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Updated Wellington skins by kelticheart

Rami

Administrator
Staff member
Morton,

I tried using your old skins on the new model...not a bad fit, all in all. The prop textures are pretty good too...but I can imagine these pics are gonna make Stefano gnash his teeth because they highlight one of his pet peeves, if memory serves me correctly.
 
Excuse my nosing in....

Shessi,

I tried using your old skins on the new model...not a bad fit, all in all. The prop textures are pretty good too...but I can imagine these pics are gonna make Stefano gnash his teeth because they highlight one of his pet peeves, if memory serves me correctly.

Rami,

excuse me for sticking my nose in, but aren't those Morton's repaints of the previous Ted Cook's Wimpy conversion?

I am sure of it, because I just adapted the whole pack to the new conversion. If you watch carefully, the back of the top antenna fairing behind the cockpit remains untextured and I corrected that. I can re-upload the pack with Morton's permission if you liked me to.

As to the prop discs, something happened to the model during the conversion, or the bug is being carried forward from the FS9 model, that causes the prop disc to displayed "behind" some parts of the aircraft.

I wrote about this glitch already in the past and it depends on the compilation hierarchy of all parts of the model. William Dickens, aka Bismarck13, found the way to cure it, way back then, when I worked on his models prop textures.
He explained to me that the prop discs must be compiled as the last part of the model. If any other part is added afterwards, it will be displayed in front of the blurred disc. Do not ask me what's the meaning of "hierarchy compilation", because I never ventured into building an aircraft, but I do understand the terminology from my Jurassic programming background.
Fact is that William was able to go back to the models he had released with this defect and correct them all. Other builders who uploaded models with the very same problem, contacted by me, either did not understand the concept or simply did not bother to correct it.

It's an hideous effect to look at and my light grey blurred textures enhance it greatly. I had the definitive proof William was right when Tango turned his updated B-25C Mitchell into a "J" version, by adding the rear gunner turret and the .50" gun packs on both sides of the cockpit.
Well, the in the "C" version the blurred discs are displayed correctly, in the "J" the discs spin behind the gun packs.
I can recall other models with the same problem, all of Merlin66's YAS production for example, Wolfi's SB2C Helldiver and, I believe, his beta Ki-44 Shoki are some examples that I remember.

I have replaced blurred discs on every aircraft I downloaded for consistency, but I only uploaded the discs which do not display any defect like the above or with the disc spinning lopsided. The B-25 I just spoke about has also wobbling prop discs which look very bad, so I never uploaded replacement discs for her, I would not like my work to be blamed for such display defects. After all, as a repaint cannot correct a faulty model, I have no control over prop discs animation. If a modeller places the axis center of the disc off, the sim engine will spin the prop lopsided. Period.
Thicko is another great modeller who accepted my observations and went back correcting the spinning center of his model props. He actually found out I was right every time and the few models of his I had found faulty were uploaded with perfect propeller animation.

Last but not least, I have the original Ted Cook's conversion pack which had the original textures in. Such textures had the usual propeller blade tips painted yellow as all Allied aircrafts had. With the conversion, they cannot be displayed because the blade texture is mapped to the spinning spinner. It sounds like a joke, but when I tried to have my Wellington with her prop blade tips painted yellow, it was ok with the engines off, but she started displaying streaks of yellow all over both spinners as soon as the props started spinning.

So, I left the whole blade texture solid black.

Please, Rami if you were thinking to upload "kelti-style" prop discs for this plane, please do not because they will not display correctly. Unless someone steps in and cures the problem, which I don't think it's possible since it would imply disassembling completely Ted Cook's original work. A clear no-no.

Cheers!
KH
:ernaehrung004:
 
Last edited:
Hold it!.....;)

Yes, as Kelti says these are Morton's texs for the 'old' Buddha conversion of Ted Cooks MkX Welly. This was a straight port from Ted's Fs9 version, so had various issues, including the texture fit probs, fixed rudder, prop texs et al.

That's why I did the complete source file CFS2 re-make including new texs, LOD's etc etc, and the prop texs. If you want to use Kelti's prop texs, you could swap the alpha's channels from my prop texs and Kelti's, that would give the correct opaqueness along with close to what Kelti wanted, and try his texs.

Rami....too much cold flu remedy...me thinks! :teapot: ha ha!

Cheers

Shessi
 
Reply...

Kelti and Shessi,

Yeah, that's what I get for creating threads after 11pm...lol
 
Rami & Ted Cook's Wimpey props

Hi Rami and Shessi,

I started a new thread because I cannot find the other one, where we talked about Morton's repaints and the prop disc problems with Ted Cook's Wellington MkX for FS9 converted to CFS2.

The two shots below show the latest conversion of this model updated by Shessi, dressed in Morton's beautiful MkI repaint adapted by me to this update and it shows clearly the problem I wrote about. It's really hideous to look at, because it's simply unreal. It's also a true shame, as this Wellington model is splendid.

I outlined in white the fuselage side areas that are displayed "in front of" the blurred disc. Both sides are affected by the same bug, I am sorry but I had to highlight that the problem is carried forward from the original FS9 model all the way down to Shessi's very late update effort.
It doesn't matter how opaque the alpha texture of the blurred disc is, painting it with darker tones gives only the illusion that the defect has been cured because the black side of the fuselage hides it.

The problem remains and it is not solved by the prop disc textures. The correction must be carried out inside the *.mdl file. The only trick I could find to ease the problem is using a fractioned disc, or no-disc texture, where the empty areas between each blurred blade help hiding it a little.

Sadly, only Ted Cook could fix this problem as he is the holder of the original source code. I don't think he'll ever consider it, as I wrote already it would mean taking the model apart and re-assemble it together again leaving the prop discs at the bottom of the compiling sequence. As explained to me by William Dickens.

Cheers!
KH
:ernaehrung004:
 

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Reply...

Stefano,

I ended up lumping it with this thread: http://www.sim-outhouse.com/sohforums/showthread.php?85590-Attention-cfs2-simmers!

However, I rectified this and included the relevant posts back into this one.

Even with these flaws, I don't think most will mind.

Besides, if I'm in a Wellington over the Reich, I'm thinking about Jerries, not what my props look like. Conversely, if I'm shooting a Wellington down, what the props look like is also not high on my priority list!
 
Stefano,

I ended up lumping it with this thread: http://www.sim-outhouse.com/sohforums/showthread.php?85590-Attention-cfs2-simmers!

However, I rectified this and included the relevant posts back into this one.

Even with these flaws, I don't think most will mind.

Besides, if I'm in a Wellington over the Reich, I'm thinking about Jerries, not what my props look like. Conversely, if I'm shooting a Wellington down, what the props look like is also not high on my priority list!

Absolutely Andrew,

just like you, I do not mind flying aircrafts with such glitches too much! In combat they are not a priority.

Would you like me to send Morton a PM and ask him if he minds me re-uploading his skins for this lady adapted to Shessi's last update?

Cheers!
Stef
:ernaehrung004:
 
Reply...

Stef,

Please do. I think Morton will be honored and enthusiastic! :wiggle:
 
Updated Wellington Mk. X skins by Morton for Shessi's conversion.zip

107313934146167206.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Skins - British

Description: Updated textures to fit Ted Cook's Vickers Wellington MkX for FS9 CFS2 conversion, recently reworked and refined by Shessi.

From an original repaint pack by Morten Krogstad, a.k.a. Morton.

Alternative blurred propeller disc textures included.

By kelticheart,

Enjoy!

To check it out, rate it or add comments, visit Updated Wellington Mk. X skins by Morton for Shessi's conversion.zip
The comments you make there will appear in the posts below.
 
Reply...

Kelti,

Many thanks for these, your efforts on this are greatly appreciated! :very_drunk:
 
Nice job

107313934146167206.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Skins - British

Description: Updated textures to fit Ted Cook's Vickers Wellington MkX for FS9 CFS2 conversion, recently reworked and refined by Shessi.

From an original repaint pack by Morten Krogstad, a.k.a. Morton.

Alternative blurred propeller disc textures included.

By kelticheart,

Enjoy!

To check it out, rate it or add comments, visit Updated Wellington Mk. X skins by Morton for Shessi's conversion.zip
The comments you make there will appear in the posts below.

Well done
Thank you Kelti, Shessi and Morton
Beepee
 
Your Ted Cook's Wellington repaints

Hi Uncle Tgt!

I just found you had done a couple of repaints of Ted Cook's Wellington conversion back in 2009. I was looking for something else, using Shessi as a search key, and they popped right out.

I am sure I have them already because I never missed anything you did, but the problem is that they will not fit the latest conversion update by Shessi, because the texture mappings of the undercarriage struts and the D/F antenna loop fairing have changed. I just updated the original repaints by Morton, with his permission, you used to develop yours.

Since you are quite busy with your great kamikaze project, would you like me to update and re-upload yours as well?

Cheers!
Stef
:ernaehrung004:
 
Hi Uncle Tgt!

I just found you had done a couple of repaints of Ted Cook's Wellington conversion back in 2009. I was looking for something else, using Shessi as a search key, and they popped right out.

I am sure I have them already because I never missed anything you did, but the problem is that they will not fit the latest conversion update by Shessi, because the texture mappings of the undercarriage struts and the D/F antenna loop fairing have changed. I just updated the original repaints by Morton, with his permission, you used to develop yours.

Since you are quite busy with your great kamikaze project, would you like me to update and re-upload yours as well?

Cheers!
Stef
:ernaehrung004:


This is done, too!

Cheers!
Stef
:ernaehrung004:
 
UncleTgt's Far East 99 Squadron update by kelticheart.zip

936713941042037590.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Skins - British

Description: More updated textures to fit Ted Cook's Vickers Wellington MkX conversion for CFS2, recently reworked and refined by Shessi.

From an original 10/2008 repaint pack by Morten Krogstad, a.k.a. Morton, adapted by UncleTgt on 02/2009 to reproduce a 99 Squadron RAF Wellington MkX, India 1943.

Alternative blurred propeller disc textures included.

By kelticheart.
Enjoy!


To check it out, rate it or add comments, visit UncleTgt's Far East 99 Squadron update by kelticheart.zip
The comments you make there will appear in the posts below.
 
UncleTgt's RCAF 415 Squadron skin update by kelticheart.zip

144413941065219635.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Skins - British

Description: More updated textures to fit Ted Cook's Vickers Wellington MkX conversion for CFS2, recently reworked and refined by Shessi.

From an original 10/2008 repaint pack by Morten Krogstad, a.k.a. Morton, adapted by UncleTgt on 02/2009 to reproduce a 415 squadron RCAF Wellington MkXIII during late 1943-44.

Alternative blurred propeller disc textures included.

By kelticheart.
Enjoy!


To check it out, rate it or add comments, visit UncleTgt's RCAF 415 Squadron skin update by kelticheart.zip
The comments you make there will appear in the posts below.
 
Hi Kelti,
I don't know which Welly you're using there, but it ain't mine. I think that's Ted's original Fs9 converted, which therefore is not multi-LODed, new crew, VC problems and all the other bits I added etc.

Here's a proper MkXIII with permenant aerials (not DP added), this and the MkXIV have been sitting there, whilst other projects took over, Whitleys etc.

So, note to self, get these out, when I've finished the other couple of projects which are nearly done..........

Just wouldn't want you to spoil your Welly-bag experience! ;)


Cheers

Shessi
 
Shessi,

You are correct, but Kelti was updating my old paint tweaks of Mortons skins to fit your new model.

Now if you got it done (looks done to me) & uploaded, we wouldn't need to to do such Heath-Robinson stuff, would we...
:a1310:
PS I hope those aerials are textured rather than model colour, I would love to see a 415 RCAF AEW Welly paint on it - Coastal Command white can get so monotonous :tongue:
 
UT,
Kelti's using the old converted model (which you included in your original tex updates) for his upload info and screen shots, and it's just I thought he may not have realised that, also if he was generally using that model in CFS2 it's no where as usable as the newer overhauled model.

As far as uploading the other marks, it will happen, just a shed load of other things in the way!!!

Shessi

p.s. Oh, and the ashtray, do you want it on the left or the right of the cockpit, in cerise or taupe?.....:victorious:...........................................:wink:
 
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