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FSX Steam on sale for only $5! Limited time only!

Well, I don't need 2 licenses since I fly solo here. And I'm not doing payware. But the license doesn't seem to discern between payware and freeware.

In any case, my efforts are designed to increase the number of people using a flight simulator, which in essence makes me part of the marketing. I have several very kind folk who are helping me develop and host the NEUWUC server - for free. I still have to pay for the domain name, etc which I am willing to do. I do not want to have to charge folks for what I am doing - at least not until it all works perfectly - like it ever will. I won't charge anyone unless the hosting service charges me - and the fellow who owns it is also a flight simmer and friend and very sympathetic to my cause.

There's several other reasons I won't make NEUWUC payware.But be that as it may, unless there was a serious requirement to move to P3D, I won't. And by the looks of it Lockheed Martin is not going to open up P3D (legally) to the general public. So I'm continuing development and waiting to see where the winds blow. And I could always shift back to X-Plane which is more developer friendly than LM.
 
What are you talking about?

The SDK for P3D is always free, no matter what kind of license you use!
You can perfectly well purchase the $60 academic license, download the SDK and develop your stuff like you used to for FSX, FS9, FS8, FS7, etc...
Heck, even I could make stuff with P3D's SDK without even owning the simulator!

http://prepar3d.com/support/sdk/


If you're really complaining about having to purchase simulation software despite being a developer, then at least have a jab at Microsoft, Dovetail and Laminar Research as well, because their SDKs are only available when you purchase the main product.
 
And I particularly like the "you have to pay us in order to develop for OUR program"? Wait - what? I, a developer have to pay you, Lockheed, to develop more capability for YOUR simulation?
We (developers) aren't working to "develop more capability for [their] simulation" at all. They (L-M) don't get any pecuniary benefit from our efforts.

I earn my entire living from FS development. This being the case, the developer's subscription is just part of the cost of doing business, in no wise different from me having to license Photoshop, Max2012, and a Baker's Dozen other useful development tools.

All that said though, for freeware developers the P3Dv1.4 and v2.4 SDKs are totally free, and at this point in time nearly everything developed for FSX+Acceleration is pretty much guaranteed to work in P3Dv1.4 and v2.4.
 
By the way: After having fixed a nasty, recurring g3d.dll crash*, I'm quite enjoying FSXSE. It's really faster and smoother** than the "old" FSX.




*If you get one of these, it's caused by an inacessible, i.e. corrupted model or texture somewhere.
**With a suitable flavor of the BufferPools tweak.
 
Well, I don't need 2 licenses since I fly solo here. And I'm not doing payware. But the license doesn't seem to discern between payware and freeware.

Don't mistake P3D to be a home desktop flight simulator ala MSFS, its a professional software application for professional application from military applications to the certified flight training simulators . Freeware does not exist in this business which is why it is not really catered for.

But as mentioned already the SDK's are already there for any home flight sim enthusiast to have a play with and at the moment much of it is similar to the FSX SDK with some limitations totally removed due to the nature of the P3D platform.

thanks,
Lewis
 
So at the risk of being laughed out of the room.....

I'm wondering if the optimized coding in FSX-SE would be of any benefit to us MS XP 32 bit OS users? I guess we are all looking for extra FPS, where ever / how ever we can get it.

Tommy
 
The second DLC announced:
attachment.php


I think DTG plans are a little different from ours .... ;)
 

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Hat's off to FCS for jumping on the bandwagon early though they do seem an odd choice. Few of their models shine a light toward anything 'current' although the Lancaster and Wellington remain 'best of breed'. I wish to goodness they'd re-visit the Sunderland.. the 'iron clad' textures are just too much.. even in a sale!

ATB
DaveB:)
 
Not laughing Tommy, but you REALLY should get rid of that old XP stuff ;-)

Hi Francois,

I am planning to do a major hardware / OS upgrade, but that will have to wait until next year 2016. One of my vintage guitars is going to get the TLC it has been sorely needing for the past few years. The repair costs for that one guitar alone will blow the computer budget clear out of the water and into the stratosphere. But I am really excited to finally get the ball rolling on that restoration.

So until 2016, it's XP Home Edition or BUST!....Hopefully it won't be BUST!

Who knows, maybe by 2016 we will have access to Win XP Steam Edition too....:biggrin-new:


Regards,

Tommy
 
Remember that XP is fast becoming a security risk, with Windows 7 going into extended life support now in preparation for win10 I am thinking that 2015/16 is the time XP becomes the hackers playground for easy targets as a practice arena so to speak.

Its worth bearing in mind and an OS upgrade doesnt tend to cost the earth either, put some money aside each month and in less than half a year you can have enough for a OS these days.
 
Remember that XP is fast becoming a security risk, with Windows 7 going into extended life support now in preparation for win10 I am thinking that 2015/16 is the time XP becomes the hackers playground for easy targets as a practice arena so to speak.

Its worth bearing in mind and an OS upgrade doesnt tend to cost the earth either, put some money aside each month and in less than half a year you can have enough for a OS these days.

Yeah, I can swing the cost of a new OS this year.....and will probably do so. Just not so sure which OS to upgrade to with my current computer setup.

Tommy
 
Ok, I see what you all are saying about the SDK/P3D. But still the Academic license is oriented around a school. And personal / home entertainment is forbidden. Yeah, I know the academic license is a way around the MS/LM deal. And most probably LM isn't going to enquire into who is actually purchasing the Academic License. Sorry, but it still makes me a bit nervous.

So far I have had precisely 2 enquires as to whether NEUWUC supports P3D. All I can say is that it does seem to still work. If I see a demand for it, I could certainly purchase it and recompile the code specifically for the P3D platform. The SimConnect function calls are identical. Perhaps, if and when, the groups I fly/steam around with move to P3D I will move as well.

I dunno - that license wording is awful flimsy. I suppose that NEUWUC is all about learning strategy and tactics in a "combat" environment, and therefor academic.

Oh, and while LM may not see any direct pecuniary benefit from my work - if it should become popular, people will buy their product to use my software. So, yes, they do indeed benefit from third party developers. If it wasn't for the third party developers in FS9 I should never have purchased FSX. I would probably have gotten quickly bored with FS9 with it's limited platforms. I've actually bought FSX and then the Gold edition because of all the cool stuff developers have made.

And then there is the Steam Edition...
 
Ok, I see what you all are saying about the SDK/P3D. But still the Academic license is oriented around a school. And personal / home entertainment is forbidden. Yeah, I know the academic license is a way around the MS/LM deal. And most probably LM isn't going to enquire into who is actually purchasing the Academic License. Sorry, but it still makes me a bit nervous.

So far I have had precisely 2 enquires as to whether NEUWUC supports P3D. All I can say is that it does seem to still work. If I see a demand for it, I could certainly purchase it and recompile the code specifically for the P3D platform. The SimConnect function calls are identical. Perhaps, if and when, the groups I fly/steam around with move to P3D I will move as well.

I dunno - that license wording is awful flimsy. I suppose that NEUWUC is all about learning strategy and tactics in a "combat" environment, and therefor academic.

Oh, and while LM may not see any direct pecuniary benefit from my work - if it should become popular, people will buy their product to use my software. So, yes, they do indeed benefit from third party developers. If it wasn't for the third party developers in FS9 I should never have purchased FSX. I would probably have gotten quickly bored with FS9 with it's limited platforms. I've actually bought FSX and then the Gold edition because of all the cool stuff developers have made.

And then there is the Steam Edition...
Unless you are a developer making money from something you develop for use in P3D you should be fine with the academic license.
If you ran an anonymous pole here I expect you would find that somewhere near 99% of non-developer users have the academic version.
:ernaehrung004:
 
I followed this thread the first few days but haven't had a chance lately so please bear with this question. If it has been answered please point me to the answer.

So, if you already have FSX (assume Acceleration but figure at least SP2) installed and then install the Steam version as well then the Steam version would go under "Program Files/Steam/Steam Apps/common/...". Correct?

And if you do not have the Microsoft version of FSX already installed I would expect the Steam version to do the same as above but I think I've heard that it goes under "Program Files/Microsoft Games/...". That doesn't make any sense to me but would appreciate it is someone can verify either way. Thanks in advance.
:ernaehrung004:
 
Where FSX STEAM will be installed has much to do where you installed STEAM in the first place. For default it installs at "C:\Program Files (x86)\Steam". But you can install it anywhere as you have this choice in the instalation process. After STEAM is installed it creates this folder structure:

XXXXX:\.......\Steam\SteamApps\common

It´s inside this folder that FSX SE (And any other STEAM game) will be created and will follow the path where you installed STEAM as said above. IF you don´t have any previous FSX installed the information that it will be installed under "Program Files/Microsoft Games/..." is INCORRECT. It will be installed as the same above, in "XXXXX:\........\Steam\SteamApps\common"

The first tip is: don´t install STEAM under C:\Program Files (x86)\. Install it where windows don´t force it´s folder security (UAC).

The second tip is: STEAM has a very nice feature that is called "LIBRARIES". In other words, you can configure STEAM to work with multiple folders for whatever game you have. For example, here, i have a dedicated SSD (D: to FSX SE, so i made STEAM create a library exclusively to FSX in this SSD. And now i have a folder with this path "D:\Steam\steamapps\common\FSX" exclusive to FSX and all of my other steam games in another partition, "G:\Steam\steamapps\common\"

Here is an example in the moment of FSX SE installs and choose the D: Library:
rUPc.jpg


Hope this information helps.
 
Maybe this is a dumb question but what is the advantage to FSX Steam?

David

According to discussion on Avsim, Dovetail has done some performance optimization - better use of virtual address space, for example.

I hadn't been thinking about adopting is - I'm mainly on Prepar3d these days - but if performance is in fact better, I'll consider it.
 
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