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Akemi'a A6M2 Zero

Morton

Charter Member
Two versions, one green and one white for Akemi's superb Zero. And a widescreen panel.. of course

Morton
 

Attachments

  • Zero2.jpg
    Zero2.jpg
    39.2 KB · Views: 4
  • Zero1.jpg
    Zero1.jpg
    38.5 KB · Views: 3
  • Zero_wide_panel.jpg
    Zero_wide_panel.jpg
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mk-a6m2-Zero_X2.zip

352113978535007055.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Skins - Japanese

Description: White and green A6m2 version with high-res wide screen panel for Akemi's Zero.

To check it out, rate it or add comments, visit mk-a6m2-Zero_X2.zip
The comments you make there will appear in the posts below.
 
Reply...

Morton,

These are yet another example of your fine work. Outstanding job! :very_drunk:
 
Those two actually look like they're still in pretty good condition, something you don't see on an A6M2 or M5 these days.... Usually they have been rode hard, they're battle weary, and in need of some fresh paint. Superb work as always, M:biggrin-new:rton!

BB686
 
Those two actually look like they're still in pretty good condition, something you don't see on an A6M2 or M5 these days.... Usually they have been rode hard, they're battle weary, and in need of some fresh paint. Superb work as always, M:biggrin-new:rton!

BB686


Kamikaze reserves for the "Final" homeland defense stand. Been stashed away underground from those dang B-29 raids and fighter sweeps. :very_drunk:
 
Rudder Trim Tab

Looks very pretty!

You might want to remove the Trim Tab from the Rudder though. A6M2s didnt have an air adjustable one.

- Ivan the Rivet Counter.
 
Looks very pretty!

You might want to remove the Trim Tab from the Rudder though. A6M2s didnt have an air adjustable one.

Yep, they are beauts, but no worries on the tab my rivet-counting mate. For Allied-only players like meself, its all just cannon fodder anyways. I'll make sure the tab doesn't suffer much in the take-downs :rocket:

:biggrin-new: CheerZ!
 
I aesthetically re-worked the 2D panel....

Still another time,
GREAT WORK Morton!!!!:adoration::adoration::adoration:
Thank you


....the way I showed in my tutorial... a little bit at a time...
As usual, available upon request...to anyone... just PM me...

13939526693_96c16c0cf3_o.jpg
 
You might want to remove the Trim Tab from the Rudder though. A6M2s didnt have an air adjustable one.
- Ivan the Rivet Counter.
Hey, good observation mate. But I really didn't know. I'll remember next time :stung:




Yes why not Gaucho_59. I', sure a lot of simmers would like your version too. Generally cleaned up texture and panel bitmaps works better in sims. For example, photos transferred to models unprosessed mostly looks terrible. Me, I always try to keep my textures as close to the real thing as possible, especially regarding colortones. But the digital tools today make endless possibilities. It's all a matter of personal taste.


M
:encouragement:rton
 
what program do you use

I noticed that your panels are not "hand made" but rather... computer generated... the only drawback are those "saucer sized" malformed rivets, and way out of proportion perspective errors.. but,
in all, it renders a very nice starting point to refine colors (the ones in this computer generated render are Ok... but of very low definition... than can be easily corrected nonetheless) and add visual appeal...
What program is it? Do you start with a color photo.. or drawing? I am very interested because, as you may have noticed, I like a good 2D panel over some of the 3D monstrosities one sees around... anytime...
Please let me know what the name of the program is and where to get it...

Thanks in advance,

G.
 
I actually "revealed" this little idea years ago here at SOH. Yes , sure they are computer generated. Because many of them are based on and reworked from snapshots of 3D VCs! From all kind of sims actually. And agree, a good 2D cockpit is much better, at least in a combatsim like CFS2, than a crappy 3D VC. But traditionally CFS2 panels were just flat dull instrument holders. So why not mix the best of two worlds, the 2D bitmap's capability for details and the VC's perspective and sense of cockpit "space". Also, there is an enormous amount of pictures and resources on the net. The rest is a mix of tidious combining the bits and pieces and careful handpainting. About the "out of proportion perspective errors", I'm not sure I totally agree with you on that matter, but again, it's maybe in the eye of the beholder..
By the way, I still use the old, but capable Micrographx Picture Publisher. Modern graphic editors like Photoshop have much more possibilities, but as a 1954 model, I never find the motivation to learn them..you know :playful: ...

cheers
Morton
 
For the record... these airplanes fly very well in FS9! The Textures are the most realistic I've seen a Reisen dressed in for FlightSim!

Now, if I can only find a good Sakae 12 Sound set...

:biggrin-new:
 
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