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Paint Schemes MilViz F-4 Phantom

Just downloaded and installed the latest iteration, and the number of extra repaints is impressive. Thanks Kat! It's becoming better and better!

Dumonceau
 
Hi,

The J will be carrier capable once the final product is complete.

We have now released a new build with materials done (external). It looks good

Thank you

Kat

So Will I have to buy the cow just to get the milk? translation, Buy the E just to get the J?
 
So Will I have to buy the cow just to get the milk? translation, Buy the E just to get the J?

Colourfull language there GE!! :biggrin-new:

I think that is the deal yes. Buying now will get you the J and S versions later on. But even in its present form, it is more than worth it.

I have it, enjoy it immensely, and the latest version has quite a few (understatement) repaints in the pack.

it's a must for every Phantom Phanatic!

Dumonceau
 
If you have no interest in anything airforce F-4 you could always wait until the S is complete.

If the J is offered separate then, yes, I might consider it. Otherwise, "Brand X" is offering the Navy B with a carrier I think.
I'm not that keen on the USAF long nose versions. Sorry.
 
Hi,

The J is to be included in the F-4E release. It is the external only.

The F-4S is a separate product entirely.

The splitter plates and the fuel tank strips are fixed but only in new liveries. We didn't do the liveries but we will ask those who did to apply the fixes.

Thank you

Kat
 
...
I have no idea what is involved in making an aircraft carrier capable for FSX...
With FSXA you need 2 entries in the bird's aircraft.cfg, [launch_assistance] and [TailHook]

This is what I used for the Alphasim/Virtavia Pack 1
[launch_assistance]
launch_bar_pivot=21.694, 0.000, -6.000 //Nosewheel position; 21.694, 0.000, -7.000
launch_bar_lug=21.694, 0.000, -6.500

[TailHook]
tailhook_length = 3.90
tailhook_position = -20, 0, -1.2 // -20, 0, -2.2
cable_force_adjust = 1
 
There was a new build sent out to the clients mid December last year although it had a incorrect gauge version in it.

I just finished the NAV mode of the INS so it puts out proper ground speed and ground track values and am working on the platform drift (which is what affects the latitude/longitude drift) and finalizing the alignment procedure. This hasn't been released to the testers yet though.
 
We are progressing and getting near(er) to final release. No specific date yet.

Tacpack work is ongoing and we will have an announcement about that shortly.

The initial release will include everything BUT Tacpack and that will be an addon.

It needs to be noted that the TP version will require two to properly fly/fight this bird. It's extremely complex (like the B) though we are looking at ways of simplifying things the problem is that if you're two people in one and then your opponent is one, that might not be fair. Something we're concerned about.

Thank you for your patience.

Kat
 
I think adding some workaround like Aerosoft did with the F-14 would be the way to go.
Not necessarily exclusively but as an option.
I would think a big percentage, if not majority of customers don't play multiplayer.

The F-4 is looking sweet, keep up the good work.

As an aside, your man Steve is a registering animal, He approved me for the F-4 forum on Xmas day.
He gets my vote for employee of the month!
 
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