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A new Cessna 150-K 'Ti Bush is released on French-VFR

Tufun,

I love those wheels. And also your texture work.

Don't want to upset the designer of the ac but would love to get the wheels, and your textures when done.,
 
No worries as stated by Lagaffe...

... the paintkit isn't finish and not released for the moment so
1 - you are modify a repaint and not the paintkit of course (do you see the difference)
2 - if you want work on this repaint you can but I can't assure you that future versions will be compatible.

When the official paintkit is available so will the artwork. The original wheels were done by Greenhopper I think, I just enhanced them on F-TEDD.
 
That's great news.

Looks like it was a mis-communication, possibly due to language difference.

Can Greenhopper's wheel mod be downloaded anywhere?

Btw; Lagaffe, excellent job with this aircraft. I'm lovin' it.
 
Merci very much Lagaffe for le magnifique Cessna 150K broussard.

Have you heard about Raditor by Arno from FSdevelopper? It's a very usefull utility and it can helps designers to correct the viewing distance from the aircraft, both in the "preview" window or in the regular "spot" view in the sim. Sometimes development tools lack the ability to set this "radius" value properly. More about Raditor in a previous post here.

141359Cessna150K.jpg


Maybe 5 is a bit too much, but I like it that way since the 150K is so nice, even from very close!
 
For TuFun and Lane Street,

Originally Posted by Lane Street Ted, are you using bump maps on the wing?

I ask because I looked at the model in MCX and it appears that the wings and fuselage don't have bumps assigned to the material.

Maybe we could get that in an update?

cheers,
Lane
The best person to answer to this question is ... me because I create the Gmax model :wavey:.
My last model TiBush has bump textures on the wings and also the fuselage and if you can't see it with MCX ... perhaps it is MCX which has a bug?
The best evidence is this screenshot of the Gmax model which use 4 textures for the fuselage/wings ...

tA1Pp.jpg

For Vonstroheim

I know Raditor from Arno but it's not a radius problem ... In the v1.0 of the TiBush I have a bug on an animated part of the motor: the scale of this part is'nt 100% so this mistake cause this artefact. I have yet solved this problem in th v1.1 release ... on which I am working last week.

If someone want an explanation on a particulary part: ask me ... I will answer withe a great pleasure :jump:

Lagaffe
 
Lagaffe, just a question - and no pressure on you intended. Are you still planning to release the "stock" version of the C-150 taildragger - the one with normal size wheels and wheel pants?

Thanks VERY much for the superb Tundra version; I'm flying the hell out of it!

Cheers,

N.
 
For TuFun and Lane Street,


The best person to answer to this question is ... me because I create the Gmax model :wavey:.
My last model TiBush has bump textures on the wings and also the fuselage and if you can't see it with MCX ... perhaps it is MCX which has a bug?
The best evidence is this screenshot of the Gmax model which use 4 textures for the fuselage/wings ...

View attachment 11676

If someone want an explanation on a particulary part: ask me ... I will answer withe a great pleasure :jump:

Lagaffe

Thanks Lagaffee, much appreciate the information. :adoration:
 
Lagaffe,

When I load the GPS model in MCX and look at the Material Editor I see 2 instances of exterieur_t.dds which means that there are 2 different materials mapped to that texture.

Here the first one that has a bump map assigned to it appears to only be mapped to the light housing on the tail.
C150_BumpOne.jpg
In this second picture we see the bulk of the fuselage does not have a bump map assigned to it.
C150_BumpTwo.jpg

This appears to be correct as I have not been able to get any changes to the exterieur_t_bump.dds to show up in FSX. In fact, just looking at the fuselage in the sim, it does not look like there is any bump mapping in use.

If you are going to update the model would it be possible to eliminate the specular shine on the cockpit floor?

In my opinion this is very unrealistic and does not look very good.
C150_BumpThree.jpg

Thanks for all your hard work on this model, she is a blast to fly.

cheers,
Lane
 
Tufun,

Thanks for guiding me to the texture pack.

I have it downloaded, and will install later.

Now I would love to get a repaint of the Era Alaska C150, the one the Tweto's fly. Would be great to recreate some of the series challenging bush flights
 
"Textures Bump" are located in ...FSX\SimObjects\Airplanes\C150-K TiBush\texture where all general textures are stored ! And you can find: inside5_t_bump.dds, exterieur_t_bump.dds, wings_t_bump.dds.

In my opinion, the rivets of Tufun are too much ... they are not realistics. The look of the screen is very fine but not real: too much :wiggle: For me ... theses rivets are for a "steam engine"
jump.gif
or for the "Titanic"
untroubled.png


Lagaffe, just a question - and no pressure on you intended. Are you still planning to release the "stock" version of the C-150 taildragger - the one with normal size wheels and wheel pants?

Thanks VERY much for the superb Tundra version; I'm flying the hell out of it!

Cheers,

N.
I have yet answer to this question : Yes, I am working on the "stock" and taildragger versions. All modifications that I have found for the TiBush (ADF needle, panel radio functions, panel radio texture 1024, etc) are planned to be implemented in theses two models.

For the moment, I finish the C180-G Hydra ... a hydravion version with a 180 hp engine. I have publish some screenshot !
 
Last edited:
They are a touch... significant, but they bring a certain... artistic quality to the texture. I agree though, smaller and less black would be a touch more realistic for the rivets.
 
Startup effects I've been working on.

Test-1 P3Dv2
Sounds a bit boomy when it fires then slow while idling. Got a few thousand with the Lycoming O320 and will never forget that sound. You've now got the prop stopping at the ten and four position which is good.
 
"Textures Bump" are located in ...FSX\SimObjects\Airplanes\C150-K TiBush\texture where all general textures are stored ! And you can find: inside5_t_bump.dds, exterieur_t_bump.dds, wings_t_bump.dds.

I know where to find them.

I am not saying they are not there, I am saying they are not being used by the model.

cheers,
Lane
 
"In my opinion, the rivets of Tufun are too much ... they are not realistics. The look of the screen is very fine but not real: too much :wiggle: For me ... theses rivets are for a "steam engine" :jump: or for the "Titanic" :untroubled:

That is true! Not realistic, I knew... so revised. -TuFun

xx1_zpse51fa9a3.jpg~original
 
Sounds a bit boomy when it fires then slow while idling. Got a few thousand with the Lycoming O320 and will never forget that sound. You've now got the prop stopping at the ten and four position which is good.


Just smoke effects is all I've done on my own. No sound was added. The engine sounds are original as with the prop by Lagaffe.
 
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