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Trucks

Uhhh Geez...

I just had a look "under the hood" of our Canadian Cuzzin's Truck.DP file... and I can't stop laughing !!!

Those are some of the most "detailed" system identifiers *I'VE* ever seen, Dirt !!!

ROFLMAO !

SC

:kilroy:

Thanks but I can't take credit for someone else's work. View attachment 72439


I lifted the dp directly from the: "Classic Aces_Big Splasher - Bf-109" just because it had a centreline 20mm.
Didn't alter anything in it; I just changed the file name.


......View attachment 72440


I did know about the "odd" additions in it though .... found out about them one afternoon on my test range over Alisto .... laughed so hard it almost triggered the dreaded: "wet chair effect".


View attachment 72442
.
.
 
These trucks a beggin'...

...to be poly-reduced and transformed into wonderful scenery objects. While they are a novelty to drive around, in the long run, they'll get a hell of a lot more play in that role than in the aircraft folder. :woot:

Malone, get your ass in gear. :ernae:
 
xx

WOLFI

I just received my copy of FSDS3.5 and the impression i get is that i cant develop personnel or objects like houses etc,am i right or wrong?
dog1
 
Dog...

I just received my copy of FSDS3.5 and the impression i get is that i cant develop personnel or objects like houses etc,am i right or wrong?
dog1

FSDS3.5 will not work for CFS2. If you purchased it, Abacus will give you a link to the download site for FSDS2.24 which is the version for use with CFS2. You'll need to email or phone them for the link. :engel016:

Once you have version 2.24 you can produce whatever you need....aircraft, ships, scenery objects and weapons. :jump:
 
so far I know, fsds3 is backward compatible with fsds2.4! Yes, you can make your own object´s, for bgl object's you have to save them in sca (scasm) format

wolfi
 
I'm going to have to get off my bum and do some more work on my British vehicles. If only I'd done the templates as I went along:faint:
 
Negative....

so far I know, fsds3 is backward compatible with fsds2.4! wolfi

...FSDS3.0 and FSDS3.5 are not compatible with CFS2. Any model produced from either one of those versions (and I own all of them) will not work in CFS2 because it will have CFS3 tags.

An FSC file produced in 3.0 or 3.5 can be opened in 2.24 and a model can be produced for CFS2 from there. But the model must be produced in 2.24. We've been through this several times. Believe me.

Just do not try to use version 3 or 3.5 for CFS2.

If you purchase the newest version (3.5), Abacus will give you a link to version 2.24's download when you tell them that you work in CFS2.

Ask any designer....don't take my word for it. :engel016:
 
Driving the Army_Truck around with the 20mm attached is a real hoot. But you gotta watch out for flat tires (a prop strike that is). Now to see how the Lift_Truck will react...
 
My first dumb question in this thread:

Driving the Army_Truck around with the 20mm attached is a real hoot. But you gotta watch out for flat tires (a prop strike that is). Now to see how the Lift_Truck will react...

Yup; had LOTS of "prop strikes" while drivin this beast around too....

My first dumb question in this thread:

Could the prop be made smaller to make this less of a problem?

........View attachment 72570
 
Air file record [510 - Propellor Parameters] ...decrease the prop diameter. But be prepared for any negative consequences to thrust...remember, this IS a propellor-driven flight model. Give it a shot.
 
Ok,

You G-Max wizards, get on it. I see that 44 of you have already downloaded the source files. Give us some scenery objects. :applause::applause::applause:

(Heck, I didn't know there were 44 people who knew how to open G-Max...much less who could also read. :costumes::costumes::costumes::costumes:)
 
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