give structures light maps in CFS2?

If so how?

I have a couple that I would like to do it too. one is a light house in Denmark.

Do think that would be the best way. Or would it be better to add an blinking light effect. out side of runway lights I have not seen any lighted buildings.

Any Ideas?
 
Gmax can do night textures but it takes a bit of messing around with the asm code.
EOD does it, lods a problem for me and other users of the program, I know it possible,
fsds does it.
With gmax you can use _bright material that works but stays bright during the daytime.
I have a little time to help but not a lot.
Robert
 
What about the curfew?

Hi Blood_Hawk23,

Maskrider/Lindsay Watts' object library has light poles that light up at night and Simonu (I think) uploaded a generic runway lighting infrastructure that I used successfully several times.

Don't forget curfew rules during WWII! Nights from 1939 to 1945 were very dark to prevent nocturnal air raids, civilians who did not observe it were severely reprimanded and fined in Allied countries. In Axis-occupied territories people who forgot to blot out a candle light at night could be very easily sent in front of a firing squad.
It happened here more than once.

Cheers!
KH
:ernaehrung004:
 
i'm thinking more of wwi time frame and a bit farther east of the western front. I thought it would be nice to do a couple Danish houses with the lights on. or at least the lighthouse.
 
Hi Blood_Hawk23,

Maskrider/Lindsay Watts' object library has light poles that light up at night and Simonu (I think) uploaded a generic runway lighting infrastructure that I used successfully several times.

Don't forget curfew rules during WWII! Nights from 1939 to 1945 were very dark to prevent nocturnal air raids, civilians who did not observe it were severely reprimanded and fined in Allied countries. In Axis-occupied territories people who forgot to blot out a candle light at night could be very easily sent in front of a firing squad.
It happened here more than once.

Cheers!
KH
:ernaehrung004:

Yes, I had forgotten about the MR/LW light posts and the FSSC runway lights function.
 
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Robert sent me an animated version of my lighthouse. It looks great. Thank You Robert.

sadly the model I sent him has issues that i don't like. so we may have to recreat it. thats what i get for repurpousing Sketchup models. so I have to fix this then make the textures.

how do you make the lights function only at night. I know in FS2002 an on its a light map which works like what we have for the damaged buildings. is that some thing i can add in the textures?

I may have to look at the light poles and see if I can learn anything.
 
CFS2 doesn't use light maps like FS2002 does, but lights can be coded with scasm , that electrical infrastructure pack (LINK) I did includes the source file, you should take a look at that and see how they work.
 
I have finaly animated the light on my lighthouse. now I'm working on the effects.

simonu,
I'll look every everything and see what I can learn. Robert John has pointed me to a post that him and Rumpaflappy had at another forum. Its given me an idea or two. not sure how to compile it once I'm finished. seeing how I have to edit the asm files. but hopfully i'll get there.

Once i have textures on my model I'll share pictures.
 
Searchlighs

Shessi,

How were the searchlights made in your searchlight and city fires pack?

They do not export with modelconverterx so i can't see them except in game.

I was thinking about making some for WWI missions.

maybe see if i can make a few vehicles with some on them.

Just a thought right now.

Till Later,
John
 
Here is a pick of the light house. I'm still working on it.

LightHouse1.jpg

Its not fully textured. Though I did start. The white is not a material. I'm still trying to get it all figured out. The animations are finished. Thanks to RJs help. I'm still working on the Light.
 
Here is a pick of the light house. I'm still working on it. Its not fully textured. Though I did start. The white is not a material. I'm still trying to get it all figured out. The animations are finished. Thanks to RJs help. I'm still working on the Light.

Lovely! :encouragement: :applause:

Keep on truckin'! :running:

Cheers!
KH
:ernaehrung004:
 
the lighting works. though I'm not completely happy with how it looks. I don't have the textures add yet. They are still a work in progress. I also have to do the LODs.

LH-far.jpg
You can see it in the top of the picture.

LH-4.jpgLH-3.jpgLH-2.jpg

So there is the progress.
 
For simple buildings EOD will give you night maps, fsds will also, and a few other programs, but not GMAX yet.Send anything you like will look at them, sorry I have not responded about at static aircraft, too many Polys and no LOD IMHO.RJ
 
For simple buildings EOD will give you night maps, fsds will also, and a few other programs, but not GMAX yet.Send anything you like will look at them, sorry I have not responded about at static aircraft, too many Polys and no LOD IMHO.RJ

RJ are you looking at the finished models or the ones I sent?
 
Off topic , but I,ll toss it out here , You can change ship model specularity to make em stand out better for nite raids , but do back up the model for daytime use ,

A lot of the ships built have the collusion bubble outa wack , in other words you can fly through the bow or stern , with out a problem , tough on the Kamakasi pilots ,
You can visually ck for sizing by using the preview window and borrowing an airfile from Liberty ship driver ,
The bow and stearn should be just inside the preview window , too big or too small needs adjustment ,
 
Gmax does have a place for night map textures. Its in the material under maps. What would happen if you add one there?
 
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