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FSX native Fokker D XXI RELEASED

Thanks!

Changed the wood on the rudder assembly for the late Dutch variation. It looks much more weathered now and I did this on advice and with the help of Huub.
update_001.png


Thanks to the XML-gurus at FSDeveloper, an open window will cause some speed-dependent wind sound. So the faster you go, the louder the wind if the window is open.
update_002.png


I changed the color of the glass, which is now oke!
update_003.png
 
The Netherlands 1940

In 1940, the airfields in the Netherlands were a bit different. Some of them are still in use today (like Schiphol, be it in another appearance) but some were abandoned during or after WWII. One of them is Bergen Airfield, located in the north-west part of our country (province Noord-Holland). Bergen was attacked at the very first beginning of the May War, taken over by the Germans for bombers as far as I know but later abandoned. The concrete is still there by the way. Some time ago I made a screenie while flying over that location in FSX with NL2000. The airfield was surrounded by the creek, and in the upper part of the screen you can still see the concrete.

Because Bergen doesn't exist anymore, I wanted to have it in FSX. So I couldn't loose the default/NL2k airfield. Mr. Cees Donker made a Bergen for FS2004, so I tried it out, modified the traffic files with the Fokker G.1 of Michel Migaud and my Fokker. It works fine in FSX, though the traffic impact on framerates is -5 frames (really, once there's no traffic in the view, I run 24, locked, but as soon as traffic appears I run 19 or so).
Well, does it look nice?


And here's my baby with some Fokker C.X fighters. This C.X model is made by Wim Regeer as a flyable one for FS9.

Hope we'll get an official FSX scenery for this (and other locations of 'NL1940') soon. Cees? ;)


Ah, and while chasing a G.1 in my Fokker, I found out that the G.1 textures have no mipmaps.

Believe me, this G.1 was part of my inspiration to build the D.21.​
 
Right on!

This has been a fascinating thread.

I've been following this project since it's beginning! Sure is great to see it come to life. And even more exciting to see the Blender possibilities. +1 DutchCheese

- Joseph
 
By the way, I'm thinking of abandoning the Danish version of the D.21

:a1310:

:adoration:

I have been following this thread from the sideline for some time, and I was reaaly looking forward to flying this piece of history. So I am sorry to hear that you may may end up dropping the Danish version.

Best regards
Kim Dahl

Fokker D XXI Danish Army 1937.jpg
 
Whoops, this is really some misunderstanding here, I'm sorry for that! I won't leave the Danish version, I was just kidding Penz for his remark about Bergen.

Don't worry! Work on the Danish VC has started as you can observe ;)
 
Whoops, this is really some misunderstanding here, I'm sorry for that! I won't leave the Danish version, I was just kidding Penz for his remark about Bergen.

Don't worry! Work on the Danish VC has started as you can observe ;)


Great :jump:

Then the Danish version won't end up like this poor example after an unfriendly visit by the Luftwaffe on April 9th 1940...

Fokker D XXI 9. april.jpg
 
Hi all,

Just to keep you informed: I'm still working on this project, be it somewhat slower. Real life, you know ;)

But today I heard that one of the last Dutch D.21 pilot passed away on September 17. Henk Sitter reached the age of 97.
Another drive to finish this FSX project...
 
Thanks Cees!

Just a question: is there any chance that your airfields will be converted somehow, or recreated, for FSX? They do look good and add a lot to flying the old Fokkers ;)

Converting Bergen was not tooo difficult, only the ground has a few problems.
 
At the moment that's nearly impossible, due to real life (job, two bands, gigs....) But I can try in the near future.

:mixed-smiley-010:

Cees
 
I started to read manuals and watch YouTube items about scenery design in FSX................


Cees
 
Cees,

the same object .bgl's should work in FSX as is, but the format of the textures can be changed (I'm not sure how) and the frame rate hit can be lowered. I use Instant Scenery 3 to place objects but you could use ADE 9 I believe HTH
 
Cees,

the same object .bgl's should work in FSX as is, but the format of the textures can be changed (I'm not sure how) and the frame rate hit can be lowered. I use Instant Scenery 3 to place objects but you could use ADE 9 I believe HTH

I'm catching up with ADE and SBuilderX......


:jump:

Cees
 
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