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UH-1 for FSX

Hi Mate
Is this Jordan Moores (spelling?) base model?
why not have a go yourself :) I can help with the conversion just a we tad busy these days
Cheers
Wozza

Hi mate,

I did manage to get a test model of the 412 into FSX, sans the new materials, etc. Besides the prop animations needing to be keyframed, does old keyframe animation using new tags work or do they need to be animated to FSX spec?
 
Hi mate,

I did manage to get a test model of the 412 into FSX, sans the new materials, etc. Besides the prop animations needing to be keyframed, does old keyframe animation using new tags work or do they need to be animated to FSX spec?
Hi
Yeah they need to be keyframed animated as per the fsx sdk.
A lot of animations need to have a parent part otherwise they go walkabout.Id say about 20 % of the older keyframes will work maybe less,I tend to strip em all out and start again in the long run it takes less time.
I found the easiest way to do props/wheels ect,was to make a single polly with the same x,y,z axis as the old prop parts then animate it,make 3 copys of it calling each prop0_slow prop0_still Prop0_blurred,then link all the old parts to these renaming the old fs9 Prop0 parts to thing like hub blade disk ect ect
cheers
Wozza
 
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