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The Staff of SOH
Here's a few pics of Buffalo C-BUFA near Vancouver. Repaint by Greenhopper!
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The best person to answer to this question is ... me because I create the Gmax model
What mesh are you using for BC scenery TuFun?
N.
For TuFun and Lane Street,
The best person to answer to this question is ... me because I create the Gmax model.
My last model TiBush has bump textures on the wings and also the fuselage and if you can't see it with MCX ... perhaps it is MCX which has a bug?
The best evidence is this screenshot of the Gmax model which use 4 textures for the fuselage/wings ...
View attachment 11676
If someone want an explanation on a particulary part: ask me ... I will answer withe a great pleasure
Lagaffe
I have yet answer to this question : Yes, I am working on the "stock" and taildragger versions. All modifications that I have found for the TiBush (ADF needle, panel radio functions, panel radio texture 1024, etc) are planned to be implemented in theses two models.Lagaffe, just a question - and no pressure on you intended. Are you still planning to release the "stock" version of the C-150 taildragger - the one with normal size wheels and wheel pants?
Thanks VERY much for the superb Tundra version; I'm flying the hell out of it!
Cheers,
N.
Sounds a bit boomy when it fires then slow while idling. Got a few thousand with the Lycoming O320 and will never forget that sound. You've now got the prop stopping at the ten and four position which is good.Startup effects I've been working on.
Test-1 P3Dv2
"Textures Bump" are located in ...FSX\SimObjects\Airplanes\C150-K TiBush\texture where all general textures are stored ! And you can find: inside5_t_bump.dds, exterieur_t_bump.dds, wings_t_bump.dds.
"In my opinion, the rivets of Tufun are too much ... they are not realistics. The look of the screen is very fine but not real: too muchFor me ... theses rivets are for a "steam engine"
or for the "Titanic"
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Sounds a bit boomy when it fires then slow while idling. Got a few thousand with the Lycoming O320 and will never forget that sound. You've now got the prop stopping at the ten and four position which is good.