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CFS1 Runways for CFS2 - Stock and Euro textures!

Allen

Styles Editor/Admin
Staff member
562714212129293448.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Scenery Add-Ons

Description: This will add all 70+ CFS1 Runways to your CFS2 install. The runways should have the same location and headings as in CFS1. I took the data from the CFS1 bgls but I have doubts about some of the triange runways. I know the main runway that you take off from is right but the but the others that make up the triangle may not match CFS1.

Includes all need objects and GSL to update the main GSL so thay you have destroy-able buildings around all of the runways for Free Flight and Quick Combat. Data to update the airbases.dat as all of CFS1 runways are wrong in the stock airbases.dat.

This is for stock CFS2 elevated terrain mesh. If have installed Euro Scenery following Rami's Europe Scenery guide use CFS1 Runways for CFS2 (Euro)

To check it out, rate it or add comments, visit CFS1 Runways for CFS2 (Stock).zip
The comments you make there will appear in the posts below.
 
CFS1 Runways for CFS2 (Euro).zip

471214212131507175.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Scenery Add-Ons

Description: This will add all 70+ CFS1 Runways to your CFS2 install. The runways should have the same location and headings as in CFS1. I took the data from the CFS1 bgls but I have doubts about some of the triange runways. I know the main runway that you take off from is right but the but the others that make up the triangle may not match CFS1.

Includes all need objects and GSL to update the main GSL so thay you have destroy-able buildings around all of the runways for Free Flight and Quick Combat. Data to update the airbases.dat as all of CFS1 runways are wrong in the stock airbases.dat.

This is for Scenery installed following Rami's Europe Scenery guide. For stock CFS2 Scenery use CFS1 Runways for CFS2 (Stock).

To check it out, rate it or add comments, visit CFS1 Runways for CFS2 (Euro).zip
The comments you make there will appear in the posts below.
 
Reply...

Allen,

These are an outstanding job and are deeply appreciated. Sorry I didn't sticky this before I left the house in the morning! :wavey:
 
No prob!

Now back to Mission Builder and seeing about converting the CFS1 missions....
 
Careful Allen, don't want you to duplicate work that's already done. I know our Esteemed Librarian has reworked a lot of CFS1 missions and incorporated them into his vast catalogue of Campaigns.
 
Reply...

Careful Allen, don't want you to duplicate work that's already done. I know our Esteemed Librarian has reworked a lot of CFS1 missions and incorporated them into his vast catalogue of Campaigns.

Allen,

You needn't worry about redoing the CFS1 missions, but you can if you wish. One way to look at it is the "grab and go" feature. If someone wants to fly in the ETO without putting in all that Sander/Rhumbaflappy base scenery, your setup is much quicker and simpler.

Talon did the original conversion for the CFS1 Battle of Britain missions for the RAF, and I did the German side. Likewise, both Dominique Rollin and Franz von Baron did the Luftwaffe side for converting the late CFS2 ETO campaign, (This was the original published Battle for Europe) and I did the Allied side.

There's nothing in the rulebook though that says you can't re-invent the wheel, and configure it for your airbases. Besides, it will give you good experience working in Mission Builder. Some of the missions that Franz von Baron converted I've never used...so that might be interesting to see what you come up with. Do you have Cody's MB tutorial as a starting point?

Here are the original converted BoB missions from CFS1, pre-Talon: http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=43&id=16502

Here are the original converted late and Early ETO missions by Franz von Baron: http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=43&id=17564

And to Ian...the last thing I want to do is step on the toes of someone who is willing to work in Mission Builder. Our numbers are too small as it is.

Allen - You have my blessing and full support. If you have any questions, just holler.
 
I know I need some help with figuring the percent for mission pass/fail. Many of the CFS1 Mission require 75% of bombers to survive for the US or 25% shot down for Germany.

I have no idea how to go about this. I know that if I set up a US mission with 2 formations of bombers that use Must Survive that they will use 66% of the total 100% (the other 33% is auto applied to the player must survive). So I need a way to set the mission pass at 82.5% or better.

I alos have to find the Brit and German voice packs. I think there at SimV and I sure they are here some place as well. I also need to make UIRES/country.cfg
 
Reply...

I know I need some help with figuring the percent for mission pass/fail. Many of the CFS1 Mission require 75% of bombers to survive for the US or 25% shot down for Germany.

I have no idea how to go about this. I know that if I set up a US mission with 2 formations of bombers that use Must Survive that they will use 66% of the total 100% (the other 33% is auto applied to the player must survive). So I need a way to set the mission pass at 82.5% or better.

I alos have to find the Brit and German voice packs. I think there at SimV and I sure they are here some place as well. I also need to make UIRES/country.cfg

Allen,

Let's take the escort angle first. You can set this up by the 'object health' trigger for each bomber flight. I set three separate parameters for each bomber flight. I never use the 'must survive' option, because then you get those annoying 'new mission goal' messages in flight.

'success'= 65-75 percent or better.
'warning'= between 40-65 percent
'failure' = 50 percent or below.

The reason why there is some overlap there is that occasionally I build in a 'scaling' factor where the expectation rises with campaign experience. At the beginning of the campaign, the success ratio may be 70/55/40 or even 65/50/35 for success/warning/failure, but later on in the campaign, it might be 80/65/50.

Conversely, if I know that you're going to have the kitchen sink thrown at you, I will also scale down the percentages to give you some breathing room.

If you look at missions in the 20th Fighter Group, you can see this in action.
 
Reply...

Allen,

For German fighter intercept missions, you can apply the same principle.

You can use the 'bomber health' feature in the same way. You set up each bomber flight with a 25/50 rule.

Bomber flight less than 75 percent = You get an 'atta boy' message, and/or a mission goal met message.
Bomber flight less than 50 percent = You get a secondary, or 'hidden' message about your outstanding work.

In addition, you should always add a secondary minimal goal.
 
I know about the 'object health' trigger and if it wasn't for the :censored::censored::censored::censored: mission builder 8 plane per formation cap it would fine. I may have to hand edit each mission to add more aircraft as shown in CC MBH.

I saw Ajax UIRES screens.
 
And to Ian...the last thing I want to do is step on the toes of someone who is willing to work in Mission Builder. Our numbers are too small as it is.

Allen - You have my blessing and full support. If you have any questions, just holler.

Definitely didn't want to put Allen off, it's just I know from experience what's it's like to put a lot of effort into a project and find out someone's got there already.
Especially when I then found out some of those who knew what I was up to hadn't spoken up.

Have at it Allen, you're braver than me. I'm happier digging up references for the more talented ;)
 
Well I know I'm reinventing the wheel since it seems many of the CFS1 mission have been convetred one way or another but one day I hope to do every thing my self so I can make one large set up that adds CFS1 to CFS2. It will include everything needed in one download.

The hardest part right now looks to be a lack of mod-able aircraft. At a min I would like to replace all player flyable CFS1 aircraft and at best replace all aircraft. Saddly so far the only aircraft I have done are non-flyable. B-24J for Rami, P-38J for my own lolz. I know I can convert the Ju88 from the CFS3 gMax SDK. I know Krzysztof Malinowski changed the P-47d-25 from the CFS3 gMax SDK to a razorback model. I'm going to have to do the same.

For now the CFS1 aircraft will work just fine but I have to do weapons. I'm working on the German weapons now. I still have to do the wing rack and the old CFS1 library has a drop tank listed in it that looks like a German 300 Litre. I saw it when I re-did the whole CFS1 library. Next will be to do the triple-tube M-8 4.5 inch rocket launcher for the P-47s. As for the British weapons I know Blood Hawk was dong work on British bomber weapons so he may have the info on them or may have done them already.

View attachment 18372
 
Reply...

Well I know I'm reinventing the wheel since it seems many of the CFS1 mission have been convetred one way or another but one day I hope to do every thing my self so I can make one large set up that adds CFS1 to CFS2. It will include everything needed in one download.

The hardest part right now looks to be a lack of mod-able aircraft. At a min I would like to replace all player flyable CFS1 aircraft and at best replace all aircraft. Saddly so far the only aircraft I have done are non-flyable. B-24J for Rami, P-38J for my own lolz. I know I can convert the Ju88 from the CFS3 gMax SDK. I know Krzysztof Malinowski changed the P-47d-25 from the CFS3 gMax SDK to a razorback model. I'm going to have to do the same.

For now the CFS1 aircraft will work just fine but I have to do weapons. I'm working on the German weapons now. I still have to do the wing rack and the old CFS1 library has a drop tank listed in it that looks like a German 300 Litre. I saw it when I re-did the whole CFS1 library. Next will be to do the triple-tube M-8 4.5 inch rocket launcher for the P-47s. As for the British weapons I know Blood Hawk was dong work on British bomber weapons so he may have the info on them or may have done them already.

attachment.php

Allen,

I'm going to be direct on this, but please don't take it as me being angry, because I am not.

Your post has left me thoroughly confused. Why would you bother wasting your time modifying what's already been done?

Work with what you have. The K. Malinowski Ju-88 series are already converted from the CFS3 sdk model. You can use David Copley's P-38s with Pen32Win's modified AI behavior files. FDGv2 did a great Razorback P-47 model, and K. Malinowski's "bubble top" P-47s are also top-notch.

Dbolt and FDG already did rails for the P-47s rockets. If it's links you need, I have them in spades. I'll post these next.
 
Well I don't want to pile up a hundard links for requred aircraft and weapons and objects. This is why I want to make my own of everything or find things that I can include in the pack or packs with permission.

I have K. Malinowski P-47s and they don't have breaking parts so I'm going to guess that is true for the Ju88 as well. My convert if the stock P-38F to P-38J will work just fine over all.

I may get the Dbolt or FDG rocket tubes if I can't find the info on the size of the tubes on the internet some place. They will work for a reference for size so I can make my own.
 
Reply...

Allen,

You don't have to do the linked approach if you do the legwork and get permission from the authors. This is what I did for the 20th Fighter Group.
 
Doing that for weapons is really not worth it. For aircraft it may be the only way. At min I still need a Bf109e Bf109g, Fw190A, P-51d, Spitfire Mk.I and Spitfire Mk.XI (A P-47d razorback model if my gMax idea fails.) All would need breaking parts.
 
Doing that for weapons is really not worth it. For aircraft it may be the only way. At min I still need a Bf109e Bf109g, Fw190A, P-51d, Spitfire Mk.I and Spitfire Mk.XI (A P-47d razorback model if my gMax idea fails.) All would need breaking parts.

I've done a few WWI bombs that can be used up to the SCW. Other wise they will need to be remade. I do have some info on most of them. Let me know what you want or need.

I would go with DBolts weapons. They are the most accurate and the best looking. Both the US and German.

Rami just doesn't want you to have to remake everything. I do support the new ACs if you can add the breaking parts and LODs. Really anything you want to make I say do it. I'll help where I can.
 
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