• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Virtavia Martin SP-5B Marlin released!

Hello???!!!
Anybody in home? No any "the user" screenshot and opinion after the first touch? :wavey:
 
I have it, and its a little "quirky" for me. Visuals are excellent, but having issues with artificial horizon & autopilot not working - at all. Also, once I land on the water, plane will not accelerate beyond 90 knots, and as a result, cannot take off. Sent a note to support. May have to try to delete & re-install.

Bill
 
.....Also, once I land on the water, plane will not accelerate beyond 90 knots, and as a result, cannot take off....

After you land on the water, try holding down the Ctrl key and press the F4 key, and then see if you can take off. Might be a prop pitch setting issue.

Tommy
 
I think I narrowed down the issue I am having, to something in the gauges....

On a whim, lined out the Autopilot gauge that came with the plane in the panel config, and dropped in the Alphasim B52 AP (very old, but functionally similar). Lo and behold, when loading up in FSX, the Artificial Horizon works, the Autopilot works, the flaps work (a little thing "missing" that I had not noticed before), all up to 1-2 minutes, or 1000ft, and then there is a quick "stutter", and Artificial horizon cuts off, the autopilot cuts off (can't be re-activated), and the flaps stop working!

Crazy things that seem unconnected, but all seem to fail at once. Tried deleting & re-installing a couple of times, and no change.

All pretty silly actually...

Bill
 
.....the Artificial Horizon works, the Autopilot works, the flaps work (a little thing "missing" that I had not noticed before), all up to 1-2 minutes, or 1000ft, and then there is a quick "stutter", and Artificial horizon cuts off, the autopilot cuts off (can't be re-activated), and the flaps stop working......

Just checked this morning, and my artificial horizon and flaps work as expected. I haven't gotten around to testing the autopilot yet.

Tommy
 
.....I haven't gotten around to testing the autopilot yet.....

OK, just spent about half an hour running the autopilot (via the 2D pop-up panel) through the basic features; heading, altitude changes, level flight, etc. and all seems fine on this end. Works the same whether the 2D pop-up panel is access from within the VC or the exterior views.


Tommy
 
Crazy things that seem unconnected, but all seem to fail at once. Tried deleting & re-installing a couple of times, and no change.
After Bill's emails to Phil at Virtavia we all ran a series of additional tests on the AP (both the included and substituted others) and could find no issues. Baffling but isolated.
:ernaehrung004:
 
Perplexing, but it works!

Frank,

Sent a follow up to Phil(support) this AM. Was able to "fix" with a little thought. Isolated the issue as something "electric", as some of the gauges were inop, as were the flaps. Out of curiosity, opened up the Albatross aircraft.cfg file, and noticed that all of the entries had "0" for minimum voltage (3rd entry). All of the entries for the Marlin had values, some of them high.

On a whim, changed all electrical entries for min voltage on the Marlin to "0", and viola the Marlin now works fine!!

Puzzling, but now it seems to work. Never had an issue like this, for all the other dozens of aircraft that I have (embarrassed to say how many that I actually have, not even my wife knows).

Bill
 
Just download and went for a quick spin.

- it's a weird looking bird, but great textures.
- flight model seems overly sensitive for such a big aircraft.
- many 3D switches in the VC that look great but don't work. I assume that functionally would come with a later update? One could only hope because the VC is quite nice and is just begging for more functionality.
- rides a little high on the water. So did the Albatross. This can be adjusted
- Sound set not as good as it could be for a big prop like this.
- great for patrolling around FTX, southern Alaska.


d
 
Regarding flight characteristics here is an excerpt from the Pilot's Flight Manual The aircraft was fairly easy to fly. The Marlin has been designed to be flown with the Realism slider turned full on(full right).

Marlin Flight Characteristics.jpg
click on the photo
 
As far as the Marlin riding in the water she rode fairly high as is clearly shown in this photo:

marlin in water.jpg
click on the photo
 
- rides a little high on the water. So did the Albatross. This can be adjusted

I found a few photos online of the Marlin in the water, and all show the aircraft resting on just one wingtip float.
 
While researching the Marlin, I came across remarks made by a former Marlin pilot regarding the fact that it was not unusual for the aircraft to carry fuel in only one bomb bay tank. This not only resulted in the aircraft sitting float down on one side but also required the pilot to make adjustments on take off in order to keep the bird straight. I'll try to locate those passages.

Having said that if you would like to duplicate that condition, open up the aircraft.cfg and locate the fuel section. Once you've done that remove the comments // from only one of the external tanks. That will make the aircraft heavy on one side. Be careful taxiing and taking off.
 
Last edited:
DX10

gyukN.jpg
 
This is a hard bird to get some nice photographic angles on, but I guess that's what makes it different. The prop texture is from my Martin Mars Coastal Command repaint with a bit of tweaking.

Tommy


MMR_987.jpg


MMR_988.jpg


MMR_982.jpg


MMR_981.jpg
 
Back
Top