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Cessna 180-G Hydra is released

lagaffe

Members +
French-VFR has the honor to present an other variation of the Cessna 150 delivered during 2013 Christmas. This aircraft is a fictive variation. This aircraft has changed significantly to finally obtain this "Hydravion" configuration which a 180 hp!

This plane has the distinction of being supplied with a Damage Mod somewhat like a AccuSim for you to live with more intensity flights you will do with him.

It is based on the C150 'TiBush version and share with it some files like the documentation (sounds, gauges, Damage Mod, and also the FSX/French-VFR directory for exemple).
a) If you do not have the C150 'TiBush simply unzip the archive in your simulator.

b) If you already have the TiBush, you can omit to copy the French-VFR directory under the FSX or P3D directory. If you do not, the French-VFR directory of this archive will overwrite the previous directory and you will lose your previous settings of the C150-K Damage Mod.

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Lagaffe and his friends
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It's wonderful, it's wonderful, it's wonderful, good luck my baby, it's wonderful... So sayd a song, and so is your C-150! :):beer:
 
Lagaffe, but the "Hydro" Cessna C180G exist really! It isn't fictive! ;) Type a search on Google!!!
 
Very Nice indeed... Thank you for your hard work on this wonderful litte aircraft :applause::applause::applause:
 

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Is anyone else having problems hiding the yoke. Both of the other C150's seem to hide the yoke correctly but this one does not. Also the panel switch turns on the taxi lights.

Dave
 
Is anyone else having problems hiding the yoke. Both of the other C150's seem to hide the yoke correctly but this one does not. Also the panel switch turns on the taxi lights.

Dave

You have find a little bug on the yoke animation ... I will create a new MDL for the interior model ... this week ... :santahat:

Lagaffe
 
You have find a little bug on the yoke animation ... I will create a new MDL for the interior model ... this week ... :santahat:

Lagaffe

Thanks for the quick response. I was not sure if it was my setup or the plane. FSX can be finicky after it has been used a while without a rebuild, and mine has been a while and is quite full of stuff :0

I really love all the variations of this plane, I appreciate all the work you have graciously given to us with this gem.

Dave
 
She is very nice.

Such a shame that those nice bump maps aren't being used.

Maybe that can be fixed in an update as well?

cheers,
Lane
 
She is very nice.

Such a shame that those nice bump maps aren't being used.

Maybe that can be fixed in an update as well?

cheers,
Lane

No, they are used but with moderation.

Aircraft manufacturers are very careful to reduce the impact of rivets on the smoothness of the aircraft so as not to induce drag. So in reality, rivets aren't so "flashy".

Some people has also asked the same question when the TiBush was released !

Lagaffe :santahat:
 
Aircraft manufacturers are very careful to reduce the impact of rivets on the smoothness of the aircraft so as not to induce drag. So in reality, rivets aren't so "flashy".

There is more that can be done with bump maps than rivets.

And why go through the trouble of painting them if you aren't going to use them?
 
There is more that can be done with bump maps than rivets.

And why go through the trouble of painting them if you aren't going to use them?

Why do you think that they are not used ? Do you want that I publish a copy under Gmax to see that I affirm ?
I make aircraft not toys !

Some bugs are found in this model (yoke are clicables and a piece of the tail will be re-mapped) so I just finish to program a fix (7Mo) which is yet on French-VFR.
- Correction of the disappearance of the yokes with the mouse
- Re-mapping of the stabilizer in the drift
- Improvement of operating on water.

This should work much better :173go1:
Lagaffe.
 
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Why do you think that they are not used ?

Because I know how they work, I know how to edit them and when I make edits to these bump maps they don't show up in the sim.

Need more proof?

Here you can see the exterior model loaded in Model Converter X. I have the EXTERIEUR_T texture selected and the red mesh shows what parts of the model are mapped to that texture. In the Textures box you can see that material calls a diffuse and a specular, it does not call a bump map.
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Next I have selected one of the materials that calls WINGS_T. Again the parts of the model that are mapped to this material are the red mesh. In the textures box we can see this material calls a bump map and an environment map.
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In this pic I have selected another material that calls WINGS_T and this material does not call a bump map.
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This mish mash of material settings gives an odd look in the sim where they meet.
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It is my opinion that the model should be consistent throughout, at least in the major sheet metal areas.

You already have the bumps painted, why not use them?

cheers,
Lane
 

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Hi,

Dear Lane Street,

You have already asked what kind of statement in August 23, 2014 at 6:50 on this forum post about the post of the C150-K (cf. http://www.sim-outhouse.com/sohforu...-on-French-VFR&p=901726&viewfull=1#post901726).

Your opinion was yet based on the usage of MCX (tool developed by Arno Gerretsen). After reviewing the MDL Cessna with MCX and observed some things you draw some conclusions that you consider true without taking into account that this tool is developped using "reverse engineering" and some aspects of the SDK are mis-interpreted or not all.

If I take your examples with images 2 and 3 which correspond to the wings and flaps, my sources give the explanations of this misfit:

- Wings are mapped with a multi-material which contains several materials composed by FlightsimX materials; one of them used by the wings contains:
- a diffuse color (wings_t.bmp)
- a specular color (wings_t_spec.bmp)
- a bump map (wings_t_bump.bmp)
- a reflection map (GlobalEnv_AC_Chrome.bmp)

- Flaps are mapped with a FlightSimX material only !
- a diffuse color (wings_t.bmp)
- a specular color (wings_t_spec.bmp)
- a bump map (wings_t_bump.bmp)
- a reflection map (GlobalEnv_AC_Chrome.bmp)

In August, it was the same problem and I publish this image in order to illustrate "fuselage/wings problems" ...

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When you highlight a texture, MCX select ALL elements that used this texture but theses elements can use different materials (like wings's material and flaps's material which used wing_t.bmp). This behavior of MCX can not afford to properly analyze an MDL ... the only proof is the gmax sources :cheerful:

The SDK permit to use a texture in several materials but MCX don't manage correctly this function.
In Gmax, the element which it's use to map is the material composed by textures and not the texture.

The only thing that I can say it's that MCX cannot manage correctly multi-material ... not that the author (me, in this case) don't use bump map.
Gmax accept theses sources and th SDK of FSX/P3D don't refuse multi-material usage ....

PS: I can send you my sources ... if you don't agree with my conclusion :encouragement:
 
I for one am happy with the model. It is an amazing freeware model that Lagaffe has gifted to the flightsim community. Lagaffe, I and many others appreciate your amazing work. Lane Street, it's unusual to see someone complaining about a freeware model that the developer spent months creating just to release as a gift to us.
 
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